glGetInterfacePPAPI 39 ppapi/lib/gl/gles2/gl2ext_ppapi.h GL_APICALL const struct PPB_OpenGLES2* GL_APIENTRY glGetInterfacePPAPI(void); glGetInterfacePPAPI 19 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture); glGetInterfacePPAPI 23 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->AttachShader( glGetInterfacePPAPI 29 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BindAttribLocation( glGetInterfacePPAPI 34 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer); glGetInterfacePPAPI 38 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BindFramebuffer( glGetInterfacePPAPI 43 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BindRenderbuffer( glGetInterfacePPAPI 48 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BindTexture( glGetInterfacePPAPI 54 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BlendColor( glGetInterfacePPAPI 59 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode); glGetInterfacePPAPI 63 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BlendEquationSeparate( glGetInterfacePPAPI 68 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BlendFunc( glGetInterfacePPAPI 76 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BlendFuncSeparate( glGetInterfacePPAPI 82 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BufferData( glGetInterfacePPAPI 90 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->BufferSubData( glGetInterfacePPAPI 95 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->CheckFramebufferStatus( glGetInterfacePPAPI 100 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask); glGetInterfacePPAPI 105 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->ClearColor( glGetInterfacePPAPI 110 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth); glGetInterfacePPAPI 114 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s); glGetInterfacePPAPI 119 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->ColorMask( glGetInterfacePPAPI 124 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader); glGetInterfacePPAPI 135 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->CompressedTexImage2D(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 155 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->CompressedTexSubImage2D(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 175 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->CopyTexImage2D(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 194 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->CopyTexSubImage2D(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 206 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->CreateProgram(glGetCurrentContextPPAPI()); glGetInterfacePPAPI 210 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->CreateShader(glGetCurrentContextPPAPI(), type); glGetInterfacePPAPI 214 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->CullFace(glGetCurrentContextPPAPI(), mode); glGetInterfacePPAPI 218 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DeleteBuffers(glGetCurrentContextPPAPI(), n, buffers); glGetInterfacePPAPI 222 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DeleteFramebuffers( glGetInterfacePPAPI 227 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program); glGetInterfacePPAPI 231 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DeleteRenderbuffers( glGetInterfacePPAPI 236 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DeleteShader(glGetCurrentContextPPAPI(), shader); glGetInterfacePPAPI 240 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DeleteTextures( glGetInterfacePPAPI 245 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DepthFunc(glGetCurrentContextPPAPI(), func); glGetInterfacePPAPI 249 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DepthMask(glGetCurrentContextPPAPI(), flag); glGetInterfacePPAPI 253 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar); glGetInterfacePPAPI 257 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DetachShader( glGetInterfacePPAPI 262 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Disable(glGetCurrentContextPPAPI(), cap); glGetInterfacePPAPI 266 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 271 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DrawArrays( glGetInterfacePPAPI 277 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->DrawElements( glGetInterfacePPAPI 282 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap); glGetInterfacePPAPI 286 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 291 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Finish(glGetCurrentContextPPAPI()); glGetInterfacePPAPI 295 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Flush(glGetCurrentContextPPAPI()); glGetInterfacePPAPI 302 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->FramebufferRenderbuffer(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 314 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->FramebufferTexture2D(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 323 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->FrontFace(glGetCurrentContextPPAPI(), mode); glGetInterfacePPAPI 327 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GenBuffers(glGetCurrentContextPPAPI(), n, buffers); glGetInterfacePPAPI 331 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GenerateMipmap(glGetCurrentContextPPAPI(), target); glGetInterfacePPAPI 335 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GenFramebuffers( glGetInterfacePPAPI 340 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GenRenderbuffers( glGetInterfacePPAPI 345 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GenTextures(glGetCurrentContextPPAPI(), n, textures); glGetInterfacePPAPI 355 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetActiveAttrib(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 372 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetActiveUniform(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 386 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetAttachedShaders( glGetInterfacePPAPI 391 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->GetAttribLocation( glGetInterfacePPAPI 396 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params); glGetInterfacePPAPI 401 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetBufferParameteriv( glGetInterfacePPAPI 406 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI()); glGetInterfacePPAPI 410 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params); glGetInterfacePPAPI 417 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetFramebufferAttachmentParameteriv( glGetInterfacePPAPI 422 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetIntegerv(glGetCurrentContextPPAPI(), pname, params); glGetInterfacePPAPI 426 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetProgramiv( glGetInterfacePPAPI 434 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetProgramInfoLog( glGetInterfacePPAPI 440 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetRenderbufferParameteriv( glGetInterfacePPAPI 445 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetShaderiv( glGetInterfacePPAPI 453 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetShaderInfoLog( glGetInterfacePPAPI 