effects_           98 media/audio/audio_parameters.h   int effects() const { return effects_; }
effects_          109 media/audio/audio_parameters.h            effects_ == other.effects();
effects_          126 media/audio/audio_parameters.h   int effects_;                   // Bitmask using PlatformEffectsMask.
effects_           48 media/audio/win/audio_low_latency_input_win.cc       effects_(params.effects()),
effects_          500 media/audio/win/audio_low_latency_input_win.cc   if (effects_ & AudioParameters::DUCKING) {
effects_          160 media/audio/win/audio_low_latency_input_win.h   const int effects_;