Shader 1021 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* CreateShader( Shader 1030 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* GetShader(GLuint client_id) { Shader 1036 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* GetShaderInfoNotProgram( Shader 1038 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* shader = GetShader(client_id); Shader 4790 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* shader = GetShader(client_id); Shader 6661 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* shader = GetShaderInfoNotProgram(client_id, "glShaderSource"); Shader 6695 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* shader = GetShaderInfoNotProgram(client_id, "glCompileShader"); Shader 6714 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderiv"); Shader 6743 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderSource"); Shader 6758 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* shader = GetShaderInfoNotProgram( Shader 6790 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* shader = GetShaderInfoNotProgram(shader_id, "glGetShaderInfoLog"); Shader 6830 gpu/command_buffer/service/gles2_cmd_decoder.cc const Shader* shader = GetShader(client_id); Shader 6846 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* shader = GetShaderInfoNotProgram(shader_client_id, "glAttachShader"); Shader 6867 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* shader = GetShaderInfoNotProgram(shader_client_id, "glDetachShader"); Shader 9000 gpu/command_buffer/service/gles2_cmd_decoder.cc Shader* shader = GetShader(shaders[ii]); Shader 123 gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h Shader* GetShader(GLuint client_id) { Shader 84 gpu/command_buffer/service/memory_program_cache.cc const Shader* shader) { Shader 125 gpu/command_buffer/service/memory_program_cache.cc Shader* shader_a, Shader 127 gpu/command_buffer/service/memory_program_cache.cc Shader* shader_b, Shader 187 gpu/command_buffer/service/memory_program_cache.cc const Shader* shader_a, Shader 189 gpu/command_buffer/service/memory_program_cache.cc const Shader* shader_b, Shader 31 gpu/command_buffer/service/memory_program_cache.h Shader* shader_a, Shader 33 gpu/command_buffer/service/memory_program_cache.h Shader* shader_b, Shader 39 gpu/command_buffer/service/memory_program_cache.h const Shader* shader_a, Shader 41 gpu/command_buffer/service/memory_program_cache.h const Shader* shader_b, Shader 188 gpu/command_buffer/service/memory_program_cache_unittest.cc Shader* vertex_shader_; Shader 189 gpu/command_buffer/service/memory_program_cache_unittest.cc Shader* fragment_shader_; Shader 106 gpu/command_buffer/service/mocks.h Shader* shader_a, Shader 108 gpu/command_buffer/service/mocks.h Shader* shader_b, Shader 115 gpu/command_buffer/service/mocks.h const Shader* shader_a, Shader 117 gpu/command_buffer/service/mocks.h const Shader* shader_b, Shader 20 gpu/command_buffer/service/program_cache.h class Shader; Shader 54 gpu/command_buffer/service/program_cache.h Shader* shader_a, Shader 56 gpu/command_buffer/service/program_cache.h Shader* shader_b, Shader 65 gpu/command_buffer/service/program_cache.h const Shader* shader_a, Shader 67 gpu/command_buffer/service/program_cache.h const Shader* shader_b, Shader 20 gpu/command_buffer/service/program_cache_unittest.cc Shader* /* shader_a */, Shader 22 gpu/command_buffer/service/program_cache_unittest.cc Shader* /* shader_b */, Shader 30 gpu/command_buffer/service/program_cache_unittest.cc const Shader* /* shader_a */, Shader 32 