461 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetShaderPrecisionFormat( glGetInterfacePPAPI 469 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetShaderSource( glGetInterfacePPAPI 474 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name); glGetInterfacePPAPI 479 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetTexParameterfv( glGetInterfacePPAPI 485 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetTexParameteriv( glGetInterfacePPAPI 491 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetUniformfv( glGetInterfacePPAPI 496 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetUniformiv( glGetInterfacePPAPI 501 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->GetUniformLocation( glGetInterfacePPAPI 507 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetVertexAttribfv( glGetInterfacePPAPI 513 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetVertexAttribiv( glGetInterfacePPAPI 519 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->GetVertexAttribPointerv( glGetInterfacePPAPI 524 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode); glGetInterfacePPAPI 528 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer); glGetInterfacePPAPI 532 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->IsEnabled(glGetCurrentContextPPAPI(), cap); glGetInterfacePPAPI 536 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->IsFramebuffer(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 541 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->IsProgram(glGetCurrentContextPPAPI(), program); glGetInterfacePPAPI 545 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->IsRenderbuffer(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 550 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->IsShader(glGetCurrentContextPPAPI(), shader); glGetInterfacePPAPI 554 ppapi/lib/gl/gles2/gles2.c return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture); glGetInterfacePPAPI 558 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->LineWidth(glGetCurrentContextPPAPI(), width); glGetInterfacePPAPI 562 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program); glGetInterfacePPAPI 566 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->PixelStorei(glGetCurrentContextPPAPI(), pname, param); glGetInterfacePPAPI 570 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->PolygonOffset( glGetInterfacePPAPI 581 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->ReadPixels( glGetInterfacePPAPI 586 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->ReleaseShaderCompiler(glGetCurrentContextPPAPI()); glGetInterfacePPAPI 593 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->RenderbufferStorage( glGetInterfacePPAPI 598 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->SampleCoverage( glGetInterfacePPAPI 603 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Scissor( glGetInterfacePPAPI 612 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->ShaderBinary( glGetInterfacePPAPI 620 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->ShaderSource( glGetInterfacePPAPI 625 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->StencilFunc( glGetInterfacePPAPI 631 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->StencilFuncSeparate( glGetInterfacePPAPI 636 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask); glGetInterfacePPAPI 640 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->StencilMaskSeparate( glGetInterfacePPAPI 645 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->StencilOp( glGetInterfacePPAPI 651 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->StencilOpSeparate( glGetInterfacePPAPI 664 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 677 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->TexParameterf( glGetInterfacePPAPI 683 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->TexParameterfv( glGetInterfacePPAPI 688 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->TexParameteri( glGetInterfacePPAPI 694 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->TexParameteriv( glGetInterfacePPAPI 707 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->TexSubImage2D(glGetCurrentContextPPAPI(), glGetInterfacePPAPI 720 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform1f(glGetCurrentContextPPAPI(), location, x); glGetInterfacePPAPI 724 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform1fv( glGetInterfacePPAPI 729 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform1i(glGetCurrentContextPPAPI(), location, x); glGetInterfacePPAPI 733 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform1iv( glGetInterfacePPAPI 738 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform2f(glGetCurrentContextPPAPI(), location, x, y); glGetInterfacePPAPI 742 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform2fv( glGetInterfacePPAPI 747 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform2i(glGetCurrentContextPPAPI(), location, x, y); glGetInterfacePPAPI 751 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform2iv( glGetInterfacePPAPI 756 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform3f( glGetInterfacePPAPI 761 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform3fv( glGetInterfacePPAPI 766 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform3i( glGetInterfacePPAPI 771 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform3iv( glGetInterfacePPAPI 777 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform4f( glGetInterfacePPAPI 782 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform4fv( glGetInterfacePPAPI 788 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform4i( glGetInterfacePPAPI 793 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Uniform4iv( glGetInterfacePPAPI 801 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->UniformMatrix2fv( glGetInterfacePPAPI 809 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->UniformMatrix3fv( glGetInterfacePPAPI 817 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->UniformMatrix4fv( glGetInterfacePPAPI 822 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program); glGetInterfacePPAPI 826 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program); glGetInterfacePPAPI 830 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->VertexAttrib1f(glGetCurrentContextPPAPI(), indx, x); glGetInterfacePPAPI 834 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->VertexAttrib1fv( glGetInterfacePPAPI 839 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y); glGetInterfacePPAPI 843 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->VertexAttrib2fv( glGetInterfacePPAPI 849 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->VertexAttrib3f( glGetInterfacePPAPI 854 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->VertexAttrib3fv( glGetInterfacePPAPI 860 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->VertexAttrib4f( glGetInterfacePPAPI 865 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->VertexAttrib4fv( glGetInterfacePPAPI 875 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->VertexAttribPointer( glGetInterfacePPAPI 880 ppapi/lib/gl/gles2/gles2.c glGetInterfacePPAPI()->Viewport(