UnlockAnimationAfterUIDestroyedFinished  558 ash/wm/lock_state_controller.cc       base::Bind(&LockStateController::UnlockAnimationAfterUIDestroyedFinished,
UnlockAnimationAfterUIDestroyedFinished  260 ash/wm/lock_state_controller.h   void UnlockAnimationAfterUIDestroyedFinished();