Shader           1021 gpu/command_buffer/service/gles2_cmd_decoder.cc   Shader* CreateShader(
Shader           1030 gpu/command_buffer/service/gles2_cmd_decoder.cc   Shader* GetShader(GLuint client_id) {
Shader           1036 gpu/command_buffer/service/gles2_cmd_decoder.cc   Shader* GetShaderInfoNotProgram(
Shader           1038 gpu/command_buffer/service/gles2_cmd_decoder.cc     Shader* shader = GetShader(client_id);
Shader           4790 gpu/command_buffer/service/gles2_cmd_decoder.cc     Shader* shader = GetShader(client_id);
Shader           6661 gpu/command_buffer/service/gles2_cmd_decoder.cc   Shader* shader = GetShaderInfoNotProgram(client_id, "glShaderSource");
Shader           6695 gpu/command_buffer/service/gles2_cmd_decoder.cc   Shader* shader = GetShaderInfoNotProgram(client_id, "glCompileShader");
Shader           6714 gpu/command_buffer/service/gles2_cmd_decoder.cc   Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderiv");
Shader           6743 gpu/command_buffer/service/gles2_cmd_decoder.cc   Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderSource");
Shader           6758 gpu/command_buffer/service/gles2_cmd_decoder.cc   Shader* shader = GetShaderInfoNotProgram(
Shader           6790 gpu/command_buffer/service/gles2_cmd_decoder.cc   Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderInfoLog");
Shader           6830 gpu/command_buffer/service/gles2_cmd_decoder.cc   const Shader* shader = GetShader(client_id);
Shader           6846 gpu/command_buffer/service/gles2_cmd_decoder.cc   Shader* shader = GetShaderInfoNotProgram(shader_client_id, "glAttachShader");
Shader           6867 gpu/command_buffer/service/gles2_cmd_decoder.cc   Shader* shader = GetShaderInfoNotProgram(shader_client_id, "glDetachShader");
Shader           9000 gpu/command_buffer/service/gles2_cmd_decoder.cc     Shader* shader = GetShader(shaders[ii]);
Shader            123 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h   Shader* GetShader(GLuint client_id) {
Shader             84 gpu/command_buffer/service/memory_program_cache.cc                      const Shader* shader) {
Shader            125 gpu/command_buffer/service/memory_program_cache.cc     Shader* shader_a,
Shader            127 gpu/command_buffer/service/memory_program_cache.cc     Shader* shader_b,
Shader            187 gpu/command_buffer/service/memory_program_cache.cc     const Shader* shader_a,
Shader            189 gpu/command_buffer/service/memory_program_cache.cc     const Shader* shader_b,
Shader             31 gpu/command_buffer/service/memory_program_cache.h       Shader* shader_a,
Shader             33 gpu/command_buffer/service/memory_program_cache.h       Shader* shader_b,
Shader             39 gpu/command_buffer/service/memory_program_cache.h       const Shader* shader_a,
Shader             41 gpu/command_buffer/service/memory_program_cache.h       const Shader* shader_b,
Shader            188 gpu/command_buffer/service/memory_program_cache_unittest.cc   Shader* vertex_shader_;
Shader            189 gpu/command_buffer/service/memory_program_cache_unittest.cc   Shader* fragment_shader_;
Shader            106 gpu/command_buffer/service/mocks.h       Shader* shader_a,
Shader            108 gpu/command_buffer/service/mocks.h       Shader* shader_b,
Shader            115 gpu/command_buffer/service/mocks.h       const Shader* shader_a,
Shader            117 gpu/command_buffer/service/mocks.h       const Shader* shader_b,
Shader             20 gpu/command_buffer/service/program_cache.h class Shader;
Shader             54 gpu/command_buffer/service/program_cache.h       Shader* shader_a,
Shader             56 gpu/command_buffer/service/program_cache.h       Shader* shader_b,
Shader             65 gpu/command_buffer/service/program_cache.h       const Shader* shader_a,
Shader             67 gpu/command_buffer/service/program_cache.h       const Shader* shader_b,
Shader             20 gpu/command_buffer/service/program_cache_unittest.cc       Shader* /* shader_a */,
Shader             22 gpu/command_buffer/service/program_cache_unittest.cc       Shader* /* shader_b */,
