glGetInterfacePPAPI   39 ppapi/lib/gl/gles2/gl2ext_ppapi.h GL_APICALL const struct PPB_OpenGLES2* GL_APIENTRY glGetInterfacePPAPI(void);
glGetInterfacePPAPI   19 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture);
glGetInterfacePPAPI   23 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->AttachShader(
glGetInterfacePPAPI   29 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BindAttribLocation(
glGetInterfacePPAPI   34 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer);
glGetInterfacePPAPI   38 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BindFramebuffer(
glGetInterfacePPAPI   43 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BindRenderbuffer(
glGetInterfacePPAPI   48 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BindTexture(
glGetInterfacePPAPI   54 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BlendColor(
glGetInterfacePPAPI   59 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode);
glGetInterfacePPAPI   63 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BlendEquationSeparate(
glGetInterfacePPAPI   68 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BlendFunc(
glGetInterfacePPAPI   76 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BlendFuncSeparate(
glGetInterfacePPAPI   82 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BufferData(
glGetInterfacePPAPI   90 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->BufferSubData(
glGetInterfacePPAPI   95 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->CheckFramebufferStatus(
glGetInterfacePPAPI  100 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask);
glGetInterfacePPAPI  105 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->ClearColor(
glGetInterfacePPAPI  110 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth);
glGetInterfacePPAPI  114 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s);
glGetInterfacePPAPI  119 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->ColorMask(
glGetInterfacePPAPI  124 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader);
glGetInterfacePPAPI  135 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->CompressedTexImage2D(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  155 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->CompressedTexSubImage2D(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  175 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->CopyTexImage2D(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  194 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->CopyTexSubImage2D(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  206 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->CreateProgram(glGetCurrentContextPPAPI());
glGetInterfacePPAPI  210 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->CreateShader(glGetCurrentContextPPAPI(), type);
glGetInterfacePPAPI  214 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->CullFace(glGetCurrentContextPPAPI(), mode);
glGetInterfacePPAPI  218 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DeleteBuffers(glGetCurrentContextPPAPI(), n, buffers);
glGetInterfacePPAPI  222 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DeleteFramebuffers(
glGetInterfacePPAPI  227 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DeleteProgram(glGetCurrentContextPPAPI(), program);
glGetInterfacePPAPI  231 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DeleteRenderbuffers(
glGetInterfacePPAPI  236 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DeleteShader(glGetCurrentContextPPAPI(), shader);
glGetInterfacePPAPI  240 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DeleteTextures(
glGetInterfacePPAPI  245 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DepthFunc(glGetCurrentContextPPAPI(), func);
glGetInterfacePPAPI  249 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DepthMask(glGetCurrentContextPPAPI(), flag);
glGetInterfacePPAPI  253 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DepthRangef(glGetCurrentContextPPAPI(), zNear, zFar);
glGetInterfacePPAPI  257 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DetachShader(
glGetInterfacePPAPI  262 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Disable(glGetCurrentContextPPAPI(), cap);
glGetInterfacePPAPI  266 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  271 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DrawArrays(
glGetInterfacePPAPI  277 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->DrawElements(
glGetInterfacePPAPI  282 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap);
glGetInterfacePPAPI  286 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  291 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Finish(glGetCurrentContextPPAPI());
glGetInterfacePPAPI  295 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Flush(glGetCurrentContextPPAPI());
glGetInterfacePPAPI  302 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->FramebufferRenderbuffer(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  314 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->FramebufferTexture2D(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  323 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->FrontFace(glGetCurrentContextPPAPI(), mode);
glGetInterfacePPAPI  327 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GenBuffers(glGetCurrentContextPPAPI(), n, buffers);
glGetInterfacePPAPI  331 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GenerateMipmap(glGetCurrentContextPPAPI(), target);
glGetInterfacePPAPI  335 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GenFramebuffers(
glGetInterfacePPAPI  340 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GenRenderbuffers(
glGetInterfacePPAPI  345 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GenTextures(glGetCurrentContextPPAPI(), n, textures);
glGetInterfacePPAPI  355 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetActiveAttrib(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  372 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetActiveUniform(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  386 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetAttachedShaders(
glGetInterfacePPAPI  391 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->GetAttribLocation(
glGetInterfacePPAPI  396 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params);
glGetInterfacePPAPI  401 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetBufferParameteriv(
glGetInterfacePPAPI  406 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI());
glGetInterfacePPAPI  410 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params);
glGetInterfacePPAPI  417 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetFramebufferAttachmentParameteriv(
glGetInterfacePPAPI  422 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetIntegerv(glGetCurrentContextPPAPI(), pname, params);
glGetInterfacePPAPI  426 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetProgramiv(
glGetInterfacePPAPI  434 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetProgramInfoLog(
glGetInterfacePPAPI  440 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetRenderbufferParameteriv(
glGetInterfacePPAPI  445 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetShaderiv(
glGetInterfacePPAPI  453 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetShaderInfoLog(
