WithinEpsilon 34 ui/gfx/geometry/quad_f.cc (WithinEpsilon(p1_.x(), p2_.x()) && WithinEpsilon(p2_.y(), p3_.y()) && WithinEpsilon 35 ui/gfx/geometry/quad_f.cc WithinEpsilon(p3_.x(), p4_.x()) && WithinEpsilon(p4_.y(), p1_.y())) || WithinEpsilon 36 ui/gfx/geometry/quad_f.cc (WithinEpsilon(p1_.y(), p2_.y()) && WithinEpsilon(p2_.x(), p3_.x()) && WithinEpsilon 37 ui/gfx/geometry/quad_f.cc WithinEpsilon(p3_.y(), p4_.y()) && WithinEpsilon(p4_.x(), p1_.x()));