kButtonDpadLeft    56 content/browser/gamepad/gamepad_standard_mappings.cc   mapped->buttons[kButtonDpadLeft].pressed = left;
kButtonDpadLeft    57 content/browser/gamepad/gamepad_standard_mappings.cc   mapped->buttons[kButtonDpadLeft].value = left ? 1.f : 0.f;
kButtonDpadLeft    23 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]);
kButtonDpadLeft    47 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[4]);
kButtonDpadLeft    71 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadLeft] = input.buttons[7];
kButtonDpadLeft   102 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]);
kButtonDpadLeft   126 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[4]);
kButtonDpadLeft   141 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[5]);
kButtonDpadLeft   163 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[6]);
kButtonDpadLeft    35 content/browser/gamepad/gamepad_standard_mappings_win.cc   mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[0]);