kButtonDpadRight 52 content/browser/gamepad/gamepad_standard_mappings.cc mapped->buttons[kButtonDpadRight].pressed = right; kButtonDpadRight 53 content/browser/gamepad/gamepad_standard_mappings.cc mapped->buttons[kButtonDpadRight].value = right ? 1.f : 0.f; kButtonDpadRight 24 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); kButtonDpadRight 48 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]); kButtonDpadRight 72 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisToButton(input.axes[9]); kButtonDpadRight 103 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); kButtonDpadRight 127 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]); kButtonDpadRight 142 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[5]); kButtonDpadRight 164 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]); kButtonDpadRight 36 content/browser/gamepad/gamepad_standard_mappings_win.cc mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]);