TexCoordPrecision  982 cc/output/gl_renderer.cc   TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
TexCoordPrecision 1474 cc/output/gl_renderer.cc   TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
TexCoordPrecision 1612 cc/output/gl_renderer.cc   TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
TexCoordPrecision 1717 cc/output/gl_renderer.cc   TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
TexCoordPrecision 1895 cc/output/gl_renderer.cc   TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
TexCoordPrecision 1962 cc/output/gl_renderer.cc   TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
TexCoordPrecision 2117 cc/output/gl_renderer.cc   TexCoordPrecision tex_coord_precision = TexCoordPrecisionRequired(
TexCoordPrecision 2670 cc/output/gl_renderer.cc     TexCoordPrecision precision) {
TexCoordPrecision 2683 cc/output/gl_renderer.cc     TexCoordPrecision precision) {
TexCoordPrecision 2696 cc/output/gl_renderer.cc     TexCoordPrecision precision) {
TexCoordPrecision 2709 cc/output/gl_renderer.cc GLRenderer::GetRenderPassMaskProgramAA(TexCoordPrecision precision) {
TexCoordPrecision 2722 cc/output/gl_renderer.cc GLRenderer::GetRenderPassColorMatrixProgram(TexCoordPrecision precision) {
TexCoordPrecision 2736 cc/output/gl_renderer.cc GLRenderer::GetRenderPassColorMatrixProgramAA(TexCoordPrecision precision) {
TexCoordPrecision 2751 cc/output/gl_renderer.cc GLRenderer::GetRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) {
TexCoordPrecision 2766 cc/output/gl_renderer.cc GLRenderer::GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) {
TexCoordPrecision 2781 cc/output/gl_renderer.cc     TexCoordPrecision precision,
TexCoordPrecision 2797 cc/output/gl_renderer.cc     TexCoordPrecision precision,
TexCoordPrecision 2813 cc/output/gl_renderer.cc     TexCoordPrecision precision,
TexCoordPrecision 2829 cc/output/gl_renderer.cc     TexCoordPrecision precision,
TexCoordPrecision 2845 cc/output/gl_renderer.cc GLRenderer::GetTileProgramSwizzleOpaque(TexCoordPrecision precision,
TexCoordPrecision 2862 cc/output/gl_renderer.cc     TexCoordPrecision precision,
TexCoordPrecision 2878 cc/output/gl_renderer.cc     TexCoordPrecision precision) {
TexCoordPrecision 2891 cc/output/gl_renderer.cc GLRenderer::GetNonPremultipliedTextureProgram(TexCoordPrecision precision) {
TexCoordPrecision 2906 cc/output/gl_renderer.cc GLRenderer::GetTextureBackgroundProgram(TexCoordPrecision precision) {
TexCoordPrecision 2920 cc/output/gl_renderer.cc     TexCoordPrecision precision) {
TexCoordPrecision 2935 cc/output/gl_renderer.cc     TexCoordPrecision precision) {
TexCoordPrecision 2948 cc/output/gl_renderer.cc     TexCoordPrecision precision) {
TexCoordPrecision 2961 cc/output/gl_renderer.cc     TexCoordPrecision precision) {
TexCoordPrecision 2974 cc/output/gl_renderer.cc GLRenderer::GetVideoStreamTextureProgram(TexCoordPrecision precision) {
TexCoordPrecision  310 cc/output/gl_renderer.h       TexCoordPrecision precision, SamplerType sampler);
TexCoordPrecision  312 cc/output/gl_renderer.h       TexCoordPrecision precision, SamplerType sampler);
TexCoordPrecision  314 cc/output/gl_renderer.h       TexCoordPrecision precision, SamplerType sampler);
TexCoordPrecision  316 cc/output/gl_renderer.h       TexCoordPrecision precision, SamplerType sampler);
TexCoordPrecision  318 cc/output/gl_renderer.h       TexCoordPrecision precision, SamplerType sampler);
TexCoordPrecision  320 cc/output/gl_renderer.h       TexCoordPrecision precision, SamplerType sampler);
TexCoordPrecision  325 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  327 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  329 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  331 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  333 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  335 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  337 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  339 cc/output/gl_renderer.h       GetRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision);
TexCoordPrecision  342 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  344 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  346 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  348 cc/output/gl_renderer.h       GetNonPremultipliedTextureBackgroundProgram(TexCoordPrecision precision);
