quad_location_    335 cc/output/shader.cc   quad_location_ = locations[1];
quad_location_    373 cc/output/shader.cc       quad_location_(-1),
quad_location_    395 cc/output/shader.cc   quad_location_ = locations[2];
quad_location_    429 cc/output/shader.cc       quad_location_(-1),
quad_location_    453 cc/output/shader.cc   quad_location_ = locations[2];
quad_location_    490 cc/output/shader.cc       quad_location_(-1),
quad_location_    510 cc/output/shader.cc   quad_location_ = locations[1];
quad_location_    533 cc/output/shader.cc       quad_location_(-1),
quad_location_    557 cc/output/shader.cc   quad_location_ = locations[2];
quad_location_    153 cc/output/shader.h   int quad_location() const { return quad_location_; }
quad_location_    158 cc/output/shader.h   int quad_location_;
quad_location_    174 cc/output/shader.h   int quad_location() const { return quad_location_; }
quad_location_    180 cc/output/shader.h   int quad_location_;
quad_location_    198 cc/output/shader.h   int quad_location() const { return quad_location_; }
quad_location_    205 cc/output/shader.h   int quad_location_;
quad_location_    223 cc/output/shader.h   int quad_location() const { return quad_location_; }
quad_location_    231 cc/output/shader.h   int quad_location_;
quad_location_    248 cc/output/shader.h   int quad_location() const { return quad_location_; }
quad_location_    257 cc/output/shader.h   int quad_location_;