ShadowValue       242 ash/shelf/shelf_button.cc   const gfx::ShadowValue kShadows[] = {
ShadowValue       243 ash/shelf/shelf_button.cc     gfx::ShadowValue(gfx::Point(0, 2), 0, SkColorSetARGB(0x1A, 0, 0, 0)),
ShadowValue       244 ash/shelf/shelf_button.cc     gfx::ShadowValue(gfx::Point(0, 3), 1, SkColorSetARGB(0x1A, 0, 0, 0)),
ShadowValue       245 ash/shelf/shelf_button.cc     gfx::ShadowValue(gfx::Point(0, 0), 1, SkColorSetARGB(0x54, 0, 0, 0)),
ShadowValue      1342 chrome/browser/ui/autofill/autofill_dialog_controller_impl.cc   shadows.push_back(gfx::ShadowValue(gfx::Point(0, 1), 1.0, SK_ColorBLACK));
ShadowValue        78 ui/app_list/views/app_list_item_view.cc   const gfx::ShadowValue kIconShadows[] = {
ShadowValue        79 ui/app_list/views/app_list_item_view.cc     gfx::ShadowValue(gfx::Point(0, 2), 2, SkColorSetARGB(0x24, 0, 0, 0)),
ShadowValue       484 ui/app_list/views/app_list_item_view.cc   icon_bounds.Inset(gfx::ShadowValue::GetMargin(icon_shadows_));
ShadowValue       231 ui/gfx/canvas_skia.cc   clip_rect.Inset(ShadowValue::GetMargin(shadows));
ShadowValue       538 ui/gfx/image/image_skia_operations.cc   const gfx::Insets shadow_padding = -gfx::ShadowValue::GetMargin(shadows);
ShadowValue       745 ui/gfx/render_text.cc     clip_rect.Inset(ShadowValue::GetMargin(text_shadows_));
ShadowValue        15 ui/gfx/shadow_value.cc ShadowValue::ShadowValue()
ShadowValue        20 ui/gfx/shadow_value.cc ShadowValue::ShadowValue(const gfx::Point& offset,
ShadowValue        28 ui/gfx/shadow_value.cc ShadowValue::~ShadowValue() {
ShadowValue        31 ui/gfx/shadow_value.cc ShadowValue ShadowValue::Scale(float scale) const {
ShadowValue        34 ui/gfx/shadow_value.cc   return ShadowValue(scaled_offset, blur_ * scale, color_);
ShadowValue        37 ui/gfx/shadow_value.cc std::string ShadowValue::ToString() const {
ShadowValue        49 ui/gfx/shadow_value.cc Insets ShadowValue::GetMargin(const ShadowValues& shadows) {
ShadowValue        56 ui/gfx/shadow_value.cc     const ShadowValue& shadow = shadows[i];
ShadowValue        19 ui/gfx/shadow_value.h class ShadowValue;
ShadowValue        20 ui/gfx/shadow_value.h typedef std::vector<ShadowValue> ShadowValues;
ShadowValue        24 ui/gfx/shadow_value.h class GFX_EXPORT ShadowValue {
ShadowValue        26 ui/gfx/shadow_value.h   ShadowValue();
ShadowValue        27 ui/gfx/shadow_value.h   ShadowValue(const gfx::Point& offset, double blur, SkColor color);
ShadowValue        28 ui/gfx/shadow_value.h   ~ShadowValue();
ShadowValue        36 ui/gfx/shadow_value.h   ShadowValue Scale(float scale) const;
ShadowValue        16 ui/gfx/shadow_value_unittest.cc     ShadowValue shadows[2];
ShadowValue        24 ui/gfx/shadow_value_unittest.cc       { ShadowValue(gfx::Point(0, 0), 4, 0), },
ShadowValue        29 ui/gfx/shadow_value_unittest.cc       { ShadowValue(gfx::Point(1, 2), 4, 0), },
ShadowValue        34 ui/gfx/shadow_value_unittest.cc       { ShadowValue(gfx::Point(-1, -2), 4, 0), },
ShadowValue        40 ui/gfx/shadow_value_unittest.cc         ShadowValue(gfx::Point(1, 2), 4, 0),
ShadowValue        41 ui/gfx/shadow_value_unittest.cc         ShadowValue(gfx::Point(2, 3), 4, 0),
ShadowValue        48 ui/gfx/shadow_value_unittest.cc         ShadowValue(gfx::Point(-1, -2), 4, 0),
ShadowValue        49 ui/gfx/shadow_value_unittest.cc         ShadowValue(gfx::Point(2, 3), 4, 0),
ShadowValue        55 ui/gfx/shadow_value_unittest.cc     Insets margin = ShadowValue::GetMargin(
ShadowValue       761 ui/gfx/skbitmap_operations.cc   gfx::Insets shadow_margin = -gfx::ShadowValue::GetMargin(shadows);
ShadowValue       774 ui/gfx/skbitmap_operations.cc     const gfx::ShadowValue& shadow = shadows[i];
ShadowValue       103 ui/gfx/skia_util.cc     const std::vector<ShadowValue>& shadows) {
ShadowValue       117 ui/gfx/skia_util.cc     const ShadowValue& shadow = shadows[i];
ShadowValue        25 ui/gfx/skia_util.h class ShadowValue;
ShadowValue        61 ui/gfx/skia_util.h     const std::vector<ShadowValue>& shadows);
ShadowValue       326 ui/views/controls/label.cc     shadows.push_back(gfx::ShadowValue(shadow_offset_, 0,
ShadowValue        32 ui/views/shadow_border.cc   std::vector<gfx::ShadowValue> shadows;
ShadowValue        33 ui/views/shadow_border.cc   shadows.push_back(gfx::ShadowValue(gfx::Point(), blur_, color_));