current_context_ 23 ui/gl/gl_context.cc current_context_ = LAZY_INSTANCE_INITIALIZER; current_context_ 151 ui/gl/gl_context.cc return current_context_.Pointer()->Get(); current_context_ 159 ui/gl/gl_context.cc current_context_.Pointer()->Set(surface ? this : NULL); current_context_ 440 ui/gl/gl_gl_api_implementation.cc if (switched_contexts || virtual_context != current_context_) { current_context_ 450 ui/gl/gl_gl_api_implementation.cc (current_context_ && !switched_contexts) current_context_ 451 ui/gl/gl_gl_api_implementation.cc ? current_context_->GetGLStateRestorer() current_context_ 455 ui/gl/gl_gl_api_implementation.cc current_context_ = virtual_context; current_context_ 468 ui/gl/gl_gl_api_implementation.cc if (current_context_ == virtual_context) current_context_ 469 ui/gl/gl_gl_api_implementation.cc current_context_ = NULL; current_context_ 112 ui/gl/gl_gl_api_implementation.h GLContext* current_context_;