ScreenWin          55 ui/gfx/screen_win.cc ScreenWin::ScreenWin() {
ScreenWin          58 ui/gfx/screen_win.cc ScreenWin::~ScreenWin() {
ScreenWin          61 ui/gfx/screen_win.cc bool ScreenWin::IsDIPEnabled() {
ScreenWin          65 ui/gfx/screen_win.cc gfx::Point ScreenWin::GetCursorScreenPoint() {
ScreenWin          71 ui/gfx/screen_win.cc gfx::NativeWindow ScreenWin::GetWindowUnderCursor() {
ScreenWin          77 ui/gfx/screen_win.cc gfx::NativeWindow ScreenWin::GetWindowAtScreenPoint(const gfx::Point& point) {
ScreenWin          81 ui/gfx/screen_win.cc int ScreenWin::GetNumDisplays() const {
ScreenWin          85 ui/gfx/screen_win.cc std::vector<gfx::Display> ScreenWin::GetAllDisplays() const {
ScreenWin          92 ui/gfx/screen_win.cc gfx::Display ScreenWin::GetDisplayNearestWindow(gfx::NativeView window) const {
ScreenWin         108 ui/gfx/screen_win.cc gfx::Display ScreenWin::GetDisplayNearestPoint(const gfx::Point& point) const {
ScreenWin         120 ui/gfx/screen_win.cc gfx::Display ScreenWin::GetDisplayMatching(const gfx::Rect& match_rect) const {
ScreenWin         127 ui/gfx/screen_win.cc gfx::Display ScreenWin::GetPrimaryDisplay() const {
ScreenWin         140 ui/gfx/screen_win.cc void ScreenWin::AddObserver(DisplayObserver* observer) {
ScreenWin         144 ui/gfx/screen_win.cc void ScreenWin::RemoveObserver(DisplayObserver* observer) {
ScreenWin         148 ui/gfx/screen_win.cc HWND ScreenWin::GetHWNDFromNativeView(NativeView window) const {
ScreenWin         157 ui/gfx/screen_win.cc NativeWindow ScreenWin::GetNativeWindowFromHWND(HWND hwnd) const {
ScreenWin         168 ui/gfx/screen_win.cc   return new ScreenWin;
ScreenWin          14 ui/gfx/screen_win.h class GFX_EXPORT ScreenWin : public gfx::Screen {
ScreenWin          16 ui/gfx/screen_win.h   ScreenWin();
ScreenWin          17 ui/gfx/screen_win.h   virtual ~ScreenWin();
ScreenWin          45 ui/gfx/screen_win.h   DISALLOW_COPY_AND_ASSIGN(ScreenWin);
ScreenWin          13 ui/views/widget/desktop_aura/desktop_screen_win.h class VIEWS_EXPORT DesktopScreenWin : public gfx::ScreenWin {