pulse              32 media/audio/pulse/audio_manager_pulse.cc using pulse::AutoPulseLock;
pulse              33 media/audio/pulse/audio_manager_pulse.cc using pulse::WaitForOperationCompletion;
pulse             248 media/audio/pulse/audio_manager_pulse.cc   pa_context_set_state_callback(input_context_, &pulse::ContextStateCallback,
pulse              16 media/audio/pulse/pulse_input.cc using pulse::AutoPulseLock;
pulse              17 media/audio/pulse/pulse_input.cc using pulse::WaitForOperationCompletion;
pulse              48 media/audio/pulse/pulse_input.cc   if (!pulse::CreateInputStream(pa_mainloop_, pa_context_, &handle_, params_,
pulse              99 media/audio/pulse/pulse_input.cc                                             &pulse::StreamSuccessCallback,
pulse             105 media/audio/pulse/pulse_input.cc   operation = pa_stream_cork(handle_, 1, &pulse::StreamSuccessCallback,
pulse             247 media/audio/pulse/pulse_input.cc   uint32 hardware_delay = pulse::GetHardwareLatencyInBytes(
pulse              16 media/audio/pulse/pulse_output.cc using pulse::AutoPulseLock;
pulse              17 media/audio/pulse/pulse_output.cc using pulse::WaitForOperationCompletion;
pulse              68 media/audio/pulse/pulse_output.cc   return pulse::CreateOutputStream(&pa_mainloop_, &pa_context_, &pa_stream_,
pulse              87 media/audio/pulse/pulse_output.cc           pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_);
pulse             131 media/audio/pulse/pulse_output.cc       uint32 hardware_delay = pulse::GetHardwareLatencyInBytes(
pulse             179 media/audio/pulse/pulse_output.cc       pa_stream_, 0, &pulse::StreamSuccessCallback, pa_mainloop_);
pulse             198 media/audio/pulse/pulse_output.cc       pa_stream_, &pulse::StreamSuccessCallback, pa_mainloop_);
pulse             201 media/audio/pulse/pulse_output.cc   operation = pa_stream_cork(pa_stream_, 1, &pulse::StreamSuccessCallback,
pulse              18 media/audio/pulse/pulse_util.h namespace pulse {
pulse              40 media/filters/audio_renderer_algorithm_unittest.cc   float pulse = -1.0f;
pulse              43 media/filters/audio_renderer_algorithm_unittest.cc       pulse = -pulse;
pulse              46 media/filters/audio_renderer_algorithm_unittest.cc     data[n] = pulse;
pulse              51 media/filters/audio_renderer_algorithm_unittest.cc   pulse = 1.0f;
pulse              54 media/filters/audio_renderer_algorithm_unittest.cc       pulse = -pulse;
pulse              57 media/filters/audio_renderer_algorithm_unittest.cc     data[n] = pulse;