gpu/command_buffer/service/program_cache_unittest.cc const Shader* /* shader_b */, Shader 525 gpu/command_buffer/service/program_manager.cc Shader* shader, Shader 779 gpu/command_buffer/service/program_manager.cc Shader* shader = attached_shaders_[ii].get(); Shader 793 gpu/command_buffer/service/program_manager.cc Shader* shader = attached_shaders_[ii].get(); Shader 832 gpu/command_buffer/service/program_manager.cc Shader* shader = attached_shaders_[ii].get(); Shader 834 gpu/command_buffer/service/program_manager.cc const Shader::VariableInfo* variable_info = Shader 1007 gpu/command_buffer/service/program_manager.cc Shader* shader) { Shader 1014 gpu/command_buffer/service/program_manager.cc attached_shaders_[index] = scoped_refptr<Shader>(shader); Shader 1021 gpu/command_buffer/service/program_manager.cc Shader* shader) { Shader 25 gpu/command_buffer/service/program_manager.h class Shader; Shader 170 gpu/command_buffer/service/program_manager.h bool AttachShader(ShaderManager* manager, Shader* shader); Shader 171 gpu/command_buffer/service/program_manager.h bool DetachShader(ShaderManager* manager, Shader* shader); Shader 324 gpu/command_buffer/service/program_manager.h scoped_refptr<Shader> Shader 404 gpu/command_buffer/service/program_manager.h Shader* shader, Shader 236 gpu/command_buffer/service/program_manager_unittest.cc Shader* vertex_shader = shader_manager_.CreateShader( Shader 238 gpu/command_buffer/service/program_manager_unittest.cc Shader* fragment_shader = Shader 377 gpu/command_buffer/service/program_manager_unittest.cc Shader* vshader = shader_manager_.CreateShader( Shader 379 gpu/command_buffer/service/program_manager_unittest.cc Shader* fshader = shader_manager_.CreateShader( Shader 576 gpu/command_buffer/service/program_manager_unittest.cc Shader* vshader = shader_manager_.CreateShader( Shader 580 gpu/command_buffer/service/program_manager_unittest.cc Shader* fshader = shader_manager_.CreateShader( Shader 712 gpu/command_buffer/service/program_manager_unittest.cc Shader* vshader = shader_manager_.CreateShader( Shader 716 gpu/command_buffer/service/program_manager_unittest.cc Shader* fshader = shader_manager_.CreateShader( Shader 781 gpu/command_buffer/service/program_manager_unittest.cc Shader* vshader = shader_manager_.CreateShader( Shader 785 gpu/command_buffer/service/program_manager_unittest.cc Shader* fshader = shader_manager_.CreateShader( Shader 846 gpu/command_buffer/service/program_manager_unittest.cc Shader* vshader = shader_manager_.CreateShader( Shader 850 gpu/command_buffer/service/program_manager_unittest.cc Shader* fshader = shader_manager_.CreateShader( Shader 938 gpu/command_buffer/service/program_manager_unittest.cc Shader* vshader = shader_manager_.CreateShader( Shader 942 gpu/command_buffer/service/program_manager_unittest.cc Shader* fshader = shader_manager_.CreateShader( Shader 987 gpu/command_buffer/service/program_manager_unittest.cc Shader* vshader = shader_manager_.CreateShader( Shader 991 gpu/command_buffer/service/program_manager_unittest.cc Shader* fshader = shader_manager_.CreateShader( Shader 1153 gpu/command_buffer/service/program_manager_unittest.cc Shader* vshader = shader_manager_.CreateShader( Shader 1155 gpu/command_buffer/service/program_manager_unittest.cc Shader* fshader = shader_manager_.CreateShader( Shader 1164 gpu/command_buffer/service/program_manager_unittest.cc const Shader::VariableInfo* variable_info = Shader 1244 gpu/command_buffer/service/program_manager_unittest.cc Shader* vshader = shader_manager_.CreateShader( Shader 1246 gpu/command_buffer/service/program_manager_unittest.cc