actual_offset_    147 gpu/command_buffer/client/gles2_implementation_unittest.cc            expected_offset_ == actual_offset_;
actual_offset_    224 gpu/command_buffer/client/gles2_implementation_unittest.cc   uint32 actual_offset_;
actual_offset_    272 gpu/command_buffer/client/gles2_implementation_unittest.cc   if (actual_offset_ + size > size_) {
actual_offset_    273 gpu/command_buffer/client/gles2_implementation_unittest.cc     actual_offset_ = result_size_;
actual_offset_    275 gpu/command_buffer/client/gles2_implementation_unittest.cc   uint32 offset = actual_offset_;
actual_offset_    276 gpu/command_buffer/client/gles2_implementation_unittest.cc   actual_offset_ += RoundToAlignment(size);