loadShader        566 content/shell/renderer/test_runner/TestPlugin.cpp     unsigned vertexShader = loadShader(GL_VERTEX_SHADER, vertexSource);
loadShader        567 content/shell/renderer/test_runner/TestPlugin.cpp     unsigned fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource);
loadShader        123 content/shell/renderer/test_runner/TestPlugin.h     unsigned loadShader(unsigned type, const std::string& source);