ToFloatArray     1182 cc/output/gl_renderer.cc     device_layer_edges.ToFloatArray(edge);
ToFloatArray     1183 cc/output/gl_renderer.cc     device_layer_bounds.ToFloatArray(&edge[12]);
ToFloatArray     1278 cc/output/gl_renderer.cc   device_layer_edges.ToFloatArray(edge);
ToFloatArray     1279 cc/output/gl_renderer.cc   device_layer_bounds.ToFloatArray(&edge[12]);
ToFloatArray      101 cc/resources/layer_quad.h   void ToFloatArray(float flattened[12]) const;