Shader* fshader = shader_manager_.CreateShader( Shader 1428 gpu/command_buffer/service/program_manager_unittest.cc Shader* vshader = shader_manager_.CreateShader( Shader 1432 gpu/command_buffer/service/program_manager_unittest.cc Shader* fshader = shader_manager_.CreateShader( Shader 1505 gpu/command_buffer/service/program_manager_unittest.cc Shader* vshader = shader_manager_.CreateShader( Shader 1509 gpu/command_buffer/service/program_manager_unittest.cc Shader* fshader = shader_manager_.CreateShader( Shader 1641 gpu/command_buffer/service/program_manager_unittest.cc Shader* vertex_shader, Shader 1642 gpu/command_buffer/service/program_manager_unittest.cc Shader* fragment_shader) { Shader 1661 gpu/command_buffer/service/program_manager_unittest.cc Shader* vertex_shader, Shader 1662 gpu/command_buffer/service/program_manager_unittest.cc Shader* fragment_shader) { Shader 1684 gpu/command_buffer/service/program_manager_unittest.cc Shader* vertex_shader, Shader 1685 gpu/command_buffer/service/program_manager_unittest.cc Shader* fragment_shader, Shader 1726 gpu/command_buffer/service/program_manager_unittest.cc const Shader* shader) { Shader 1736 gpu/command_buffer/service/program_manager_unittest.cc void SetExpectationsForNoCompile(const Shader* shader) { Shader 1746 gpu/command_buffer/service/program_manager_unittest.cc void SetExpectationsForErrorCompile(const Shader* shader) { Shader 1765 gpu/command_buffer/service/program_manager_unittest.cc Shader* vertex_shader_; Shader 1766 gpu/command_buffer/service/program_manager_unittest.cc Shader* fragment_shader_; Shader 15 gpu/command_buffer/service/shader_manager.cc Shader::Shader(GLuint service_id, GLenum shader_type) Shader 22 gpu/command_buffer/service/shader_manager.cc Shader::~Shader() { Shader 25 gpu/command_buffer/service/shader_manager.cc void Shader::IncUseCount() { Shader 29 gpu/command_buffer/service/shader_manager.cc void Shader::DecUseCount() { Shader 34 gpu/command_buffer/service/shader_manager.cc void Shader::MarkAsDeleted() { Shader 39 gpu/command_buffer/service/shader_manager.cc void Shader::SetStatus( Shader 61 gpu/command_buffer/service/shader_manager.cc const Shader::VariableInfo* Shader 62 gpu/command_buffer/service/shader_manager.cc Shader::GetAttribInfo( Shader 68 gpu/command_buffer/service/shader_manager.cc const std::string* Shader::GetAttribMappedName( Shader 78 gpu/command_buffer/service/shader_manager.cc const std::string* Shader::GetOriginalNameFromHashedName( Shader 86 gpu/command_buffer/service/shader_manager.cc const Shader::VariableInfo* Shader 87 gpu/command_buffer/service/shader_manager.cc Shader::GetUniformInfo( Shader 102 gpu/command_buffer/service/shader_manager.cc Shader* shader = shaders_.begin()->second.get(); Shader 112 gpu/command_buffer/service/shader_manager.cc Shader* ShaderManager::CreateShader( Shader 118 gpu/command_buffer/service/shader_manager.cc client_id, scoped_refptr<Shader>( Shader 119 gpu/command_buffer/service/shader_manager.cc new Shader(service_id, shader_type)))); Shader 124 gpu/command_buffer/service/shader_manager.cc Shader* ShaderManager::GetShader(GLuint client_id) { Shader 141 gpu/command_buffer/service/shader_manager.cc bool ShaderManager::IsOwned(Shader* shader) { Shader 151 gpu/command_buffer/service/shader_manager.cc void ShaderManager::RemoveShader(Shader* shader) { Shader 166 gpu/command_buffer/service/shader_manager.cc void ShaderManager::MarkAsDeleted(Shader* shader) { Shader 173 gpu/command_buffer/service/shader_manager.cc void ShaderManager::UseShader(Shader* shader) { Shader 