XINPUT_CONNECTED 79 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc if (pad_state_[i].status == XINPUT_CONNECTED && XINPUT_CONNECTED 114 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc pad_state_[pad_index].status = XINPUT_CONNECTED; XINPUT_CONNECTED 184 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc if (pad_state_[i].status == XINPUT_CONNECTED)