Shader             30 gpu/command_buffer/service/program_cache_unittest.cc       const Shader* /* shader_a */,
Shader             32 gpu/command_buffer/service/program_cache_unittest.cc       const Shader* /* shader_b */,
Shader            525 gpu/command_buffer/service/program_manager.cc     Shader* shader,
Shader            779 gpu/command_buffer/service/program_manager.cc     Shader* shader = attached_shaders_[ii].get();
Shader            793 gpu/command_buffer/service/program_manager.cc     Shader* shader = attached_shaders_[ii].get();
Shader            832 gpu/command_buffer/service/program_manager.cc       Shader* shader = attached_shaders_[ii].get();
Shader            834 gpu/command_buffer/service/program_manager.cc         const Shader::VariableInfo* variable_info =
Shader           1007 gpu/command_buffer/service/program_manager.cc     Shader* shader) {
Shader           1014 gpu/command_buffer/service/program_manager.cc   attached_shaders_[index] = scoped_refptr<Shader>(shader);
Shader           1021 gpu/command_buffer/service/program_manager.cc     Shader* shader) {
Shader             25 gpu/command_buffer/service/program_manager.h class Shader;
Shader            170 gpu/command_buffer/service/program_manager.h   bool AttachShader(ShaderManager* manager, Shader* shader);
Shader            171 gpu/command_buffer/service/program_manager.h   bool DetachShader(ShaderManager* manager, Shader* shader);
Shader            324 gpu/command_buffer/service/program_manager.h   scoped_refptr<Shader>
Shader            404 gpu/command_buffer/service/program_manager.h       Shader* shader,
Shader            236 gpu/command_buffer/service/program_manager_unittest.cc     Shader* vertex_shader = shader_manager_.CreateShader(
Shader            238 gpu/command_buffer/service/program_manager_unittest.cc     Shader* fragment_shader =
Shader            377 gpu/command_buffer/service/program_manager_unittest.cc     Shader* vshader = shader_manager_.CreateShader(
Shader            379 gpu/command_buffer/service/program_manager_unittest.cc     Shader* fshader = shader_manager_.CreateShader(
Shader            576 gpu/command_buffer/service/program_manager_unittest.cc   Shader* vshader = shader_manager_.CreateShader(
Shader            580 gpu/command_buffer/service/program_manager_unittest.cc   Shader* fshader = shader_manager_.CreateShader(
Shader            712 gpu/command_buffer/service/program_manager_unittest.cc   Shader* vshader = shader_manager_.CreateShader(
Shader            716 gpu/command_buffer/service/program_manager_unittest.cc   Shader* fshader = shader_manager_.CreateShader(
Shader            781 gpu/command_buffer/service/program_manager_unittest.cc   Shader* vshader = shader_manager_.CreateShader(
Shader            785 gpu/command_buffer/service/program_manager_unittest.cc   Shader* fshader = shader_manager_.CreateShader(
Shader            846 gpu/command_buffer/service/program_manager_unittest.cc   Shader* vshader = shader_manager_.CreateShader(
Shader            850 gpu/command_buffer/service/program_manager_unittest.cc   Shader* fshader = shader_manager_.CreateShader(
Shader            938 gpu/command_buffer/service/program_manager_unittest.cc   Shader* vshader = shader_manager_.CreateShader(
Shader            942 gpu/command_buffer/service/program_manager_unittest.cc   Shader* fshader = shader_manager_.CreateShader(
Shader            987 gpu/command_buffer/service/program_manager_unittest.cc   Shader* vshader = shader_manager_.CreateShader(
Shader            991 gpu/command_buffer/service/program_manager_unittest.cc   Shader* fshader = shader_manager_.CreateShader(
Shader           1153 gpu/command_buffer/service/program_manager_unittest.cc   Shader* vshader = shader_manager_.CreateShader(
Shader           1155 gpu/command_buffer/service/program_manager_unittest.cc   Shader* fshader = shader_manager_.CreateShader(
Shader           1164 gpu/command_buffer/service/program_manager_unittest.cc     const Shader::VariableInfo* variable_info =
Shader           1244 gpu/command_buffer/service/program_manager_unittest.cc   Shader* vshader = shader_manager_.CreateShader(