179 gpu/command_buffer/service/shader_manager.cc void ShaderManager::UnuseShader(Shader* shader) { Shader 25 gpu/command_buffer/service/shader_manager.h class GPU_EXPORT Shader : public base::RefCounted<Shader> { Shader 127 gpu/command_buffer/service/shader_manager.h friend class base::RefCounted<Shader>; Shader 130 gpu/command_buffer/service/shader_manager.h Shader(GLuint service_id, GLenum shader_type); Shader 131 gpu/command_buffer/service/shader_manager.h ~Shader(); Shader 181 gpu/command_buffer/service/shader_manager.h Shader* CreateShader( Shader 188 gpu/command_buffer/service/shader_manager.h Shader* GetShader(GLuint client_id); Shader 193 gpu/command_buffer/service/shader_manager.h void MarkAsDeleted(Shader* shader); Shader 196 gpu/command_buffer/service/shader_manager.h void UseShader(Shader* shader); Shader 200 gpu/command_buffer/service/shader_manager.h void UnuseShader(Shader* shader); Shader 203 gpu/command_buffer/service/shader_manager.h bool IsOwned(Shader* shader); Shader 206 gpu/command_buffer/service/shader_manager.h friend class Shader; Shader 209 gpu/command_buffer/service/shader_manager.h typedef base::hash_map<GLuint, scoped_refptr<Shader> > ShaderMap; Shader 212 gpu/command_buffer/service/shader_manager.h void RemoveShader(Shader* shader); Shader 49 gpu/command_buffer/service/shader_manager_unittest.cc Shader* info0 = manager_.CreateShader( Shader 53 gpu/command_buffer/service/shader_manager_unittest.cc Shader* shader1 = manager_.GetShader(kClient1Id); Shader 67 gpu/command_buffer/service/shader_manager_unittest.cc Shader* shader1 = manager_.CreateShader( Shader 87 gpu/command_buffer/service/shader_manager_unittest.cc scoped_refptr<Shader> shader1( Shader 89 gpu/command_buffer/service/shader_manager_unittest.cc scoped_refptr<Shader> shader2( Shader 100 gpu/command_buffer/service/shader_manager_unittest.cc TEST_F(ShaderManagerTest, Shader) { Shader 106 gpu/command_buffer/service/shader_manager_unittest.cc Shader* shader1 = manager_.CreateShader( Shader 181 gpu/command_buffer/service/shader_manager_unittest.cc Shader* shader1 = manager_.CreateShader( Shader 190 gpu/command_buffer/service/shader_manager_unittest.cc const Shader::VariableInfo* variable_info = Shader 201 gpu/command_buffer/service/shader_manager_unittest.cc const Shader::VariableInfo* variable_info = Shader 215 gpu/command_buffer/service/shader_manager_unittest.cc const Shader::VariableInfo* variable_info = Shader 221 gpu/command_buffer/service/shader_manager_unittest.cc const Shader::VariableInfo* variable_info = Shader 232 gpu/command_buffer/service/shader_manager_unittest.cc Shader* shader1 = manager_.CreateShader( Shader 244 gpu/command_buffer/service/shader_manager_unittest.cc Shader* shader2 = manager_.GetShader(kClient1Id); Shader 49 ppapi/examples/video_decode/video_decode.cc Shader() : program(0), Shader 140 ppapi/examples/video_decode/video_decode.cc Shader CreateProgram(const char* vertex_shader, Shader 191 ppapi/examples/video_decode/video_decode.cc Shader shader_2d_; Shader 193 ppapi/examples/video_decode/video_decode.cc Shader shader_rectangle_arb_; Shader 630 ppapi/examples/video_decode/video_decode.cc Shader VideoDecodeDemoInstance::CreateProgram(const char* vertex_shader, Shader 632 ppapi/examples/video_decode/video_decode.cc Shader shader; Shader 14 remoting/android/java/src/org/chromium/chromoting/DesktopView.java import android.graphics.Shader; Shader 108 remoting/android/java/src/org/chromium/chromoting/DesktopView.java new float[] {0.0f, 0.8f, 0.9f, 1.0f}, Shader.TileMode.CLAMP));