UnlockAnimationAfterUIDestroyedFinished 558 ash/wm/lock_state_controller.cc base::Bind(&LockStateController::UnlockAnimationAfterUIDestroyedFinished, UnlockAnimationAfterUIDestroyedFinished 260 ash/wm/lock_state_controller.h void UnlockAnimationAfterUIDestroyedFinished();