SessionStateAnimator  166 ash/wm/lock_state_controller.cc     : animator_(new SessionStateAnimator()),
SessionStateAnimator  256 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS,
SessionStateAnimator  257 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_REVERT_SHUTDOWN);
SessionStateAnimator  280 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS,
SessionStateAnimator  281 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
SessionStateAnimator  316 ash/wm/lock_state_controller.cc     animator_->StartAnimation(SessionStateAnimator::kAllContainersMask,
SessionStateAnimator  317 ash/wm/lock_state_controller.cc                               SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
SessionStateAnimator  318 ash/wm/lock_state_controller.cc                               SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
SessionStateAnimator  361 ash/wm/lock_state_controller.cc       animator_->GetDuration(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN),
SessionStateAnimator  381 ash/wm/lock_state_controller.cc         animator_->GetDuration(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
SessionStateAnimator  421 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS,
SessionStateAnimator  422 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
SessionStateAnimator  442 ash/wm/lock_state_controller.cc       SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  443 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_LIFT,
SessionStateAnimator  444 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
SessionStateAnimator  447 ash/wm/lock_state_controller.cc       SessionStateAnimator::LAUNCHER,
SessionStateAnimator  448 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_FADE_OUT,
SessionStateAnimator  449 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
SessionStateAnimator  452 ash/wm/lock_state_controller.cc   animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  453 ash/wm/lock_state_controller.cc                             SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
SessionStateAnimator  454 ash/wm/lock_state_controller.cc                             SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
SessionStateAnimator  456 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, observer);
SessionStateAnimator  479 ash/wm/lock_state_controller.cc       SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  480 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_LIFT,
SessionStateAnimator  481 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_UNDOABLE,
SessionStateAnimator  484 ash/wm/lock_state_controller.cc       SessionStateAnimator::LAUNCHER,
SessionStateAnimator  485 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_FADE_OUT,
SessionStateAnimator  486 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_UNDOABLE,
SessionStateAnimator  489 ash/wm/lock_state_controller.cc   animator_->StartAnimation(SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  490 ash/wm/lock_state_controller.cc                             SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
SessionStateAnimator  491 ash/wm/lock_state_controller.cc                             SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
SessionStateAnimator  493 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, observer);
SessionStateAnimator  512 ash/wm/lock_state_controller.cc       SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  513 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_UNDO_LIFT,
SessionStateAnimator  514 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS,
SessionStateAnimator  517 ash/wm/lock_state_controller.cc       SessionStateAnimator::LAUNCHER,
SessionStateAnimator  518 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_FADE_IN,
SessionStateAnimator  519 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS,
SessionStateAnimator  522 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_UNDO_MOVE_WINDOWS, observer);
SessionStateAnimator  538 ash/wm/lock_state_controller.cc       SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  539 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN,
SessionStateAnimator  540 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
SessionStateAnimator  549 ash/wm/lock_state_controller.cc       SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  550 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_LIFT,
SessionStateAnimator  551 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
SessionStateAnimator  567 ash/wm/lock_state_controller.cc       SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  568 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_DROP,
SessionStateAnimator  569 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
SessionStateAnimator  572 ash/wm/lock_state_controller.cc       SessionStateAnimator::LAUNCHER,
SessionStateAnimator  573 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_FADE_IN,
SessionStateAnimator  574 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS,
SessionStateAnimator  577 ash/wm/lock_state_controller.cc       SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, observer);
SessionStateAnimator  644 ash/wm/lock_state_controller.cc     animator_->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND,
SessionStateAnimator  645 ash/wm/lock_state_controller.cc                               SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY,
SessionStateAnimator  646 ash/wm/lock_state_controller.cc                               SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
SessionStateAnimator  657 ash/wm/lock_state_controller.cc     animator_->StartAnimation(SessionStateAnimator::DESKTOP_BACKGROUND,
SessionStateAnimator  658 ash/wm/lock_state_controller.cc                               SessionStateAnimator::ANIMATION_FADE_IN,
SessionStateAnimator  659 ash/wm/lock_state_controller.cc                               SessionStateAnimator::ANIMATION_SPEED_IMMEDIATE);
SessionStateAnimator  665 ash/wm/lock_state_controller.cc     SessionStateAnimator::AnimationSpeed speed,
SessionStateAnimator  670 ash/wm/lock_state_controller.cc         SessionStateAnimator::DESKTOP_BACKGROUND,
SessionStateAnimator  671 ash/wm/lock_state_controller.cc         SessionStateAnimator::ANIMATION_FADE_IN,
SessionStateAnimator  678 ash/wm/lock_state_controller.cc     SessionStateAnimator::AnimationSpeed speed,