Shader           1246 gpu/command_buffer/service/program_manager_unittest.cc   Shader* fshader = shader_manager_.CreateShader(
Shader           1428 gpu/command_buffer/service/program_manager_unittest.cc   Shader* vshader = shader_manager_.CreateShader(
Shader           1432 gpu/command_buffer/service/program_manager_unittest.cc   Shader* fshader = shader_manager_.CreateShader(
Shader           1505 gpu/command_buffer/service/program_manager_unittest.cc   Shader* vshader = shader_manager_.CreateShader(
Shader           1509 gpu/command_buffer/service/program_manager_unittest.cc   Shader* fshader = shader_manager_.CreateShader(
Shader           1641 gpu/command_buffer/service/program_manager_unittest.cc       Shader* vertex_shader,
Shader           1642 gpu/command_buffer/service/program_manager_unittest.cc       Shader* fragment_shader) {
Shader           1661 gpu/command_buffer/service/program_manager_unittest.cc       Shader* vertex_shader,
Shader           1662 gpu/command_buffer/service/program_manager_unittest.cc       Shader* fragment_shader) {
Shader           1684 gpu/command_buffer/service/program_manager_unittest.cc       Shader* vertex_shader,
Shader           1685 gpu/command_buffer/service/program_manager_unittest.cc       Shader* fragment_shader,
Shader           1726 gpu/command_buffer/service/program_manager_unittest.cc       const Shader* shader) {
Shader           1736 gpu/command_buffer/service/program_manager_unittest.cc   void SetExpectationsForNoCompile(const Shader* shader) {
Shader           1746 gpu/command_buffer/service/program_manager_unittest.cc   void SetExpectationsForErrorCompile(const Shader* shader) {
Shader           1765 gpu/command_buffer/service/program_manager_unittest.cc   Shader* vertex_shader_;
Shader           1766 gpu/command_buffer/service/program_manager_unittest.cc   Shader* fragment_shader_;
Shader             15 gpu/command_buffer/service/shader_manager.cc Shader::Shader(GLuint service_id, GLenum shader_type)
Shader             22 gpu/command_buffer/service/shader_manager.cc Shader::~Shader() {
Shader             25 gpu/command_buffer/service/shader_manager.cc void Shader::IncUseCount() {
Shader             29 gpu/command_buffer/service/shader_manager.cc void Shader::DecUseCount() {
Shader             34 gpu/command_buffer/service/shader_manager.cc void Shader::MarkAsDeleted() {
Shader             39 gpu/command_buffer/service/shader_manager.cc void Shader::SetStatus(
Shader             61 gpu/command_buffer/service/shader_manager.cc const Shader::VariableInfo*
Shader             62 gpu/command_buffer/service/shader_manager.cc     Shader::GetAttribInfo(
Shader             68 gpu/command_buffer/service/shader_manager.cc const std::string* Shader::GetAttribMappedName(
Shader             78 gpu/command_buffer/service/shader_manager.cc const std::string* Shader::GetOriginalNameFromHashedName(
Shader             86 gpu/command_buffer/service/shader_manager.cc const Shader::VariableInfo*
Shader             87 gpu/command_buffer/service/shader_manager.cc     Shader::GetUniformInfo(
Shader            102 gpu/command_buffer/service/shader_manager.cc       Shader* shader = shaders_.begin()->second.get();
Shader            112 gpu/command_buffer/service/shader_manager.cc Shader* ShaderManager::CreateShader(
Shader            118 gpu/command_buffer/service/shader_manager.cc           client_id, scoped_refptr<Shader>(
Shader            119 gpu/command_buffer/service/shader_manager.cc               new Shader(service_id, shader_type))));
Shader            124 gpu/command_buffer/service/shader_manager.cc Shader* ShaderManager::GetShader(GLuint client_id) {
Shader            141 gpu/command_buffer/service/shader_manager.cc bool ShaderManager::IsOwned(Shader* shader) {
Shader            151 gpu/command_buffer/service/shader_manager.cc void ShaderManager::RemoveShader(Shader* shader) {
Shader            166 gpu/command_buffer/service/shader_manager.cc void ShaderManager::MarkAsDeleted(Shader* shader) {
Shader            173 gpu/command_buffer/service/shader_manager.cc void ShaderManager::UseShader(Shader* shader) {
