kButtonDpadRight   52 content/browser/gamepad/gamepad_standard_mappings.cc   mapped->buttons[kButtonDpadRight].pressed = right;
kButtonDpadRight   53 content/browser/gamepad/gamepad_standard_mappings.cc   mapped->buttons[kButtonDpadRight].value = right ? 1.f : 0.f;
kButtonDpadRight   24 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]);
kButtonDpadRight   48 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]);
kButtonDpadRight   72 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisToButton(input.axes[9]);
kButtonDpadRight  103 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]);
kButtonDpadRight  127 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[4]);
kButtonDpadRight  142 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[5]);
kButtonDpadRight  164 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[6]);
kButtonDpadRight   36 content/browser/gamepad/gamepad_standard_mappings_win.cc   mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]);