effects_ 98 media/audio/audio_parameters.h int effects() const { return effects_; } effects_ 109 media/audio/audio_parameters.h effects_ == other.effects(); effects_ 126 media/audio/audio_parameters.h int effects_; // Bitmask using PlatformEffectsMask. effects_ 48 media/audio/win/audio_low_latency_input_win.cc effects_(params.effects()), effects_ 500 media/audio/win/audio_low_latency_input_win.cc if (effects_ & AudioParameters::DUCKING) { effects_ 160 media/audio/win/audio_low_latency_input_win.h const int effects_;