SessionStateAnimator  683 ash/wm/lock_state_controller.cc         SessionStateAnimator::DESKTOP_BACKGROUND,
SessionStateAnimator  684 ash/wm/lock_state_controller.cc         SessionStateAnimator::ANIMATION_FADE_OUT,
SessionStateAnimator  268 ash/wm/lock_state_controller.h       ash::SessionStateAnimator::AnimationSpeed speed,
SessionStateAnimator  273 ash/wm/lock_state_controller.h       ash::SessionStateAnimator::AnimationSpeed speed,
SessionStateAnimator  276 ash/wm/lock_state_controller.h   scoped_ptr<SessionStateAnimator> animator_;
SessionStateAnimator  125 ash/wm/lock_state_controller_unittest.cc         new SessionStateAnimator::TestApi(lock_state_controller_->
SessionStateAnimator  151 ash/wm/lock_state_controller_unittest.cc   void Advance(SessionStateAnimator::AnimationSpeed speed) {
SessionStateAnimator  156 ash/wm/lock_state_controller_unittest.cc   void AdvancePartially(SessionStateAnimator::AnimationSpeed speed,
SessionStateAnimator  169 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  170 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_LIFT));
SessionStateAnimator  173 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::LAUNCHER,
SessionStateAnimator  174 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_FADE_OUT));
SessionStateAnimator  177 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  178 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
SessionStateAnimator  185 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  186 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_DROP));
SessionStateAnimator  189 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::LAUNCHER,
SessionStateAnimator  190 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_FADE_IN));
SessionStateAnimator  197 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  198 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_LIFT));
SessionStateAnimator  201 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::LAUNCHER,
SessionStateAnimator  202 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_FADE_OUT));
SessionStateAnimator  205 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  206 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
SessionStateAnimator  213 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  214 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
SessionStateAnimator  221 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  222 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN));
SessionStateAnimator  229 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  230 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_LIFT));
SessionStateAnimator  237 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  238 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_LIFT));
SessionStateAnimator  245 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  246 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_DROP));
SessionStateAnimator  249 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::LAUNCHER,
SessionStateAnimator  250 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_FADE_IN));
SessionStateAnimator  257 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  258 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_DROP));
SessionStateAnimator  261 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::LAUNCHER,
SessionStateAnimator  262 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_FADE_IN));
SessionStateAnimator  269 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS));
SessionStateAnimator  276 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS));
SessionStateAnimator  283 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS));
SessionStateAnimator  290 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::DESKTOP_BACKGROUND,
SessionStateAnimator  291 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_FADE_IN));
SessionStateAnimator  298 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::DESKTOP_BACKGROUND,
SessionStateAnimator  299 ash/wm/lock_state_controller_unittest.cc             SessionStateAnimator::ANIMATION_FADE_OUT));
SessionStateAnimator  308 ash/wm/lock_state_controller_unittest.cc     SessionStateAnimator::GetContainers(
SessionStateAnimator  309 ash/wm/lock_state_controller_unittest.cc         SessionStateAnimator::LAUNCHER |
SessionStateAnimator  310 ash/wm/lock_state_controller_unittest.cc         SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  329 ash/wm/lock_state_controller_unittest.cc     SessionStateAnimator::GetContainers(
SessionStateAnimator  330 ash/wm/lock_state_controller_unittest.cc         SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS |
SessionStateAnimator  331 ash/wm/lock_state_controller_unittest.cc         SessionStateAnimator::LOCK_SCREEN_CONTAINERS,
SessionStateAnimator  412 ash/wm/lock_state_controller_unittest.cc   scoped_ptr<SessionStateAnimator::TestApi> animator_api_;
SessionStateAnimator  438 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  452 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  509 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN, 0.5f);
SessionStateAnimator  517 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_REVERT, 0.5f);
SessionStateAnimator  525 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
SessionStateAnimator  553 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
SessionStateAnimator  566 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  584 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  592 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  613 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
SessionStateAnimator  628 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  649 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
SessionStateAnimator  655 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, 0.5f);
SessionStateAnimator  661 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f);
SessionStateAnimator  666 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.6f);
SessionStateAnimator  680 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
SessionStateAnimator  682 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  694 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
SessionStateAnimator  714 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
