framebuffer_ 51 content/common/gpu/client/gl_helper.cc : texture_(gl), framebuffer_(gl), size_(size) { framebuffer_ 63 content/common/gpu/client/gl_helper.cc gl, framebuffer_); framebuffer_ 69 content/common/gpu/client/gl_helper.cc GLuint framebuffer() const { return framebuffer_.id(); } framebuffer_ 74 content/common/gpu/client/gl_helper.cc content::ScopedFramebuffer framebuffer_; framebuffer_ 137 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_ = manager_.GetFramebuffer(kClient1Id); framebuffer_ 138 gpu/command_buffer/service/framebuffer_manager_unittest.cc ASSERT_TRUE(framebuffer_ != NULL); framebuffer_ 149 gpu/command_buffer/service/framebuffer_manager_unittest.cc Framebuffer* framebuffer_; framebuffer_ 163 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_EQ(kService1Id, framebuffer_->service_id()); framebuffer_ 164 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->IsDeleted()); framebuffer_ 165 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0)); framebuffer_ 166 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT)); framebuffer_ 167 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(NULL == framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT)); framebuffer_ 169 gpu/command_buffer/service/framebuffer_manager_unittest.cc NULL == framebuffer_->GetAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); framebuffer_ 170 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasDepthAttachment()); framebuffer_ 171 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasStencilAttachment()); framebuffer_ 173 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 174 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->IsCleared()); framebuffer_ 175 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); framebuffer_ 176 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(manager_.IsComplete(framebuffer_)); framebuffer_ 206 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); framebuffer_ 207 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); framebuffer_ 208 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); framebuffer_ 210 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); framebuffer_ 219 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, renderbuffer1); framebuffer_ 220 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); framebuffer_ 221 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); framebuffer_ 223 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetColorAttachmentFormat()); framebuffer_ 224 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasDepthAttachment()); framebuffer_ 225 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasStencilAttachment()); framebuffer_ 227 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 228 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->IsCleared()); framebuffer_ 234 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 240 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetColorAttachmentFormat()); framebuffer_ 241 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasDepthAttachment()); framebuffer_ 242 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasStencilAttachment()); framebuffer_ 244 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 245 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->IsCleared()); framebuffer_ 253 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer2); framebuffer_ 254 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); framebuffer_ 255 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); framebuffer_ 257 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetColorAttachmentFormat()); framebuffer_ 258 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->HasDepthAttachment()); framebuffer_ 259 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasStencilAttachment()); framebuffer_ 264 gpu/command_buffer/service/framebuffer_manager_unittest.cc GLenum status = framebuffer_->IsPossiblyComplete(); framebuffer_ 268 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->IsCleared()); framebuffer_ 273 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 274 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->IsCleared()); framebuffer_ 275 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); framebuffer_ 279 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_, &renderbuffer_manager_, texture_manager_.get()); framebuffer_ 280 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); framebuffer_ 281 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); framebuffer_ 283 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 284 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->IsCleared()); framebuffer_ 296 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, renderbuffer3); framebuffer_ 297 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); framebuffer_ 299 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetColorAttachmentFormat()); framebuffer_ 300 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->HasDepthAttachment()); framebuffer_ 301 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->HasStencilAttachment()); framebuffer_ 303 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 304 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->IsCleared()); framebuffer_ 310 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetColorAttachmentFormat()); framebuffer_ 311 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->HasDepthAttachment()); framebuffer_ 312 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->HasStencilAttachment()); framebuffer_ 314 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 315 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->IsCleared()); framebuffer_ 318 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); framebuffer_ 326 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); framebuffer_ 330 