actual_offset_ 147 gpu/command_buffer/client/gles2_implementation_unittest.cc expected_offset_ == actual_offset_; actual_offset_ 224 gpu/command_buffer/client/gles2_implementation_unittest.cc uint32 actual_offset_; actual_offset_ 272 gpu/command_buffer/client/gles2_implementation_unittest.cc if (actual_offset_ + size > size_) { actual_offset_ 273 gpu/command_buffer/client/gles2_implementation_unittest.cc actual_offset_ = result_size_; actual_offset_ 275 gpu/command_buffer/client/gles2_implementation_unittest.cc uint32 offset = actual_offset_; actual_offset_ 276 gpu/command_buffer/client/gles2_implementation_unittest.cc actual_offset_ += RoundToAlignment(size);