SessionStateAnimator  716 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS, 0.5f);
SessionStateAnimator  721 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  741 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
SessionStateAnimator  753 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  789 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
SessionStateAnimator  794 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  803 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
SessionStateAnimator  821 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  841 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
SessionStateAnimator  849 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  858 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
SessionStateAnimator  890 ash/wm/lock_state_controller_unittest.cc           SessionStateAnimator::kAllContainersMask,
SessionStateAnimator  891 ash/wm/lock_state_controller_unittest.cc           SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY));
SessionStateAnimator  905 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
SessionStateAnimator  921 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
SessionStateAnimator  927 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
SessionStateAnimator  944 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN);
SessionStateAnimator  954 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_SHUTDOWN, 0.5f);
SessionStateAnimator  971 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_REVERT);
SessionStateAnimator 1054 ash/wm/lock_state_controller_unittest.cc   AdvancePartially(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE, 0.5f);
SessionStateAnimator 1062 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator 1085 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_UNDOABLE);
SessionStateAnimator 1094 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator 1102 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator 1111 ash/wm/lock_state_controller_unittest.cc   Advance(SessionStateAnimator::ANIMATION_SPEED_MOVE_WINDOWS);
SessionStateAnimator  317 ash/wm/session_state_animator.cc                      SessionStateAnimator::AnimationType type) {
SessionStateAnimator  319 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_PARTIAL_CLOSE:
SessionStateAnimator  323 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE:
SessionStateAnimator  327 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_FULL_CLOSE:
SessionStateAnimator  332 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_FADE_IN:
SessionStateAnimator  336 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_FADE_OUT:
SessionStateAnimator  340 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY:
SessionStateAnimator  344 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_RESTORE:
SessionStateAnimator  348 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS:
SessionStateAnimator  353 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS:
SessionStateAnimator  358 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_DROP:
SessionStateAnimator  359 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_UNDO_LIFT:
SessionStateAnimator  365 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_LIFT:
SessionStateAnimator  369 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN:
SessionStateAnimator  375 ash/wm/session_state_animator.cc     case SessionStateAnimator::ANIMATION_LOWER_BELOW_SCREEN:
SessionStateAnimator  388 ash/wm/session_state_animator.cc bool SessionStateAnimator::TestApi::ContainersAreAnimated(
SessionStateAnimator  402 ash/wm/session_state_animator.cc bool SessionStateAnimator::TestApi::RootWindowIsAnimated(AnimationType type)
SessionStateAnimator  409 ash/wm/session_state_animator.cc const int SessionStateAnimator::kAllLockScreenContainersMask =
SessionStateAnimator  410 ash/wm/session_state_animator.cc     SessionStateAnimator::LOCK_SCREEN_BACKGROUND |
SessionStateAnimator  411 ash/wm/session_state_animator.cc     SessionStateAnimator::LOCK_SCREEN_CONTAINERS |
SessionStateAnimator  412 ash/wm/session_state_animator.cc     SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS;
SessionStateAnimator  414 ash/wm/session_state_animator.cc const int SessionStateAnimator::kAllContainersMask =
SessionStateAnimator  415 ash/wm/session_state_animator.cc     SessionStateAnimator::kAllLockScreenContainersMask |
SessionStateAnimator  416 ash/wm/session_state_animator.cc     SessionStateAnimator::DESKTOP_BACKGROUND |
SessionStateAnimator  417 ash/wm/session_state_animator.cc     SessionStateAnimator::LAUNCHER |
SessionStateAnimator  418 ash/wm/session_state_animator.cc     SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS;
SessionStateAnimator  420 ash/wm/session_state_animator.cc SessionStateAnimator::SessionStateAnimator() {
SessionStateAnimator  423 ash/wm/session_state_animator.cc SessionStateAnimator::~SessionStateAnimator() {
SessionStateAnimator  426 ash/wm/session_state_animator.cc base::TimeDelta SessionStateAnimator::GetDuration(AnimationSpeed speed) {
SessionStateAnimator  454 ash/wm/session_state_animator.cc void SessionStateAnimator::GetContainers(int container_mask,
SessionStateAnimator  496 ash/wm/session_state_animator.cc void SessionStateAnimator::StartAnimation(int container_mask,
SessionStateAnimator  507 ash/wm/session_state_animator.cc void SessionStateAnimator::StartAnimationWithCallback(
SessionStateAnimator  522 ash/wm/session_state_animator.cc void SessionStateAnimator::StartAnimationWithObserver(
SessionStateAnimator  535 ash/wm/session_state_animator.cc void SessionStateAnimator::StartGlobalAnimation(AnimationType type,
SessionStateAnimator  541 ash/wm/session_state_animator.cc void SessionStateAnimator::RunAnimationForWindow(
SessionStateAnimator   28 ash/wm/session_state_animator.h class ASH_EXPORT SessionStateAnimator {
SessionStateAnimator  106 ash/wm/session_state_animator.h     explicit TestApi(SessionStateAnimator* animator)
SessionStateAnimator  119 ash/wm/session_state_animator.h     SessionStateAnimator* animator_;  // not owned
SessionStateAnimator  131 ash/wm/session_state_animator.h   SessionStateAnimator();
SessionStateAnimator  132 ash/wm/session_state_animator.h   virtual ~SessionStateAnimator();
SessionStateAnimator  173 ash/wm/session_state_animator.h   DISALLOW_COPY_AND_ASSIGN(SessionStateAnimator);