glGetInterfacePPAPI  461 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetShaderPrecisionFormat(
glGetInterfacePPAPI  469 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetShaderSource(
glGetInterfacePPAPI  474 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name);
glGetInterfacePPAPI  479 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetTexParameterfv(
glGetInterfacePPAPI  485 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetTexParameteriv(
glGetInterfacePPAPI  491 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetUniformfv(
glGetInterfacePPAPI  496 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetUniformiv(
glGetInterfacePPAPI  501 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->GetUniformLocation(
glGetInterfacePPAPI  507 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetVertexAttribfv(
glGetInterfacePPAPI  513 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetVertexAttribiv(
glGetInterfacePPAPI  519 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->GetVertexAttribPointerv(
glGetInterfacePPAPI  524 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode);
glGetInterfacePPAPI  528 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer);
glGetInterfacePPAPI  532 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->IsEnabled(glGetCurrentContextPPAPI(), cap);
glGetInterfacePPAPI  536 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->IsFramebuffer(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  541 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->IsProgram(glGetCurrentContextPPAPI(), program);
glGetInterfacePPAPI  545 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->IsRenderbuffer(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  550 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->IsShader(glGetCurrentContextPPAPI(), shader);
glGetInterfacePPAPI  554 ppapi/lib/gl/gles2/gles2.c   return glGetInterfacePPAPI()->IsTexture(glGetCurrentContextPPAPI(), texture);
glGetInterfacePPAPI  558 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->LineWidth(glGetCurrentContextPPAPI(), width);
glGetInterfacePPAPI  562 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->LinkProgram(glGetCurrentContextPPAPI(), program);
glGetInterfacePPAPI  566 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->PixelStorei(glGetCurrentContextPPAPI(), pname, param);
glGetInterfacePPAPI  570 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->PolygonOffset(
glGetInterfacePPAPI  581 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->ReadPixels(
glGetInterfacePPAPI  586 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->ReleaseShaderCompiler(glGetCurrentContextPPAPI());
glGetInterfacePPAPI  593 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->RenderbufferStorage(
glGetInterfacePPAPI  598 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->SampleCoverage(
glGetInterfacePPAPI  603 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Scissor(
glGetInterfacePPAPI  612 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->ShaderBinary(
glGetInterfacePPAPI  620 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->ShaderSource(
glGetInterfacePPAPI  625 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->StencilFunc(
glGetInterfacePPAPI  631 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->StencilFuncSeparate(
glGetInterfacePPAPI  636 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask);
glGetInterfacePPAPI  640 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->StencilMaskSeparate(
glGetInterfacePPAPI  645 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->StencilOp(
glGetInterfacePPAPI  651 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->StencilOpSeparate(
glGetInterfacePPAPI  664 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  677 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->TexParameterf(
glGetInterfacePPAPI  683 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->TexParameterfv(
glGetInterfacePPAPI  688 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->TexParameteri(
glGetInterfacePPAPI  694 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->TexParameteriv(
glGetInterfacePPAPI  707 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->TexSubImage2D(glGetCurrentContextPPAPI(),
glGetInterfacePPAPI  720 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform1f(glGetCurrentContextPPAPI(), location, x);
glGetInterfacePPAPI  724 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform1fv(
glGetInterfacePPAPI  729 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform1i(glGetCurrentContextPPAPI(), location, x);
glGetInterfacePPAPI  733 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform1iv(
glGetInterfacePPAPI  738 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform2f(glGetCurrentContextPPAPI(), location, x, y);
glGetInterfacePPAPI  742 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform2fv(
glGetInterfacePPAPI  747 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform2i(glGetCurrentContextPPAPI(), location, x, y);
glGetInterfacePPAPI  751 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform2iv(
glGetInterfacePPAPI  756 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform3f(
glGetInterfacePPAPI  761 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform3fv(
glGetInterfacePPAPI  766 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform3i(
glGetInterfacePPAPI  771 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform3iv(
glGetInterfacePPAPI  777 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform4f(
glGetInterfacePPAPI  782 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform4fv(
glGetInterfacePPAPI  788 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform4i(
glGetInterfacePPAPI  793 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Uniform4iv(
glGetInterfacePPAPI  801 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->UniformMatrix2fv(
glGetInterfacePPAPI  809 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->UniformMatrix3fv(
glGetInterfacePPAPI  817 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->UniformMatrix4fv(
glGetInterfacePPAPI  822 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->UseProgram(glGetCurrentContextPPAPI(), program);
glGetInterfacePPAPI  826 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->ValidateProgram(glGetCurrentContextPPAPI(), program);
glGetInterfacePPAPI  830 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->VertexAttrib1f(glGetCurrentContextPPAPI(), indx, x);
glGetInterfacePPAPI  834 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->VertexAttrib1fv(
glGetInterfacePPAPI  839 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y);
glGetInterfacePPAPI  843 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->VertexAttrib2fv(
glGetInterfacePPAPI  849 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->VertexAttrib3f(
glGetInterfacePPAPI  854 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->VertexAttrib3fv(
glGetInterfacePPAPI  860 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->VertexAttrib4f(
glGetInterfacePPAPI  865 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->VertexAttrib4fv(
glGetInterfacePPAPI  875 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->VertexAttribPointer(
glGetInterfacePPAPI  880 ppapi/lib/gl/gles2/gles2.c   glGetInterfacePPAPI()->Viewport(