ToFloatArray 1182 cc/output/gl_renderer.cc device_layer_edges.ToFloatArray(edge); ToFloatArray 1183 cc/output/gl_renderer.cc device_layer_bounds.ToFloatArray(&edge[12]); ToFloatArray 1278 cc/output/gl_renderer.cc device_layer_edges.ToFloatArray(edge); ToFloatArray 1279 cc/output/gl_renderer.cc device_layer_bounds.ToFloatArray(&edge[12]); ToFloatArray 101 cc/resources/layer_quad.h void ToFloatArray(float flattened[12]) const;