SetLevelCleared   477 content/common/gpu/media/gpu_video_decode_accelerator.cc   texture_manager->SetLevelCleared(texture_ref, target, 0, true);
SetLevelCleared   193 gpu/command_buffer/service/framebuffer_manager.cc     texture_manager->SetLevelCleared(
SetLevelCleared  8658 gpu/command_buffer/service/gles2_cmd_decoder.cc   texture_manager()->SetLevelCleared(texture_ref, target, level, true);
SetLevelCleared  9941 gpu/command_buffer/service/gles2_cmd_decoder.cc     texture_manager()->SetLevelCleared(
SetLevelCleared  1058 gpu/command_buffer/service/texture_manager.cc   ref->texture()->SetLevelCleared(target, level, cleared);
SetLevelCleared  1541 gpu/command_buffer/service/texture_manager.cc     SetLevelCleared(texture_ref, args.target, args.level, true);
SetLevelCleared   245 gpu/command_buffer/service/texture_manager.h   void SetLevelCleared(GLenum target, GLint level, bool cleared);
SetLevelCleared   580 gpu/command_buffer/service/texture_manager.h   void SetLevelCleared(TextureRef* ref, GLenum target,
SetLevelCleared  1232 gpu/command_buffer/service/texture_manager_unittest.cc   manager_->SetLevelCleared(texture_ref_.get(), GL_TEXTURE_2D, 0, true);
SetLevelCleared  1252 gpu/command_buffer/service/texture_manager_unittest.cc   manager_->SetLevelCleared(texture_ref_.get(), GL_TEXTURE_2D, 1, true);
SetLevelCleared  1283 gpu/command_buffer/service/texture_manager_unittest.cc   manager_->SetLevelCleared(texture_ref_.get(), GL_TEXTURE_2D, 0, true);
SetLevelCleared  1288 gpu/command_buffer/service/texture_manager_unittest.cc   manager_->SetLevelCleared(texture_ref_.get(), GL_TEXTURE_2D, 1, true);
SetLevelCleared  1372 gpu/command_buffer/service/texture_manager_unittest.cc   manager_->SetLevelCleared(texture_ref2.get(), GL_TEXTURE_2D, 0, true);
SetLevelCleared  1376 gpu/command_buffer/service/texture_manager_unittest.cc   manager_->SetLevelCleared(texture_ref3.get(), GL_TEXTURE_2D, 0, true);
SetLevelCleared  2245 gpu/command_buffer/service/texture_manager_unittest.cc   texture_manager1_->SetLevelCleared(ref1.get(), GL_TEXTURE_2D, 0, true);