TexCoordPrecision 982 cc/output/gl_renderer.cc TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( TexCoordPrecision 1474 cc/output/gl_renderer.cc TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( TexCoordPrecision 1612 cc/output/gl_renderer.cc TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( TexCoordPrecision 1717 cc/output/gl_renderer.cc TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( TexCoordPrecision 1895 cc/output/gl_renderer.cc TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( TexCoordPrecision 1962 cc/output/gl_renderer.cc TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( TexCoordPrecision 2117 cc/output/gl_renderer.cc TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired( TexCoordPrecision 2670 cc/output/gl_renderer.cc TexCoordPrecision precision) { TexCoordPrecision 2683 cc/output/gl_renderer.cc TexCoordPrecision precision) { TexCoordPrecision 2696 cc/output/gl_renderer.cc TexCoordPrecision precision) { TexCoordPrecision 2709 cc/output/gl_renderer.cc GLRenderer::GetRenderPassMaskProgramAA(TexCoordPrecision precision) { TexCoordPrecision 2722 cc/output/gl_renderer.cc GLRenderer::GetRenderPassColorMatrixProgram(TexCoordPrecision precision) { TexCoordPrecision 2736 cc/output/gl_renderer.cc GLRenderer::GetRenderPassColorMatrixProgramAA(TexCoordPrecision precision) { TexCoordPrecision 2751 cc/output/gl_renderer.cc GLRenderer::GetRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) { TexCoordPrecision 2766 cc/output/gl_renderer.cc GLRenderer::GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) { TexCoordPrecision 2781 cc/output/gl_renderer.cc TexCoordPrecision precision, TexCoordPrecision 2797 cc/output/gl_renderer.cc TexCoordPrecision precision, TexCoordPrecision 2813 cc/output/gl_renderer.cc TexCoordPrecision precision, TexCoordPrecision 2829 cc/output/gl_renderer.cc TexCoordPrecision precision, TexCoordPrecision 2845 cc/output/gl_renderer.cc GLRenderer::GetTileProgramSwizzleOpaque(TexCoordPrecision precision, TexCoordPrecision 2862 cc/output/gl_renderer.cc TexCoordPrecision precision, TexCoordPrecision 2878 cc/output/gl_renderer.cc TexCoordPrecision precision) { TexCoordPrecision 2891 cc/output/gl_renderer.cc GLRenderer::GetNonPremultipliedTextureProgram(TexCoordPrecision precision) { TexCoordPrecision 2906 cc/output/gl_renderer.cc GLRenderer::GetTextureBackgroundProgram(TexCoordPrecision precision) { TexCoordPrecision 2920 cc/output/gl_renderer.cc TexCoordPrecision precision) { TexCoordPrecision 2935 cc/output/gl_renderer.cc TexCoordPrecision precision) { TexCoordPrecision 2948 cc/output/gl_renderer.cc TexCoordPrecision precision) { TexCoordPrecision 2961 cc/output/gl_renderer.cc TexCoordPrecision precision) { TexCoordPrecision 2974 cc/output/gl_renderer.cc GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) { TexCoordPrecision 310 cc/output/gl_renderer.h TexCoordPrecision precision, SamplerType sampler); TexCoordPrecision 312 cc/output/gl_renderer.h TexCoordPrecision precision, SamplerType sampler); TexCoordPrecision 314 cc/output/gl_renderer.h TexCoordPrecision precision, SamplerType sampler); TexCoordPrecision 316 cc/output/gl_renderer.h TexCoordPrecision precision, SamplerType sampler); TexCoordPrecision 318 cc/output/gl_renderer.h TexCoordPrecision precision, SamplerType sampler); TexCoordPrecision 320 cc/output/gl_renderer.h TexCoordPrecision precision, SamplerType sampler); TexCoordPrecision 325 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 327 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 329 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 331 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 333 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 335 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 337 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 339 cc/output/gl_renderer.h GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision); TexCoordPrecision 342 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 344 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 346 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 348 cc/output/gl_renderer.h GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision); TexCoordPrecision 350 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 353 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 355 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 357 cc/output/gl_renderer.h TexCoordPrecision precision); TexCoordPrecision 74 cc/output/gl_renderer_unittest.cc void TestShadersWithTexCoordPrecision(TexCoordPrecision precision) { TexCoordPrecision 108 cc/output/gl_renderer_unittest.cc void TestShadersWithSamplerType(TexCoordPrecision precision, TexCoordPrecision 219 cc/output/gl_renderer_unittest.cc void TestRenderPassProgram(TexCoordPrecision precision) { TexCoordPrecision 225 cc/output/gl_renderer_unittest.cc void TestRenderPassColorMatrixProgram(TexCoordPrecision precision) { TexCoordPrecision 232 cc/output/gl_renderer_unittest.cc void TestRenderPassMaskProgram(TexCoordPrecision precision) { TexCoordPrecision 238 