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_, &renderbuffer_manager_, texture_manager_.get()); framebuffer_ 331 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); framebuffer_ 332 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->IsCleared()); framebuffer_ 343 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, renderbuffer4); framebuffer_ 344 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); framebuffer_ 345 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->IsCleared()); framebuffer_ 347 gpu/command_buffer/service/framebuffer_manager_unittest.cc attachment = framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT); framebuffer_ 355 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 361 gpu/command_buffer/service/framebuffer_manager_unittest.cc attachment = framebuffer_->GetAttachment(GL_STENCIL_ATTACHMENT); framebuffer_ 368 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->IsCleared()); framebuffer_ 370 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 373 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachRenderbuffer(GL_STENCIL_ATTACHMENT, NULL); framebuffer_ 374 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); framebuffer_ 376 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetColorAttachmentFormat()); framebuffer_ 377 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->HasDepthAttachment()); framebuffer_ 378 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasStencilAttachment()); framebuffer_ 380 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->IsCleared()); framebuffer_ 382 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 385 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, NULL); framebuffer_ 388 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 391 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, NULL); framebuffer_ 393 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 422 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); framebuffer_ 423 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); framebuffer_ 424 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); framebuffer_ 426 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->HasUnclearedAttachment(GL_DEPTH_STENCIL_ATTACHMENT)); framebuffer_ 428 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 436 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachTexture( framebuffer_ 438 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); framebuffer_ 440 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 441 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->IsCleared()); framebuffer_ 442 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); framebuffer_ 458 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 473 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 474 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->IsCleared()); framebuffer_ 487 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 488 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->IsCleared()); framebuffer_ 490 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetColorAttachmentFormat()); framebuffer_ 493 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); framebuffer_ 519 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachTexture( framebuffer_ 522 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetColorAttachmentFormat()); framebuffer_ 524 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 525 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->IsCleared()); framebuffer_ 527 gpu/command_buffer/service/framebuffer_manager_unittest.cc attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); framebuffer_ 547 gpu/command_buffer/service/framebuffer_manager_unittest.cc attachment = framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0); framebuffer_ 555 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetColorAttachmentFormat()); framebuffer_ 557 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 558 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->IsCleared()); framebuffer_ 573 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 576 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachTexture(GL_COLOR_ATTACHMENT0, NULL, 0, 0, 0); framebuffer_ 577 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); framebuffer_ 578 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); framebuffer_ 581 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 582 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->IsCleared()); framebuffer_ 613 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_COLOR_ATTACHMENT0)); framebuffer_ 614 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); framebuffer_ 615 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(framebuffer_->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); framebuffer_ 622 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachTexture( framebuffer_ 624 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_EQ(static_cast<GLenum>(0), framebuffer_->GetColorAttachmentFormat()); framebuffer_ 641 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->IsPossiblyComplete()); framebuffer_ 662 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachRenderbuffer(GL_COLOR_ATTACHMENT0, renderbuffer1); framebuffer_ 663 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); framebuffer_ 665 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); framebuffer_ 666 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); framebuffer_ 668 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer2); framebuffer_ 670 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); framebuffer_ 671 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); framebuffer_ 673 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); framebuffer_ 675 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); framebuffer_ 676 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) == NULL); framebuffer_ 