next_id_index_ 55 cc/resources/resource_provider.cc size_t next_id_index_; next_id_index_ 160 cc/resources/resource_provider.cc gl_->DeleteTextures(id_allocation_chunk_size_ - next_id_index_, next_id_index_ 161 cc/resources/resource_provider.cc ids_.get() + next_id_index_); next_id_index_ 166 cc/resources/resource_provider.cc if (next_id_index_ == id_allocation_chunk_size_) { next_id_index_ 168 cc/resources/resource_provider.cc next_id_index_ = 0; next_id_index_ 171 cc/resources/resource_provider.cc return ids_[next_id_index_++]; next_id_index_ 183 cc/resources/resource_provider.cc gl_->DeleteBuffers(id_allocation_chunk_size_ - next_id_index_, next_id_index_ 184 cc/resources/resource_provider.cc ids_.get() + next_id_index_); next_id_index_ 189 cc/resources/resource_provider.cc if (next_id_index_ == id_allocation_chunk_size_) { next_id_index_ 191 cc/resources/resource_provider.cc next_id_index_ = 0; next_id_index_ 194 cc/resources/resource_provider.cc return ids_[next_id_index_++];