cc/output/gl_renderer_unittest.cc void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) { TexCoordPrecision 246 cc/output/gl_renderer_unittest.cc void TestRenderPassProgramAA(TexCoordPrecision precision) { TexCoordPrecision 252 cc/output/gl_renderer_unittest.cc void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision) { TexCoordPrecision 260 cc/output/gl_renderer_unittest.cc void TestRenderPassMaskProgramAA(TexCoordPrecision precision) { TexCoordPrecision 266 cc/output/gl_renderer_unittest.cc void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) { TexCoordPrecision 60 cc/output/program_binding.h TexCoordPrecision precision, TexCoordPrecision 39 cc/output/shader.cc TexCoordPrecision requested_precision, std::string shader_string) { TexCoordPrecision 75 cc/output/shader.cc TexCoordPrecision TexCoordPrecisionRequired(GLES2Interface* context, TexCoordPrecision 137 cc/output/shader.cc TexCoordPrecision TexCoordPrecisionRequired(GLES2Interface* context, TexCoordPrecision 146 cc/output/shader.cc TexCoordPrecision TexCoordPrecisionRequired(GLES2Interface* context, TexCoordPrecision 178 cc/output/shader.cc attribute TexCoordPrecision vec2 a_texCoord; TexCoordPrecision 180 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 216 cc/output/shader.cc attribute TexCoordPrecision vec2 a_texCoord; TexCoordPrecision 218 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 219 cc/output/shader.cc uniform TexCoordPrecision vec2 texScale; TexCoordPrecision 220 cc/output/shader.cc uniform TexCoordPrecision vec2 texOffset; TexCoordPrecision 287 cc/output/shader.cc attribute TexCoordPrecision vec2 a_texCoord; TexCoordPrecision 290 cc/output/shader.cc uniform TexCoordPrecision vec4 texTransform[8]; TexCoordPrecision 292 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 297 cc/output/shader.cc TexCoordPrecision vec4 texTrans = texTransform[quad_index]; TexCoordPrecision 307 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 344 cc/output/shader.cc attribute TexCoordPrecision vec4 a_position; TexCoordPrecision 347 cc/output/shader.cc uniform TexCoordPrecision vec2 quad[4]; TexCoordPrecision 348 cc/output/shader.cc uniform TexCoordPrecision vec2 dummy_uniform; TexCoordPrecision 349 cc/output/shader.cc varying TexCoordPrecision vec2 dummy_varying; TexCoordPrecision 358 cc/output/shader.cc attribute TexCoordPrecision vec4 a_position; TexCoordPrecision 361 cc/output/shader.cc uniform TexCoordPrecision vec2 quad[4]; TexCoordPrecision 401 cc/output/shader.cc attribute TexCoordPrecision vec4 a_position; TexCoordPrecision 405 cc/output/shader.cc uniform TexCoordPrecision vec2 quad[4]; TexCoordPrecision 406 cc/output/shader.cc uniform TexCoordPrecision vec3 edge[8]; TexCoordPrecision 407 cc/output/shader.cc varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances. TexCoordPrecision 460 cc/output/shader.cc attribute TexCoordPrecision vec4 a_position; TexCoordPrecision 464 cc/output/shader.cc uniform TexCoordPrecision vec2 quad[4]; TexCoordPrecision 465 cc/output/shader.cc uniform TexCoordPrecision vec3 edge[8]; TexCoordPrecision 466 cc/output/shader.cc uniform TexCoordPrecision vec4 texTrans; TexCoordPrecision 467 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 468 cc/output/shader.cc varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances. TexCoordPrecision 516 cc/output/shader.cc attribute TexCoordPrecision vec4 a_position; TexCoordPrecision 519 cc/output/shader.cc uniform TexCoordPrecision vec2 quad[4]; TexCoordPrecision 520 cc/output/shader.cc uniform TexCoordPrecision vec4 vertexTexTransform; TexCoordPrecision 521 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 564 cc/output/shader.cc attribute TexCoordPrecision vec4 a_position; TexCoordPrecision 568 cc/output/shader.cc uniform TexCoordPrecision vec2 quad[4]; TexCoordPrecision 569 cc/output/shader.cc uniform TexCoordPrecision vec3 edge[8]; TexCoordPrecision 570 cc/output/shader.cc uniform TexCoordPrecision vec4 vertexTexTransform; TexCoordPrecision 571 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 572 cc/output/shader.cc varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances. TexCoordPrecision 618 cc/output/shader.cc attribute TexCoordPrecision vec2 a_texCoord; TexCoordPrecision 620 cc/output/shader.cc uniform TexCoordPrecision mat4 texMatrix; TexCoordPrecision 621 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 703 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 706 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 717 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 720 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 738 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 741 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 752 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 755 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 795 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 798 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 811 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 814 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 828 