TextInputControllerBindings   22 content/shell/renderer/test_runner/text_input_controller.cc     : public gin::Wrappable<TextInputControllerBindings> {
TextInputControllerBindings   30 content/shell/renderer/test_runner/text_input_controller.cc   explicit TextInputControllerBindings(
TextInputControllerBindings   32 content/shell/renderer/test_runner/text_input_controller.cc   virtual ~TextInputControllerBindings();
TextInputControllerBindings   51 content/shell/renderer/test_runner/text_input_controller.cc   DISALLOW_COPY_AND_ASSIGN(TextInputControllerBindings);
TextInputControllerBindings   54 content/shell/renderer/test_runner/text_input_controller.cc gin::WrapperInfo TextInputControllerBindings::kWrapperInfo = {
TextInputControllerBindings   58 content/shell/renderer/test_runner/text_input_controller.cc void TextInputControllerBindings::Install(
TextInputControllerBindings   69 content/shell/renderer/test_runner/text_input_controller.cc   gin::Handle<TextInputControllerBindings> bindings =
TextInputControllerBindings   70 content/shell/renderer/test_runner/text_input_controller.cc       gin::CreateHandle(isolate, new TextInputControllerBindings(controller));
TextInputControllerBindings   75 content/shell/renderer/test_runner/text_input_controller.cc TextInputControllerBindings::TextInputControllerBindings(
TextInputControllerBindings   79 content/shell/renderer/test_runner/text_input_controller.cc TextInputControllerBindings::~TextInputControllerBindings() {}
TextInputControllerBindings   82 content/shell/renderer/test_runner/text_input_controller.cc TextInputControllerBindings::GetObjectTemplateBuilder(v8::Isolate* isolate) {
TextInputControllerBindings   83 content/shell/renderer/test_runner/text_input_controller.cc   return gin::Wrappable<TextInputControllerBindings>::GetObjectTemplateBuilder(
TextInputControllerBindings   85 content/shell/renderer/test_runner/text_input_controller.cc       .SetMethod("insertText", &TextInputControllerBindings::InsertText)
TextInputControllerBindings   86 content/shell/renderer/test_runner/text_input_controller.cc       .SetMethod("unmarkText", &TextInputControllerBindings::UnmarkText)
TextInputControllerBindings   87 content/shell/renderer/test_runner/text_input_controller.cc       .SetMethod("doCommand", &TextInputControllerBindings::DoCommand)
TextInputControllerBindings   88 content/shell/renderer/test_runner/text_input_controller.cc       .SetMethod("setMarkedText", &TextInputControllerBindings::SetMarkedText)
TextInputControllerBindings   89 content/shell/renderer/test_runner/text_input_controller.cc       .SetMethod("hasMarkedText", &TextInputControllerBindings::HasMarkedText)
TextInputControllerBindings   90 content/shell/renderer/test_runner/text_input_controller.cc       .SetMethod("markedRange", &TextInputControllerBindings::MarkedRange)
TextInputControllerBindings   91 content/shell/renderer/test_runner/text_input_controller.cc       .SetMethod("selectedRange", &TextInputControllerBindings::SelectedRange)
TextInputControllerBindings   93 content/shell/renderer/test_runner/text_input_controller.cc                  &TextInputControllerBindings::FirstRectForCharacterRange)
TextInputControllerBindings   95 content/shell/renderer/test_runner/text_input_controller.cc                  &TextInputControllerBindings::SetComposition);
TextInputControllerBindings   98 content/shell/renderer/test_runner/text_input_controller.cc void TextInputControllerBindings::InsertText(const std::string& text) {
TextInputControllerBindings  103 content/shell/renderer/test_runner/text_input_controller.cc void TextInputControllerBindings::UnmarkText() {
TextInputControllerBindings  108 content/shell/renderer/test_runner/text_input_controller.cc void TextInputControllerBindings::DoCommand(const std::string& text) {
TextInputControllerBindings  113 content/shell/renderer/test_runner/text_input_controller.cc void TextInputControllerBindings::SetMarkedText(const std::string& text,
TextInputControllerBindings  120 content/shell/renderer/test_runner/text_input_controller.cc bool TextInputControllerBindings::HasMarkedText() {
TextInputControllerBindings  124 content/shell/renderer/test_runner/text_input_controller.cc std::vector<int> TextInputControllerBindings::MarkedRange() {
TextInputControllerBindings  128 content/shell/renderer/test_runner/text_input_controller.cc std::vector<int> TextInputControllerBindings::SelectedRange() {
TextInputControllerBindings  132 content/shell/renderer/test_runner/text_input_controller.cc std::vector<int> TextInputControllerBindings::FirstRectForCharacterRange(
TextInputControllerBindings  139 content/shell/renderer/test_runner/text_input_controller.cc void TextInputControllerBindings::SetComposition(const std::string& text) {
TextInputControllerBindings  152 content/shell/renderer/test_runner/text_input_controller.cc   TextInputControllerBindings::Install(weak_factory_.GetWeakPtr(), frame);
TextInputControllerBindings   34 content/shell/renderer/test_runner/text_input_controller.h   friend class TextInputControllerBindings;