TexCoordPrecision  350 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  353 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  355 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision  357 cc/output/gl_renderer.h       TexCoordPrecision precision);
TexCoordPrecision   74 cc/output/gl_renderer_unittest.cc   void TestShadersWithTexCoordPrecision(TexCoordPrecision precision) {
TexCoordPrecision  108 cc/output/gl_renderer_unittest.cc   void TestShadersWithSamplerType(TexCoordPrecision precision,
TexCoordPrecision  219 cc/output/gl_renderer_unittest.cc   void TestRenderPassProgram(TexCoordPrecision precision) {
TexCoordPrecision  225 cc/output/gl_renderer_unittest.cc   void TestRenderPassColorMatrixProgram(TexCoordPrecision precision) {
TexCoordPrecision  232 cc/output/gl_renderer_unittest.cc   void TestRenderPassMaskProgram(TexCoordPrecision precision) {
TexCoordPrecision  238 cc/output/gl_renderer_unittest.cc   void TestRenderPassMaskColorMatrixProgram(TexCoordPrecision precision) {
TexCoordPrecision  246 cc/output/gl_renderer_unittest.cc   void TestRenderPassProgramAA(TexCoordPrecision precision) {
TexCoordPrecision  252 cc/output/gl_renderer_unittest.cc   void TestRenderPassColorMatrixProgramAA(TexCoordPrecision precision) {
TexCoordPrecision  260 cc/output/gl_renderer_unittest.cc   void TestRenderPassMaskProgramAA(TexCoordPrecision precision) {
TexCoordPrecision  266 cc/output/gl_renderer_unittest.cc   void TestRenderPassMaskColorMatrixProgramAA(TexCoordPrecision precision) {
TexCoordPrecision   60 cc/output/program_binding.h                   TexCoordPrecision precision,
TexCoordPrecision   39 cc/output/shader.cc     TexCoordPrecision requested_precision, std::string shader_string) {
TexCoordPrecision   75 cc/output/shader.cc TexCoordPrecision TexCoordPrecisionRequired(GLES2Interface* context,
TexCoordPrecision  137 cc/output/shader.cc TexCoordPrecision TexCoordPrecisionRequired(GLES2Interface* context,
TexCoordPrecision  146 cc/output/shader.cc TexCoordPrecision TexCoordPrecisionRequired(GLES2Interface* context,
TexCoordPrecision  178 cc/output/shader.cc     attribute TexCoordPrecision vec2 a_texCoord;
TexCoordPrecision  180 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  216 cc/output/shader.cc     attribute TexCoordPrecision vec2 a_texCoord;
TexCoordPrecision  218 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  219 cc/output/shader.cc     uniform TexCoordPrecision vec2 texScale;
TexCoordPrecision  220 cc/output/shader.cc     uniform TexCoordPrecision vec2 texOffset;
TexCoordPrecision  287 cc/output/shader.cc     attribute TexCoordPrecision vec2 a_texCoord;
TexCoordPrecision  290 cc/output/shader.cc     uniform TexCoordPrecision vec4 texTransform[8];
TexCoordPrecision  292 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  297 cc/output/shader.cc       TexCoordPrecision vec4 texTrans = texTransform[quad_index];
TexCoordPrecision  307 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  344 cc/output/shader.cc     attribute TexCoordPrecision vec4 a_position;
TexCoordPrecision  347 cc/output/shader.cc     uniform TexCoordPrecision vec2 quad[4];
TexCoordPrecision  348 cc/output/shader.cc     uniform TexCoordPrecision vec2 dummy_uniform;
TexCoordPrecision  349 cc/output/shader.cc     varying TexCoordPrecision vec2 dummy_varying;
TexCoordPrecision  358 cc/output/shader.cc     attribute TexCoordPrecision vec4 a_position;
TexCoordPrecision  361 cc/output/shader.cc     uniform TexCoordPrecision vec2 quad[4];
TexCoordPrecision  401 cc/output/shader.cc     attribute TexCoordPrecision vec4 a_position;
TexCoordPrecision  405 cc/output/shader.cc     uniform TexCoordPrecision vec2 quad[4];
TexCoordPrecision  406 cc/output/shader.cc     uniform TexCoordPrecision vec3 edge[8];
TexCoordPrecision  407 cc/output/shader.cc     varying TexCoordPrecision vec4 edge_dist[2];  // 8 edge distances.
TexCoordPrecision  460 cc/output/shader.cc     attribute TexCoordPrecision vec4 a_position;
TexCoordPrecision  464 cc/output/shader.cc     uniform TexCoordPrecision vec2 quad[4];
TexCoordPrecision  465 cc/output/shader.cc     uniform TexCoordPrecision vec3 edge[8];
TexCoordPrecision  466 cc/output/shader.cc     uniform TexCoordPrecision vec4 texTrans;
TexCoordPrecision  467 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  468 cc/output/shader.cc     varying TexCoordPrecision vec4 edge_dist[2];  // 8 edge distances.