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 831 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 841 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 844 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 853 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 856 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 868 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 871 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 904 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 909 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 910 cc/output/shader.cc varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances. TexCoordPrecision 949 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 954 cc/output/shader.cc uniform TexCoordPrecision vec4 fragmentTexTransform; TexCoordPrecision 955 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 956 cc/output/shader.cc varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances. TexCoordPrecision 959 cc/output/shader.cc TexCoordPrecision vec2 texCoord = TexCoordPrecision 972 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 977 cc/output/shader.cc uniform TexCoordPrecision vec4 fragmentTexTransform; TexCoordPrecision 978 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 979 cc/output/shader.cc varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances. TexCoordPrecision 982 cc/output/shader.cc TexCoordPrecision vec2 texCoord = TexCoordPrecision 1027 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 1030 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 1033 cc/output/shader.cc uniform TexCoordPrecision vec2 maskTexCoordScale; TexCoordPrecision 1034 cc/output/shader.cc uniform TexCoordPrecision vec2 maskTexCoordOffset; TexCoordPrecision 1038 cc/output/shader.cc TexCoordPrecision vec2 maskTexCoord = TexCoordPrecision 1080 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 1085 cc/output/shader.cc uniform TexCoordPrecision vec2 maskTexCoordScale; TexCoordPrecision 1086 cc/output/shader.cc uniform TexCoordPrecision vec2 maskTexCoordOffset; TexCoordPrecision 1088 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 1089 cc/output/shader.cc varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances. TexCoordPrecision 1093 cc/output/shader.cc TexCoordPrecision vec2 maskTexCoord = TexCoordPrecision 1145 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 1155 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 1156 cc/output/shader.cc varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances. TexCoordPrecision 1165 cc/output/shader.cc TexCoordPrecision vec2 maskTexCoord = TexCoordPrecision 1209 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 1216 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 1217 cc/output/shader.cc varying TexCoordPrecision vec4 edge_dist[2]; // 8 edge distances. TexCoordPrecision 1272 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 1275 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 1290 cc/output/shader.cc TexCoordPrecision vec2 maskTexCoord = TexCoordPrecision 1335 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 1339 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 1397 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 1401 cc/output/shader.cc varying TexCoordPrecision vec2 v_texCoord; TexCoordPrecision 1442 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 1473 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 1517 cc/output/shader.cc TexCoordPrecision precision, SamplerType sampler) const { TexCoordPrecision 46 cc/output/shader.h CC_EXPORT TexCoordPrecision TexCoordPrecision 52 cc/output/shader.h CC_EXPORT TexCoordPrecision TexCoordPrecisionRequired( TexCoordPrecision 359 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 365 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 372 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 379 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 385 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 392 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 398 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 404 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 411 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 418 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 429 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 466 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 474 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 481 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 510 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 539 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 570 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 591 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 622 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 650 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 680 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 697 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const; TexCoordPrecision 714 cc/output/shader.h TexCoordPrecision precision, SamplerType sampler) const;