previous_state_ 1460 base/debug/trace_event.h previous_state_ = TraceEventSamplingStateScope<BucketNumber>::Current(); previous_state_ 1465 base/debug/trace_event.h TraceEventSamplingStateScope<BucketNumber>::Set(previous_state_); previous_state_ 1481 base/debug/trace_event.h const char* previous_state_; previous_state_ 228 components/policy/core/common/policy_loader_win.cc if (wow64->DisableFsRedirection(&previous_state_)) previous_state_ 237 components/policy/core/common/policy_loader_win.cc CHECK(g_wow_64_functions.Get().RevertFsRedirection(previous_state_)); previous_state_ 244 components/policy/core/common/policy_loader_win.cc PVOID previous_state_; previous_state_ 69 net/spdy/spdy_framer.cc DCHECK_EQ(previous_state_, state_); \ previous_state_ 70 net/spdy/spdy_framer.cc previous_state_ = state_; \ previous_state_ 77 net/spdy/spdy_framer.cc DCHECK_EQ(previous_state_, state_); \ previous_state_ 78 net/spdy/spdy_framer.cc previous_state_ = state_; \ previous_state_ 154 net/spdy/spdy_framer.cc previous_state_ = SPDY_RESET; previous_state_ 485 net/spdy/spdy_framer.cc previous_state_ = state_; previous_state_ 592 net/spdy/spdy_framer.cc } while (state_ != previous_state_); previous_state_ 636 net/spdy/spdy_framer.h SpdyState previous_state_;