SetRunState 80 cc/animation/animation.cc SetRunState(Aborted, 0); SetRunState 135 cc/animation/animation.cc SetRunState(Paused, monotonic_time); SetRunState 141 cc/animation/animation.cc SetRunState(Running, monotonic_time); SetRunState 63 cc/animation/animation.h void SetRunState(RunState run_state, double monotonic_time); SetRunState 93 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 96 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Paused, 0.5); SetRunState 98 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 1024.0); SetRunState 105 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 117 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 125 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Starting, 0.0); SetRunState 142 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 160 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 168 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 177 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 187 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 201 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 211 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 213 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Paused, 0.0); SetRunState 215 cc/animation/animation_unittest.cc anim->SetRunState(Animation::WaitingForTargetAvailability, 0.0); SetRunState 217 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Finished, 0.0); SetRunState 219 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Aborted, 0.0); SetRunState 225 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 227 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Paused, 0.0); SetRunState 229 cc/animation/animation_unittest.cc anim->SetRunState(Animation::WaitingForTargetAvailability, 0.0); SetRunState 231 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Finished, 0.0); SetRunState 233 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Aborted, 0.0); SetRunState 239 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 2.0); SetRunState 241 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Paused, 2.0); SetRunState 243 cc/animation/animation_unittest.cc anim->SetRunState(Animation::WaitingForTargetAvailability, 2.0); SetRunState 245 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Finished, 0.0); SetRunState 247 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Aborted, 0.0); SetRunState 255 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 258 cc/animation/animation_unittest.cc anim->SetRunState(Animation::Running, 0.0); SetRunState 45 cc/animation/layer_animation_controller.cc active_animations_[i]->SetRunState( SetRunState 102 cc/animation/layer_animation_controller.cc active_animations_[i]->SetRunState(Animation::Aborted, last_tick_time_); SetRunState 343 cc/animation/layer_animation_controller.cc active_animations_[i]->SetRunState(Animation::Aborted, SetRunState 614 cc/animation/layer_animation_controller.cc active_animations_[i]->SetRunState( SetRunState 619 cc/animation/layer_animation_controller.cc active_animations_[j]->SetRunState( SetRunState 633 cc/animation/layer_animation_controller.cc active_animations_[i]->SetRunState(Animation::Running, monotonic_time); SetRunState 655 cc/animation/layer_animation_controller.cc active_animations_[i]->SetRunState(Animation::Finished, monotonic_time); SetRunState 679 cc/animation/layer_animation_controller.cc active_animations_[i]->SetRunState(Animation::WaitingForDeletion, SetRunState 726 cc/animation/layer_animation_controller.cc active_animations_[j]->SetRunState(Animation::WaitingForDeletion, SetRunState 1133 cc/animation/layer_animation_controller_unittest.cc controller->GetAnimation(id, Animation::Opacity)->SetRunState( SetRunState 1164 cc/animation/layer_animation_controller_unittest.cc controller->GetAnimation(id, Animation::Opacity)->SetRunState( SetRunState 1173 cc/animation/layer_animation_controller_unittest.cc controller->GetAnimation(id, Animation::Opacity)->SetRunState( SetRunState 1219 cc/animation/layer_animation_controller_unittest.cc controller->GetAnimation(id, Animation::Opacity)->SetRunState( SetRunState 1413 cc/animation/layer_animation_controller_unittest.cc ->SetRunState(Animation::Finished, 0.0); SetRunState 1421 cc/animation/layer_animation_controller_unittest.cc ->SetRunState(Animation::Finished, 0.0); SetRunState 1728 cc/animation/layer_animation_controller_unittest.cc ->SetRunState(Animation::Finished, 0.0); SetRunState 1784 cc/animation/layer_animation_controller_unittest.cc ->SetRunState(Animation::Finished, 0.0); SetRunState 1850 cc/animation/layer_animation_controller_unittest.cc ->SetRunState(Animation::Finished, 0.0); SetRunState 1852 cc/animation/layer_animation_controller_unittest.cc ->SetRunState(Animation::Finished, 0.0);