kButtonDpadDown 54 content/browser/gamepad/gamepad_standard_mappings.cc mapped->buttons[kButtonDpadDown].pressed = down; kButtonDpadDown 55 content/browser/gamepad/gamepad_standard_mappings.cc mapped->buttons[kButtonDpadDown].value = down ? 1.f : 0.f; kButtonDpadDown 22 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); kButtonDpadDown 46 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); kButtonDpadDown 70 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisToButton(input.axes[10]); kButtonDpadDown 101 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); kButtonDpadDown 125 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]); kButtonDpadDown 140 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[6]); kButtonDpadDown 162 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]); kButtonDpadDown 34 content/browser/gamepad/gamepad_standard_mappings_win.cc mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]);