SetFrameAvailableCallback 79 content/common/gpu/stream_texture_android.cc surface_texture_->SetFrameAvailableCallback(base::Bind( SetFrameAvailableCallback 105 content/renderer/media/android/stream_texture_factory_synchronous_impl.cc surface_texture_->SetFrameAvailableCallback(callback_); SetFrameAvailableCallback 33 ui/gl/android/surface_texture.h void SetFrameAvailableCallback(const base::Closure& callback);