SetFrameAvailableCallback   79 content/common/gpu/stream_texture_android.cc   surface_texture_->SetFrameAvailableCallback(base::Bind(
SetFrameAvailableCallback  105 content/renderer/media/android/stream_texture_factory_synchronous_impl.cc   surface_texture_->SetFrameAvailableCallback(callback_);
SetFrameAvailableCallback   33 ui/gl/android/surface_texture.h   void SetFrameAvailableCallback(const base::Closure& callback);