max_varying_vectors_ 50 gpu/command_buffer/service/context_group.cc max_varying_vectors_(0u), max_varying_vectors_ 200 gpu/command_buffer/service/context_group.cc GetIntegerv(GL_MAX_VARYING_VECTORS, &max_varying_vectors_); max_varying_vectors_ 206 gpu/command_buffer/service/context_group.cc GetIntegerv(GL_MAX_VARYING_FLOATS, &max_varying_vectors_); max_varying_vectors_ 207 gpu/command_buffer/service/context_group.cc max_varying_vectors_ /= 4; max_varying_vectors_ 217 gpu/command_buffer/service/context_group.cc !CheckGLFeatureU(kMinVaryingVectors, &max_varying_vectors_) || max_varying_vectors_ 231 gpu/command_buffer/service/context_group.cc max_varying_vectors_ = max_varying_vectors_ 233 gpu/command_buffer/service/context_group.cc max_varying_vectors_); max_varying_vectors_ 240 gpu/command_buffer/service/context_group.cc program_cache_, max_varying_vectors_)); max_varying_vectors_ 105 gpu/command_buffer/service/context_group.h return max_varying_vectors_; max_varying_vectors_ 199 gpu/command_buffer/service/context_group.h uint32 max_varying_vectors_; max_varying_vectors_ 409 gpu/command_buffer/service/program_manager.h return max_varying_vectors_; max_varying_vectors_ 437 gpu/command_buffer/service/program_manager.h uint32 max_varying_vectors_;