TexCoordPrecision  516 cc/output/shader.cc     attribute TexCoordPrecision vec4 a_position;
TexCoordPrecision  519 cc/output/shader.cc     uniform TexCoordPrecision vec2 quad[4];
TexCoordPrecision  520 cc/output/shader.cc     uniform TexCoordPrecision vec4 vertexTexTransform;
TexCoordPrecision  521 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  564 cc/output/shader.cc     attribute TexCoordPrecision vec4 a_position;
TexCoordPrecision  568 cc/output/shader.cc     uniform TexCoordPrecision vec2 quad[4];
TexCoordPrecision  569 cc/output/shader.cc     uniform TexCoordPrecision vec3 edge[8];
TexCoordPrecision  570 cc/output/shader.cc     uniform TexCoordPrecision vec4 vertexTexTransform;
TexCoordPrecision  571 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  572 cc/output/shader.cc     varying TexCoordPrecision vec4 edge_dist[2];  // 8 edge distances.
TexCoordPrecision  618 cc/output/shader.cc     attribute TexCoordPrecision vec2 a_texCoord;
TexCoordPrecision  620 cc/output/shader.cc     uniform TexCoordPrecision mat4 texMatrix;
TexCoordPrecision  621 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  703 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  706 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  717 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  720 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  738 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  741 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  752 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  755 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  795 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  798 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  811 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  814 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  828 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  831 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  841 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  844 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  853 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  856 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  868 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  871 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  904 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  909 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  910 cc/output/shader.cc     varying TexCoordPrecision vec4 edge_dist[2];  // 8 edge distances.
TexCoordPrecision  949 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  954 cc/output/shader.cc     uniform TexCoordPrecision vec4 fragmentTexTransform;
TexCoordPrecision  955 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  956 cc/output/shader.cc     varying TexCoordPrecision vec4 edge_dist[2];  // 8 edge distances.
TexCoordPrecision  959 cc/output/shader.cc       TexCoordPrecision vec2 texCoord =
TexCoordPrecision  972 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision  977 cc/output/shader.cc     uniform TexCoordPrecision vec4 fragmentTexTransform;
TexCoordPrecision  978 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision  979 cc/output/shader.cc     varying TexCoordPrecision vec4 edge_dist[2];  // 8 edge distances.
TexCoordPrecision  982 cc/output/shader.cc       TexCoordPrecision vec2 texCoord =
TexCoordPrecision 1027 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision 1030 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision 1033 cc/output/shader.cc     uniform TexCoordPrecision vec2 maskTexCoordScale;
TexCoordPrecision 1034 cc/output/shader.cc     uniform TexCoordPrecision vec2 maskTexCoordOffset;
TexCoordPrecision 1038 cc/output/shader.cc       TexCoordPrecision vec2 maskTexCoord =
TexCoordPrecision 1080 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision 1085 cc/output/shader.cc     uniform TexCoordPrecision vec2 maskTexCoordScale;
TexCoordPrecision 1086 cc/output/shader.cc     uniform TexCoordPrecision vec2 maskTexCoordOffset;
TexCoordPrecision 1088 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision 1089 cc/output/shader.cc     varying TexCoordPrecision vec4 edge_dist[2];  // 8 edge distances.
TexCoordPrecision 1093 cc/output/shader.cc       TexCoordPrecision vec2 maskTexCoord =
TexCoordPrecision 1145 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision 1155 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision 1156 cc/output/shader.cc     varying TexCoordPrecision vec4 edge_dist[2];  // 8 edge distances.
TexCoordPrecision 1165 cc/output/shader.cc       TexCoordPrecision vec2 maskTexCoord =
TexCoordPrecision 1209 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision 1216 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision 1217 cc/output/shader.cc     varying TexCoordPrecision vec4 edge_dist[2];  // 8 edge distances.
TexCoordPrecision 1272 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision 1275 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision 1290 cc/output/shader.cc       TexCoordPrecision vec2 maskTexCoord =
TexCoordPrecision 1335 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision 1339 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision 1397 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision 1401 cc/output/shader.cc     varying TexCoordPrecision vec2 v_texCoord;
TexCoordPrecision 1442 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision 1473 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision 1517 cc/output/shader.cc     TexCoordPrecision precision, SamplerType sampler) const {
TexCoordPrecision   46 cc/output/shader.h CC_EXPORT TexCoordPrecision
TexCoordPrecision   52 cc/output/shader.h CC_EXPORT TexCoordPrecision TexCoordPrecisionRequired(
TexCoordPrecision  359 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  365 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  372 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  379 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  385 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  392 cc/output/shader.h         TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  398 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  404 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  411 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  418 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  429 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  466 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  474 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  481 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  510 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  539 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  570 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  591 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  622 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  650 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  680 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  697 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;
TexCoordPrecision  714 cc/output/shader.h       TexCoordPrecision precision, SamplerType sampler) const;