kButtonDpadUp      50 content/browser/gamepad/gamepad_standard_mappings.cc   mapped->buttons[kButtonDpadUp].pressed = up;
kButtonDpadUp      51 content/browser/gamepad/gamepad_standard_mappings.cc   mapped->buttons[kButtonDpadUp].value = up ? 1.f : 0.f;
kButtonDpadUp      21 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]);
kButtonDpadUp      45 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]);
kButtonDpadUp      69 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadUp] = AxisToButton(input.axes[8]);
kButtonDpadUp     100 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]);
kButtonDpadUp     124 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]);
kButtonDpadUp     139 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[6]);
kButtonDpadUp     161 content/browser/gamepad/gamepad_standard_mappings_linux.cc   mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]);
kButtonDpadUp      33 content/browser/gamepad/gamepad_standard_mappings_win.cc   mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[1]);