glDrawArrays       79 content/browser/renderer_host/compositing_iosurface_transformer_mac.cc   glDrawArrays(GL_QUADS, 0, arraysize(vertices));
glDrawArrays      457 content/common/gpu/media/rendering_helper.cc   glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays      472 content/common/gpu/media/rendering_helper.cc     glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays      977 gpu/command_buffer/client/gles2_c_lib_autogen.h     {"glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), },
glDrawArrays      422 gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.cc     glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDrawArrays     6451 gpu/command_buffer/service/gles2_cmd_decoder.cc         glDrawArrays(mode, first, count);
glDrawArrays      229 gpu/command_buffer/tests/compressed_texture_test.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays       95 gpu/command_buffer/tests/gl_bind_uniform_location_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays      211 gpu/command_buffer/tests/gl_bind_uniform_location_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays      133 gpu/command_buffer/tests/gl_chromium_framebuffer_multisample_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 3);
glDrawArrays      471 gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays      485 gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays      170 gpu/command_buffer/tests/gl_depth_texture_unittest.cc     glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays      180 gpu/command_buffer/tests/gl_depth_texture_unittest.cc     glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays      121 gpu/command_buffer/tests/gl_pointcoord_unittest.cc   glDrawArrays(GL_POINTS, 0, 4);
glDrawArrays      122 gpu/command_buffer/tests/gl_program_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays      159 gpu/command_buffer/tests/gl_program_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays      264 gpu/command_buffer/tests/gl_readback_unittest.cc         glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glDrawArrays       76 gpu/command_buffer/tests/gl_stream_draw_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays       79 gpu/command_buffer/tests/gl_stream_draw_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays      147 gpu/command_buffer/tests/gl_stream_draw_unittest.cc     glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays      151 gpu/command_buffer/tests/gl_stream_draw_unittest.cc     glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays       91 gpu/command_buffer/tests/gl_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays       91 gpu/command_buffer/tests/gl_virtual_contexts_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays       67 gpu/command_buffer/tests/occlusion_query_unittest.cc   glDrawArrays(GL_TRIANGLES, 0, 6);
glDrawArrays       55 gpu/skia_bindings/gl_bindings_skia_cmd_buffer.cc   functions->fDrawArrays = glDrawArrays;
glDrawArrays      138 media/tools/player_x11/gl_video_renderer.cc   glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays      396 mojo/examples/pepper_container_app/ppb_opengles2_thunk.cc     glDrawArrays(mode, first, count);
glDrawArrays      249 native_client_sdk/src/examples/api/media_stream_video/media_stream_video.cc   glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays      268 native_client_sdk/src/examples/api/media_stream_video/media_stream_video.cc   glDrawArrays(GL_TRIANGLE_STRIP, 4, 4);
glDrawArrays      249 ppapi/examples/media_stream_video/media_stream_video.cc   glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glDrawArrays      268 ppapi/examples/media_stream_video/media_stream_video.cc   glDrawArrays(GL_TRIANGLE_STRIP, 4, 4);
glDrawArrays      679 ppapi/lib/gl/include/GLES2/gl2.h GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
glDrawArrays      418 third_party/khronos/GLES2/gl2.h GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
glDrawArrays      196 ui/gl/gl_bindings_skia_in_process.cc   glDrawArrays(mode, first, count);