kButtonDpadUp 50 content/browser/gamepad/gamepad_standard_mappings.cc mapped->buttons[kButtonDpadUp].pressed = up; kButtonDpadUp 51 content/browser/gamepad/gamepad_standard_mappings.cc mapped->buttons[kButtonDpadUp].value = up ? 1.f : 0.f; kButtonDpadUp 21 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); kButtonDpadUp 45 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); kButtonDpadUp 69 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisToButton(input.axes[8]); kButtonDpadUp 100 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); kButtonDpadUp 124 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[5]); kButtonDpadUp 139 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[6]); kButtonDpadUp 161 content/browser/gamepad/gamepad_standard_mappings_linux.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[7]); kButtonDpadUp 33 content/browser/gamepad/gamepad_standard_mappings_win.cc mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[1]);