kButtonDpadDown    54 content/browser/gamepad/gamepad_standard_mappings.cc   mapped->buttons[kButtonDpadDown].pressed = down;
kButtonDpadDown    55 content/browser/gamepad/gamepad_standard_mappings.cc   mapped->buttons[kButtonDpadDown].value = down ? 1.f : 0.f;
kButtonDpadDown    22 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]);
kButtonDpadDown    46 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]);
kButtonDpadDown    70 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisToButton(input.axes[10]);
kButtonDpadDown   101 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]);
kButtonDpadDown   125 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[5]);
kButtonDpadDown   140 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[6]);
kButtonDpadDown   162 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[7]);
kButtonDpadDown    34 content/browser/gamepad/gamepad_standard_mappings_win.cc   mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]);