id_allocation_chunk_size_ 46 cc/resources/resource_provider.cc id_allocation_chunk_size_(id_allocation_chunk_size), id_allocation_chunk_size_ 49 cc/resources/resource_provider.cc DCHECK(id_allocation_chunk_size_); id_allocation_chunk_size_ 53 cc/resources/resource_provider.cc const size_t id_allocation_chunk_size_; id_allocation_chunk_size_ 160 cc/resources/resource_provider.cc gl_->DeleteTextures(id_allocation_chunk_size_ - next_id_index_, id_allocation_chunk_size_ 166 cc/resources/resource_provider.cc if (next_id_index_ == id_allocation_chunk_size_) { id_allocation_chunk_size_ 167 cc/resources/resource_provider.cc gl_->GenTextures(id_allocation_chunk_size_, ids_.get()); id_allocation_chunk_size_ 183 cc/resources/resource_provider.cc gl_->DeleteBuffers(id_allocation_chunk_size_ - next_id_index_, id_allocation_chunk_size_ 189 cc/resources/resource_provider.cc if (next_id_index_ == id_allocation_chunk_size_) { id_allocation_chunk_size_ 190 cc/resources/resource_provider.cc gl_->GenBuffers(id_allocation_chunk_size_, ids_.get()); id_allocation_chunk_size_ 1245 cc/resources/resource_provider.cc DCHECK(id_allocation_chunk_size_); id_allocation_chunk_size_ 1286 cc/resources/resource_provider.cc new TextureIdAllocator(gl, id_allocation_chunk_size_)); id_allocation_chunk_size_ 1288 cc/resources/resource_provider.cc new BufferIdAllocator(gl, id_allocation_chunk_size_)); id_allocation_chunk_size_ 646 cc/resources/resource_provider.h const size_t id_allocation_chunk_size_;