interpolated_transform_ 46 ash/rotator/screen_rotation.cc interpolated_transform_.reset( interpolated_transform_ 98 ash/rotator/screen_rotation.cc interpolated_transform_.reset( interpolated_transform_ 104 ash/rotator/screen_rotation.cc interpolated_transform_->SetChild(rotation.release()); interpolated_transform_ 112 ash/rotator/screen_rotation.cc delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); interpolated_transform_ 117 ash/rotator/screen_rotation.cc target->transform = interpolated_transform_->Interpolate(1.0); interpolated_transform_ 48 ash/rotator/screen_rotation.h scoped_ptr<ui::InterpolatedTransform> interpolated_transform_; interpolated_transform_ 100 ui/compositor/layer_animation_element.cc interpolated_transform_->Interpolate(static_cast<float>(t))); interpolated_transform_ 105 ui/compositor/layer_animation_element.cc target->transform = interpolated_transform_->Interpolate(1.0f); interpolated_transform_ 111 ui/compositor/layer_animation_element.cc scoped_ptr<InterpolatedTransform> interpolated_transform_;