loadShader 566 content/shell/renderer/test_runner/TestPlugin.cpp unsigned vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource); loadShader 567 content/shell/renderer/test_runner/TestPlugin.cpp unsigned fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource); loadShader 123 content/shell/renderer/test_runner/TestPlugin.h unsigned loadShader(unsigned type, const std::string& source);