SetRunState        80 cc/animation/animation.cc     SetRunState(Aborted, 0);
SetRunState       135 cc/animation/animation.cc   SetRunState(Paused, monotonic_time);
SetRunState       141 cc/animation/animation.cc   SetRunState(Running, monotonic_time);
SetRunState        63 cc/animation/animation.h   void SetRunState(RunState run_state, double monotonic_time);
SetRunState        93 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState        96 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Paused, 0.5);
SetRunState        98 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 1024.0);
SetRunState       105 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState       117 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState       125 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Starting, 0.0);
SetRunState       142 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState       160 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState       168 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState       177 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState       187 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState       201 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState       211 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState       213 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Paused, 0.0);
SetRunState       215 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::WaitingForTargetAvailability, 0.0);
SetRunState       217 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Finished, 0.0);
SetRunState       219 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Aborted, 0.0);
SetRunState       225 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState       227 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Paused, 0.0);
SetRunState       229 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::WaitingForTargetAvailability, 0.0);
SetRunState       231 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Finished, 0.0);
SetRunState       233 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Aborted, 0.0);
SetRunState       239 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 2.0);
SetRunState       241 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Paused, 2.0);
SetRunState       243 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::WaitingForTargetAvailability, 2.0);
SetRunState       245 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Finished, 0.0);
SetRunState       247 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Aborted, 0.0);
SetRunState       255 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState       258 cc/animation/animation_unittest.cc   anim->SetRunState(Animation::Running, 0.0);
SetRunState        45 cc/animation/layer_animation_controller.cc       active_animations_[i]->SetRunState(
SetRunState       102 cc/animation/layer_animation_controller.cc       active_animations_[i]->SetRunState(Animation::Aborted, last_tick_time_);
SetRunState       343 cc/animation/layer_animation_controller.cc       active_animations_[i]->SetRunState(Animation::Aborted,
SetRunState       614 cc/animation/layer_animation_controller.cc         active_animations_[i]->SetRunState(
SetRunState       619 cc/animation/layer_animation_controller.cc             active_animations_[j]->SetRunState(
SetRunState       633 cc/animation/layer_animation_controller.cc       active_animations_[i]->SetRunState(Animation::Running, monotonic_time);
SetRunState       655 cc/animation/layer_animation_controller.cc       active_animations_[i]->SetRunState(Animation::Finished, monotonic_time);
SetRunState       679 cc/animation/layer_animation_controller.cc       active_animations_[i]->SetRunState(Animation::WaitingForDeletion,
SetRunState       726 cc/animation/layer_animation_controller.cc           active_animations_[j]->SetRunState(Animation::WaitingForDeletion,
SetRunState      1133 cc/animation/layer_animation_controller_unittest.cc   controller->GetAnimation(id, Animation::Opacity)->SetRunState(
SetRunState      1164 cc/animation/layer_animation_controller_unittest.cc   controller->GetAnimation(id, Animation::Opacity)->SetRunState(
SetRunState      1173 cc/animation/layer_animation_controller_unittest.cc   controller->GetAnimation(id, Animation::Opacity)->SetRunState(
SetRunState      1219 cc/animation/layer_animation_controller_unittest.cc   controller->GetAnimation(id, Animation::Opacity)->SetRunState(
SetRunState      1413 cc/animation/layer_animation_controller_unittest.cc       ->SetRunState(Animation::Finished, 0.0);
SetRunState      1421 cc/animation/layer_animation_controller_unittest.cc       ->SetRunState(Animation::Finished, 0.0);
SetRunState      1728 cc/animation/layer_animation_controller_unittest.cc       ->SetRunState(Animation::Finished, 0.0);
SetRunState      1784 cc/animation/layer_animation_controller_unittest.cc       ->SetRunState(Animation::Finished, 0.0);
SetRunState      1850 cc/animation/layer_animation_controller_unittest.cc       ->SetRunState(Animation::Finished, 0.0);
SetRunState      1852 cc/animation/layer_animation_controller_unittest.cc       ->SetRunState(Animation::Finished, 0.0);