context_lost_    2061 cc/layers/texture_layer_unittest.cc       : context_lost_(false),
context_lost_    2071 cc/layers/texture_layer_unittest.cc       context_lost_ = true;
context_lost_    2072 cc/layers/texture_layer_unittest.cc     if (context_lost_)
context_lost_    2124 cc/layers/texture_layer_unittest.cc   bool context_lost_;
context_lost_     544 cc/output/gl_renderer_unittest.cc     context_lost_ = true;
context_lost_     549 cc/output/gl_renderer_unittest.cc     context_lost_ = true;
context_lost_      55 cc/test/test_web_graphics_context_3d.cc       context_lost_(false),
context_lost_      99 cc/test/test_web_graphics_context_3d.cc   return context_lost_;
context_lost_     104 cc/test/test_web_graphics_context_3d.cc   if (context_lost_)
context_lost_     443 cc/test/test_web_graphics_context_3d.cc   if (context_lost_)
context_lost_     445 cc/test/test_web_graphics_context_3d.cc   context_lost_ = true;
context_lost_     497 cc/test/test_web_graphics_context_3d.cc   if (context_lost_) {
context_lost_     259 cc/test/test_web_graphics_context_3d.h   void set_context_lost(bool context_lost) { context_lost_ = context_lost; }
context_lost_     414 cc/test/test_web_graphics_context_3d.h   bool context_lost_;
context_lost_      30 gpu/command_buffer/client/buffer_tracker_unittest.cc     if (context_lost_) {
context_lost_      38 gpu/command_buffer/client/buffer_tracker_unittest.cc     context_lost_ = context_lost;
context_lost_      42 gpu/command_buffer/client/buffer_tracker_unittest.cc   bool context_lost_;
context_lost_      29 gpu/command_buffer/client/cmd_buffer_helper.cc       context_lost_(false),
context_lost_      41 gpu/command_buffer/client/cmd_buffer_helper.cc   if (!context_lost_) {
context_lost_      42 gpu/command_buffer/client/cmd_buffer_helper.cc     context_lost_ = error::IsError(command_buffer()->GetLastError());
context_lost_      44 gpu/command_buffer/client/cmd_buffer_helper.cc   return context_lost_;
context_lost_     310 gpu/command_buffer/client/cmd_buffer_helper.h   bool context_lost_;
context_lost_      84 gpu/command_buffer/client/gl_in_process_context.cc   bool context_lost_;
context_lost_      96 gpu/command_buffer/client/gl_in_process_context.cc     : context_lost_(false) {}
context_lost_     116 gpu/command_buffer/client/gl_in_process_context.cc   context_lost_ = true;
context_lost_     210 gpu/command_buffer/client/gl_in_process_context.cc       if (!context->context_lost_) {
context_lost_     208 gpu/command_buffer/service/in_process_command_buffer.cc     : context_lost_(false),
context_lost_     235 gpu/command_buffer/service/in_process_command_buffer.cc   if (!context_lost_ && decoder_->MakeCurrent())
context_lost_     475 gpu/command_buffer/service/in_process_command_buffer.cc   context_lost_ = true;
context_lost_     512 gpu/command_buffer/service/in_process_command_buffer.cc   DCHECK((!error::IsError(state_after_last_flush_.error) && !context_lost_) ||
context_lost_     513 gpu/command_buffer/service/in_process_command_buffer.cc          (error::IsError(state_after_last_flush_.error) && context_lost_));
context_lost_     192 gpu/command_buffer/service/in_process_command_buffer.h   bool context_lost_;