WithinEpsilon      34 ui/gfx/geometry/quad_f.cc       (WithinEpsilon(p1_.x(), p2_.x()) && WithinEpsilon(p2_.y(), p3_.y()) &&
WithinEpsilon      35 ui/gfx/geometry/quad_f.cc        WithinEpsilon(p3_.x(), p4_.x()) && WithinEpsilon(p4_.y(), p1_.y())) ||
WithinEpsilon      36 ui/gfx/geometry/quad_f.cc       (WithinEpsilon(p1_.y(), p2_.y()) && WithinEpsilon(p2_.x(), p3_.x()) &&
WithinEpsilon      37 ui/gfx/geometry/quad_f.cc        WithinEpsilon(p3_.y(), p4_.y()) && WithinEpsilon(p4_.x(), p1_.x()));