kImmersiveUnknown 42 base/win/metro.cc static ImmersiveState state = kImmersiveUnknown; kImmersiveUnknown 44 base/win/metro.cc if (state == kImmersiveUnknown) { kImmersiveUnknown 51 base/win/metro.cc DCHECK_NE(kImmersiveUnknown, state);