ShadowValue 242 ash/shelf/shelf_button.cc const gfx::ShadowValue kShadows[] = { ShadowValue 243 ash/shelf/shelf_button.cc gfx::ShadowValue(gfx::Point(0, 2), 0, SkColorSetARGB(0x1A, 0, 0, 0)), ShadowValue 244 ash/shelf/shelf_button.cc gfx::ShadowValue(gfx::Point(0, 3), 1, SkColorSetARGB(0x1A, 0, 0, 0)), ShadowValue 245 ash/shelf/shelf_button.cc gfx::ShadowValue(gfx::Point(0, 0), 1, SkColorSetARGB(0x54, 0, 0, 0)), ShadowValue 1342 chrome/browser/ui/autofill/autofill_dialog_controller_impl.cc shadows.push_back(gfx::ShadowValue(gfx::Point(0, 1), 1.0, SK_ColorBLACK)); ShadowValue 78 ui/app_list/views/app_list_item_view.cc const gfx::ShadowValue kIconShadows[] = { ShadowValue 79 ui/app_list/views/app_list_item_view.cc gfx::ShadowValue(gfx::Point(0, 2), 2, SkColorSetARGB(0x24, 0, 0, 0)), ShadowValue 484 ui/app_list/views/app_list_item_view.cc icon_bounds.Inset(gfx::ShadowValue::GetMargin(icon_shadows_)); ShadowValue 231 ui/gfx/canvas_skia.cc clip_rect.Inset(ShadowValue::GetMargin(shadows)); ShadowValue 538 ui/gfx/image/image_skia_operations.cc const gfx::Insets shadow_padding = -gfx::ShadowValue::GetMargin(shadows); ShadowValue 745 ui/gfx/render_text.cc clip_rect.Inset(ShadowValue::GetMargin(text_shadows_)); ShadowValue 15 ui/gfx/shadow_value.cc ShadowValue::ShadowValue() ShadowValue 20 ui/gfx/shadow_value.cc ShadowValue::ShadowValue(const gfx::Point& offset, ShadowValue 28 ui/gfx/shadow_value.cc ShadowValue::~ShadowValue() { ShadowValue 31 ui/gfx/shadow_value.cc ShadowValue ShadowValue::Scale(float scale) const { ShadowValue 34 ui/gfx/shadow_value.cc return ShadowValue(scaled_offset, blur_ * scale, color_); ShadowValue 37 ui/gfx/shadow_value.cc std::string ShadowValue::ToString() const { ShadowValue 49 ui/gfx/shadow_value.cc Insets ShadowValue::GetMargin(const ShadowValues& shadows) { ShadowValue 56 ui/gfx/shadow_value.cc const ShadowValue& shadow = shadows[i]; ShadowValue 19 ui/gfx/shadow_value.h class ShadowValue; ShadowValue 20 ui/gfx/shadow_value.h typedef std::vector<ShadowValue> ShadowValues; ShadowValue 24 ui/gfx/shadow_value.h class GFX_EXPORT ShadowValue { ShadowValue 26 ui/gfx/shadow_value.h ShadowValue(); ShadowValue 27 ui/gfx/shadow_value.h ShadowValue(const gfx::Point& offset, double blur, SkColor color); ShadowValue 28 ui/gfx/shadow_value.h ~ShadowValue(); ShadowValue 36 ui/gfx/shadow_value.h ShadowValue Scale(float scale) const; ShadowValue 16 ui/gfx/shadow_value_unittest.cc ShadowValue shadows[2]; ShadowValue 24 ui/gfx/shadow_value_unittest.cc { ShadowValue(gfx::Point(0, 0), 4, 0), }, ShadowValue 29 ui/gfx/shadow_value_unittest.cc { ShadowValue(gfx::Point(1, 2), 4, 0), }, ShadowValue 34 ui/gfx/shadow_value_unittest.cc { ShadowValue(gfx::Point(-1, -2), 4, 0), }, ShadowValue 40 ui/gfx/shadow_value_unittest.cc ShadowValue(gfx::Point(1, 2), 4, 0), ShadowValue 41 ui/gfx/shadow_value_unittest.cc ShadowValue(gfx::Point(2, 3), 4, 0), ShadowValue 48 ui/gfx/shadow_value_unittest.cc ShadowValue(gfx::Point(-1, -2), 4, 0), ShadowValue 49 ui/gfx/shadow_value_unittest.cc ShadowValue(gfx::Point(2, 3), 4, 0), ShadowValue 55 ui/gfx/shadow_value_unittest.cc Insets margin = ShadowValue::GetMargin( ShadowValue 761 ui/gfx/skbitmap_operations.cc gfx::Insets shadow_margin = -gfx::ShadowValue::GetMargin(shadows); ShadowValue 774 ui/gfx/skbitmap_operations.cc const gfx::ShadowValue& shadow = shadows[i]; ShadowValue 103 ui/gfx/skia_util.cc const std::vector<ShadowValue>& shadows) { ShadowValue 117 ui/gfx/skia_util.cc const ShadowValue& shadow = shadows[i]; ShadowValue 25 ui/gfx/skia_util.h class ShadowValue; ShadowValue 61 ui/gfx/skia_util.h const std::vector<ShadowValue>& shadows); ShadowValue 326 ui/views/controls/label.cc shadows.push_back(gfx::ShadowValue(shadow_offset_, 0, ShadowValue 32 ui/views/shadow_border.cc std::vector<gfx::ShadowValue> shadows; ShadowValue 33 ui/views/shadow_border.cc shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_));