XINPUT_CONNECTED   79 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc     if (pad_state_[i].status == XINPUT_CONNECTED &&
XINPUT_CONNECTED  114 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc       pad_state_[pad_index].status = XINPUT_CONNECTED;
XINPUT_CONNECTED  184 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc     if (pad_state_[i].status == XINPUT_CONNECTED)