context_lost_ 2061 cc/layers/texture_layer_unittest.cc : context_lost_(false), context_lost_ 2071 cc/layers/texture_layer_unittest.cc context_lost_ = true; context_lost_ 2072 cc/layers/texture_layer_unittest.cc if (context_lost_) context_lost_ 2124 cc/layers/texture_layer_unittest.cc bool context_lost_; context_lost_ 544 cc/output/gl_renderer_unittest.cc context_lost_ = true; context_lost_ 549 cc/output/gl_renderer_unittest.cc context_lost_ = true; context_lost_ 55 cc/test/test_web_graphics_context_3d.cc context_lost_(false), context_lost_ 99 cc/test/test_web_graphics_context_3d.cc return context_lost_; context_lost_ 104 cc/test/test_web_graphics_context_3d.cc if (context_lost_) context_lost_ 443 cc/test/test_web_graphics_context_3d.cc if (context_lost_) context_lost_ 445 cc/test/test_web_graphics_context_3d.cc context_lost_ = true; context_lost_ 497 cc/test/test_web_graphics_context_3d.cc if (context_lost_) { context_lost_ 259 cc/test/test_web_graphics_context_3d.h void set_context_lost(bool context_lost) { context_lost_ = context_lost; } context_lost_ 414 cc/test/test_web_graphics_context_3d.h bool context_lost_; context_lost_ 30 gpu/command_buffer/client/buffer_tracker_unittest.cc if (context_lost_) { context_lost_ 38 gpu/command_buffer/client/buffer_tracker_unittest.cc context_lost_ = context_lost; context_lost_ 42 gpu/command_buffer/client/buffer_tracker_unittest.cc bool context_lost_; context_lost_ 29 gpu/command_buffer/client/cmd_buffer_helper.cc context_lost_(false), context_lost_ 41 gpu/command_buffer/client/cmd_buffer_helper.cc if (!context_lost_) { context_lost_ 42 gpu/command_buffer/client/cmd_buffer_helper.cc context_lost_ = error::IsError(command_buffer()->GetLastError()); context_lost_ 44 gpu/command_buffer/client/cmd_buffer_helper.cc return context_lost_; context_lost_ 310 gpu/command_buffer/client/cmd_buffer_helper.h bool context_lost_; context_lost_ 84 gpu/command_buffer/client/gl_in_process_context.cc bool context_lost_; context_lost_ 96 gpu/command_buffer/client/gl_in_process_context.cc : context_lost_(false) {} context_lost_ 116 gpu/command_buffer/client/gl_in_process_context.cc context_lost_ = true; context_lost_ 210 gpu/command_buffer/client/gl_in_process_context.cc if (!context->context_lost_) { context_lost_ 208 gpu/command_buffer/service/in_process_command_buffer.cc : context_lost_(false), context_lost_ 235 gpu/command_buffer/service/in_process_command_buffer.cc if (!context_lost_ && decoder_->MakeCurrent()) context_lost_ 475 gpu/command_buffer/service/in_process_command_buffer.cc context_lost_ = true; context_lost_ 512 gpu/command_buffer/service/in_process_command_buffer.cc DCHECK((!error::IsError(state_after_last_flush_.error) && !context_lost_) || context_lost_ 513 gpu/command_buffer/service/in_process_command_buffer.cc (error::IsError(state_after_last_flush_.error) && context_lost_)); context_lost_ 192 gpu/command_buffer/service/in_process_command_buffer.h bool context_lost_;