previous_state_  1460 base/debug/trace_event.h     previous_state_ = TraceEventSamplingStateScope<BucketNumber>::Current();
previous_state_  1465 base/debug/trace_event.h     TraceEventSamplingStateScope<BucketNumber>::Set(previous_state_);
previous_state_  1481 base/debug/trace_event.h   const char* previous_state_;
previous_state_   228 components/policy/core/common/policy_loader_win.cc       if (wow64->DisableFsRedirection(&previous_state_))
previous_state_   237 components/policy/core/common/policy_loader_win.cc       CHECK(g_wow_64_functions.Get().RevertFsRedirection(previous_state_));
previous_state_   244 components/policy/core/common/policy_loader_win.cc   PVOID previous_state_;
previous_state_    69 net/spdy/spdy_framer.cc     DCHECK_EQ(previous_state_, state_);                         \
previous_state_    70 net/spdy/spdy_framer.cc     previous_state_ = state_;                                   \
previous_state_    77 net/spdy/spdy_framer.cc     DCHECK_EQ(previous_state_, state_);                         \
previous_state_    78 net/spdy/spdy_framer.cc     previous_state_ = state_;                                   \
previous_state_   154 net/spdy/spdy_framer.cc   previous_state_ = SPDY_RESET;
previous_state_   485 net/spdy/spdy_framer.cc     previous_state_ = state_;
previous_state_   592 net/spdy/spdy_framer.cc   } while (state_ != previous_state_);
previous_state_   636 net/spdy/spdy_framer.h   SpdyState previous_state_;