current_context_   23 ui/gl/gl_context.cc     current_context_ = LAZY_INSTANCE_INITIALIZER;
current_context_  151 ui/gl/gl_context.cc   return current_context_.Pointer()->Get();
current_context_  159 ui/gl/gl_context.cc   current_context_.Pointer()->Set(surface ? this : NULL);
current_context_  440 ui/gl/gl_gl_api_implementation.cc   if (switched_contexts || virtual_context != current_context_) {
current_context_  450 ui/gl/gl_gl_api_implementation.cc           (current_context_ && !switched_contexts)
current_context_  451 ui/gl/gl_gl_api_implementation.cc               ? current_context_->GetGLStateRestorer()
current_context_  455 ui/gl/gl_gl_api_implementation.cc     current_context_ = virtual_context;
current_context_  468 ui/gl/gl_gl_api_implementation.cc   if (current_context_ == virtual_context)
current_context_  469 ui/gl/gl_gl_api_implementation.cc     current_context_ = NULL;
current_context_  112 ui/gl/gl_gl_api_implementation.h   GLContext* current_context_;