interpolated_transform_   46 ash/rotator/screen_rotation.cc     interpolated_transform_.reset(
interpolated_transform_   98 ash/rotator/screen_rotation.cc   interpolated_transform_.reset(
interpolated_transform_  104 ash/rotator/screen_rotation.cc   interpolated_transform_->SetChild(rotation.release());
interpolated_transform_  112 ash/rotator/screen_rotation.cc   delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
interpolated_transform_  117 ash/rotator/screen_rotation.cc   target->transform = interpolated_transform_->Interpolate(1.0);
interpolated_transform_   48 ash/rotator/screen_rotation.h   scoped_ptr<ui::InterpolatedTransform> interpolated_transform_;
interpolated_transform_  100 ui/compositor/layer_animation_element.cc         interpolated_transform_->Interpolate(static_cast<float>(t)));
interpolated_transform_  105 ui/compositor/layer_animation_element.cc     target->transform = interpolated_transform_->Interpolate(1.0f);
interpolated_transform_  111 ui/compositor/layer_animation_element.cc   scoped_ptr<InterpolatedTransform> interpolated_transform_;