mask_tex_coord_offset_location_ 1023 cc/output/shader.cc   mask_tex_coord_offset_location_ = locations[4];
mask_tex_coord_offset_location_ 1076 cc/output/shader.cc   mask_tex_coord_offset_location_ = locations[4];
mask_tex_coord_offset_location_ 1139 cc/output/shader.cc   mask_tex_coord_offset_location_ = locations[4];
mask_tex_coord_offset_location_ 1266 cc/output/shader.cc   mask_tex_coord_offset_location_ = locations[4];
mask_tex_coord_offset_location_  493 cc/output/shader.h     return mask_tex_coord_offset_location_;
mask_tex_coord_offset_location_  501 cc/output/shader.h   int mask_tex_coord_offset_location_;
mask_tex_coord_offset_location_  522 cc/output/shader.h     return mask_tex_coord_offset_location_;
mask_tex_coord_offset_location_  530 cc/output/shader.h   int mask_tex_coord_offset_location_;
mask_tex_coord_offset_location_  551 cc/output/shader.h     return mask_tex_coord_offset_location_;
mask_tex_coord_offset_location_  561 cc/output/shader.h   int mask_tex_coord_offset_location_;
mask_tex_coord_offset_location_  603 cc/output/shader.h     return mask_tex_coord_offset_location_;
mask_tex_coord_offset_location_  613 cc/output/shader.h   int mask_tex_coord_offset_location_;