ValidForTarget 5121 gpu/command_buffer/service/gles2_cmd_decoder.cc if (!texture_manager()->ValidForTarget(textarget, level, 0, 0, 1)) { ValidForTarget 8034 gpu/command_buffer/service/gles2_cmd_decoder.cc if (!texture_manager()->ValidForTarget(target, level, width, height, 1) || ValidForTarget 8325 gpu/command_buffer/service/gles2_cmd_decoder.cc if (!texture_manager()->ValidForTarget(target, level, width, height, 1) || ValidForTarget 9883 gpu/command_buffer/service/gles2_cmd_decoder.cc if (!texture_manager()->ValidForTarget( ValidForTarget 10036 gpu/command_buffer/service/gles2_cmd_decoder.cc if (!texture_manager()->ValidForTarget(target, 0, width, height, 1) || ValidForTarget 1446 gpu/command_buffer/service/texture_manager.cc if (!ValidForTarget(args.target, args.level, args.width, args.height, 1) || ValidForTarget 527 gpu/command_buffer/service/texture_manager.h bool ValidForTarget( ValidForTarget 246 gpu/command_buffer/service/texture_manager_unittest.cc TEST_F(TextureManagerTest, ValidForTarget) { ValidForTarget 248 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager_->ValidForTarget( ValidForTarget 250 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager_->ValidForTarget( ValidForTarget 252 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget( ValidForTarget 254 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget( ValidForTarget 257 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget( ValidForTarget 260 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget( ValidForTarget 263 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager_->ValidForTarget(GL_TEXTURE_2D, 0, 5, 2, 1)); ValidForTarget 265 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager_->ValidForTarget(GL_TEXTURE_2D, 0, 2, 5, 1)); ValidForTarget 267 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget(GL_TEXTURE_2D, 1, 5, 2, 1)); ValidForTarget 269 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget(GL_TEXTURE_2D, 1, 2, 5, 1)); ValidForTarget 272 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager_->ValidForTarget( ValidForTarget 275 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager_->ValidForTarget( ValidForTarget 277 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget( ValidForTarget 280 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget( ValidForTarget 284 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget( ValidForTarget 288 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget( ValidForTarget 293 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager_->ValidForTarget( ValidForTarget 295 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager_->ValidForTarget( ValidForTarget 297 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget( ValidForTarget 299 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget( ValidForTarget 304 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager_->ValidForTarget( ValidForTarget 309 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_FALSE(manager_->ValidForTarget( ValidForTarget 325 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager.ValidForTarget(GL_TEXTURE_2D, 0, 5, 2, 1)); ValidForTarget 327 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager.ValidForTarget(GL_TEXTURE_2D, 0, 2, 5, 1)); ValidForTarget 329 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager.ValidForTarget(GL_TEXTURE_2D, 1, 5, 2, 1)); ValidForTarget 331 gpu/command_buffer/service/texture_manager_unittest.cc EXPECT_TRUE(manager.ValidForTarget(GL_TEXTURE_2D, 1, 2, 5, 1));