id_allocation_chunk_size_   46 cc/resources/resource_provider.cc         id_allocation_chunk_size_(id_allocation_chunk_size),
id_allocation_chunk_size_   49 cc/resources/resource_provider.cc     DCHECK(id_allocation_chunk_size_);
id_allocation_chunk_size_   53 cc/resources/resource_provider.cc   const size_t id_allocation_chunk_size_;
id_allocation_chunk_size_  160 cc/resources/resource_provider.cc     gl_->DeleteTextures(id_allocation_chunk_size_ - next_id_index_,
id_allocation_chunk_size_  166 cc/resources/resource_provider.cc     if (next_id_index_ == id_allocation_chunk_size_) {
id_allocation_chunk_size_  167 cc/resources/resource_provider.cc       gl_->GenTextures(id_allocation_chunk_size_, ids_.get());
id_allocation_chunk_size_  183 cc/resources/resource_provider.cc     gl_->DeleteBuffers(id_allocation_chunk_size_ - next_id_index_,
id_allocation_chunk_size_  189 cc/resources/resource_provider.cc     if (next_id_index_ == id_allocation_chunk_size_) {
id_allocation_chunk_size_  190 cc/resources/resource_provider.cc       gl_->GenBuffers(id_allocation_chunk_size_, ids_.get());
id_allocation_chunk_size_ 1245 cc/resources/resource_provider.cc   DCHECK(id_allocation_chunk_size_);
id_allocation_chunk_size_ 1286 cc/resources/resource_provider.cc       new TextureIdAllocator(gl, id_allocation_chunk_size_));
id_allocation_chunk_size_ 1288 cc/resources/resource_provider.cc       new BufferIdAllocator(gl, id_allocation_chunk_size_));
id_allocation_chunk_size_  646 cc/resources/resource_provider.h   const size_t id_allocation_chunk_size_;