Shader            179 gpu/command_buffer/service/shader_manager.cc void ShaderManager::UnuseShader(Shader* shader) {
Shader             25 gpu/command_buffer/service/shader_manager.h class GPU_EXPORT Shader : public base::RefCounted<Shader> {
Shader            127 gpu/command_buffer/service/shader_manager.h   friend class base::RefCounted<Shader>;
Shader            130 gpu/command_buffer/service/shader_manager.h   Shader(GLuint service_id, GLenum shader_type);
Shader            131 gpu/command_buffer/service/shader_manager.h   ~Shader();
Shader            181 gpu/command_buffer/service/shader_manager.h   Shader* CreateShader(
Shader            188 gpu/command_buffer/service/shader_manager.h   Shader* GetShader(GLuint client_id);
Shader            193 gpu/command_buffer/service/shader_manager.h   void MarkAsDeleted(Shader* shader);
Shader            196 gpu/command_buffer/service/shader_manager.h   void UseShader(Shader* shader);
Shader            200 gpu/command_buffer/service/shader_manager.h   void UnuseShader(Shader* shader);
Shader            203 gpu/command_buffer/service/shader_manager.h   bool IsOwned(Shader* shader);
Shader            206 gpu/command_buffer/service/shader_manager.h   friend class Shader;
Shader            209 gpu/command_buffer/service/shader_manager.h   typedef base::hash_map<GLuint, scoped_refptr<Shader> > ShaderMap;
Shader            212 gpu/command_buffer/service/shader_manager.h   void RemoveShader(Shader* shader);
Shader             49 gpu/command_buffer/service/shader_manager_unittest.cc   Shader* info0 = manager_.CreateShader(
Shader             53 gpu/command_buffer/service/shader_manager_unittest.cc   Shader* shader1 = manager_.GetShader(kClient1Id);
Shader             67 gpu/command_buffer/service/shader_manager_unittest.cc   Shader* shader1 = manager_.CreateShader(
Shader             87 gpu/command_buffer/service/shader_manager_unittest.cc   scoped_refptr<Shader> shader1(
Shader             89 gpu/command_buffer/service/shader_manager_unittest.cc   scoped_refptr<Shader> shader2(
Shader            100 gpu/command_buffer/service/shader_manager_unittest.cc TEST_F(ShaderManagerTest, Shader) {
Shader            106 gpu/command_buffer/service/shader_manager_unittest.cc   Shader* shader1 = manager_.CreateShader(
Shader            181 gpu/command_buffer/service/shader_manager_unittest.cc   Shader* shader1 = manager_.CreateShader(
Shader            190 gpu/command_buffer/service/shader_manager_unittest.cc     const Shader::VariableInfo* variable_info =
Shader            201 gpu/command_buffer/service/shader_manager_unittest.cc     const Shader::VariableInfo* variable_info =
Shader            215 gpu/command_buffer/service/shader_manager_unittest.cc     const Shader::VariableInfo* variable_info =
Shader            221 gpu/command_buffer/service/shader_manager_unittest.cc     const Shader::VariableInfo* variable_info =
Shader            232 gpu/command_buffer/service/shader_manager_unittest.cc   Shader* shader1 = manager_.CreateShader(
Shader            244 gpu/command_buffer/service/shader_manager_unittest.cc   Shader* shader2 = manager_.GetShader(kClient1Id);
Shader             49 ppapi/examples/video_decode/video_decode.cc   Shader() : program(0),
Shader            140 ppapi/examples/video_decode/video_decode.cc   Shader CreateProgram(const char* vertex_shader,
Shader            191 ppapi/examples/video_decode/video_decode.cc   Shader shader_2d_;
Shader            193 ppapi/examples/video_decode/video_decode.cc   Shader shader_rectangle_arb_;
Shader            630 ppapi/examples/video_decode/video_decode.cc Shader VideoDecodeDemoInstance::CreateProgram(const char* vertex_shader,
Shader            632 ppapi/examples/video_decode/video_decode.cc   Shader shader;
Shader             14 remoting/android/java/src/org/chromium/chromoting/DesktopView.java import android.graphics.Shader;
Shader            108 remoting/android/java/src/org/chromium/chromoting/DesktopView.java                     new float[] {0.0f, 0.8f, 0.9f, 1.0f}, Shader.TileMode.CLAMP));