next_id_index_     55 cc/resources/resource_provider.cc   size_t next_id_index_;
next_id_index_    160 cc/resources/resource_provider.cc     gl_->DeleteTextures(id_allocation_chunk_size_ - next_id_index_,
next_id_index_    161 cc/resources/resource_provider.cc                         ids_.get() + next_id_index_);
next_id_index_    166 cc/resources/resource_provider.cc     if (next_id_index_ == id_allocation_chunk_size_) {
next_id_index_    168 cc/resources/resource_provider.cc       next_id_index_ = 0;
next_id_index_    171 cc/resources/resource_provider.cc     return ids_[next_id_index_++];
next_id_index_    183 cc/resources/resource_provider.cc     gl_->DeleteBuffers(id_allocation_chunk_size_ - next_id_index_,
next_id_index_    184 cc/resources/resource_provider.cc                        ids_.get() + next_id_index_);
next_id_index_    189 cc/resources/resource_provider.cc     if (next_id_index_ == id_allocation_chunk_size_) {
next_id_index_    191 cc/resources/resource_provider.cc       next_id_index_ = 0;
next_id_index_    194 cc/resources/resource_provider.cc     return ids_[next_id_index_++];