698 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachTexture( framebuffer_ 700 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachTexture( framebuffer_ 703 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); framebuffer_ 704 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); framebuffer_ 706 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->UnbindTexture(kTarget1, texture2.get()); framebuffer_ 708 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) != NULL); framebuffer_ 709 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) != NULL); framebuffer_ 711 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->UnbindTexture(kTarget1, texture1.get()); framebuffer_ 713 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_COLOR_ATTACHMENT0) == NULL); framebuffer_ 714 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(framebuffer_->GetAttachment(GL_DEPTH_ATTACHMENT) == NULL); framebuffer_ 737 gpu/command_buffer/service/framebuffer_manager_unittest.cc manager_.MarkAsComplete(framebuffer_); framebuffer_ 738 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(manager_.IsComplete(framebuffer_)); framebuffer_ 741 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachTexture( framebuffer_ 743 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(manager_.IsComplete(framebuffer_)); framebuffer_ 744 gpu/command_buffer/service/framebuffer_manager_unittest.cc manager_.MarkAsComplete(framebuffer_); framebuffer_ 745 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(manager_.IsComplete(framebuffer_)); framebuffer_ 746 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); framebuffer_ 747 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(manager_.IsComplete(framebuffer_)); framebuffer_ 751 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_, &renderbuffer_manager_, texture_manager_.get()); framebuffer_ 752 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(manager_.IsComplete(framebuffer_)); framebuffer_ 755 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); framebuffer_ 756 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(manager_.IsComplete(framebuffer_)); framebuffer_ 757 gpu/command_buffer/service/framebuffer_manager_unittest.cc manager_.MarkAsComplete(framebuffer_); framebuffer_ 758 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_TRUE(manager_.IsComplete(framebuffer_)); framebuffer_ 759 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->UnbindTexture(kTarget1, texture2.get()); framebuffer_ 760 gpu/command_buffer/service/framebuffer_manager_unittest.cc EXPECT_FALSE(manager_.IsComplete(framebuffer_)); framebuffer_ 786 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); framebuffer_ 789 gpu/command_buffer/service/framebuffer_manager_unittest.cc if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { framebuffer_ 794 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); framebuffer_ 797 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachTexture( framebuffer_ 801 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); framebuffer_ 804 gpu/command_buffer/service/framebuffer_manager_unittest.cc if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { framebuffer_ 809 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_FRAMEBUFFER); framebuffer_ 815 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); framebuffer_ 818 gpu/command_buffer/service/framebuffer_manager_unittest.cc if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { framebuffer_ 823 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); framebuffer_ 826 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->AttachRenderbuffer(GL_DEPTH_ATTACHMENT, renderbuffer1); framebuffer_ 830 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); framebuffer_ 833 gpu/command_buffer/service/framebuffer_manager_unittest.cc if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { framebuffer_ 838 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); framebuffer_ 853 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); framebuffer_ 857 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); framebuffer_ 860 gpu/command_buffer/service/framebuffer_manager_unittest.cc if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { framebuffer_ 872 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); framebuffer_ 875 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->UnbindRenderbuffer(GL_RENDERBUFFER, renderbuffer1); framebuffer_ 876 gpu/command_buffer/service/framebuffer_manager_unittest.cc if (!framebuffer_->AllowFramebufferComboCompleteMapForTesting()) { framebuffer_ 881 gpu/command_buffer/service/framebuffer_manager_unittest.cc framebuffer_->GetStatus(texture_manager_.get(), GL_READ_FRAMEBUFFER); framebuffer_ 249 gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc glGenFramebuffersEXT(1, &framebuffer_); framebuffer_ 311 gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc glDeleteFramebuffersEXT(1, &framebuffer_); framebuffer_ 387 gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer_); framebuffer_ 53 gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h GLuint framebuffer_; framebuffer_ 384 gpu/command_buffer/service/gles2_cmd_decoder.cc const Framebuffer* framebuffer_; framebuffer_ 388 gpu/command_buffer/service/gles2_cmd_decoder.cc : framebuffer_(framebuffer) { framebuffer_ 390 gpu/command_buffer/service/gles2_cmd_decoder.cc framebuffer_->OnWillRenderTo(); framebuffer_ 394 gpu/command_buffer/service/gles2_cmd_decoder.cc if (framebuffer_) framebuffer_ 395 gpu/command_buffer/service/gles2_cmd_decoder.cc framebuffer_->OnDidRenderTo(); framebuffer_ 29 ui/gfx/ozone/dri/dri_skbitmap.h uint32_t get_framebuffer() const { return framebuffer_; }; framebuffer_ 39 ui/gfx/ozone/dri/dri_skbitmap.h void set_framebuffer(uint32_t framebuffer) { framebuffer_ = framebuffer; }; framebuffer_ 50 ui/gfx/ozone/dri/dri_skbitmap.h uint32_t framebuffer_;