quad_location_ 335 cc/output/shader.cc quad_location_ = locations[1]; quad_location_ 373 cc/output/shader.cc quad_location_(-1), quad_location_ 395 cc/output/shader.cc quad_location_ = locations[2]; quad_location_ 429 cc/output/shader.cc quad_location_(-1), quad_location_ 453 cc/output/shader.cc quad_location_ = locations[2]; quad_location_ 490 cc/output/shader.cc quad_location_(-1), quad_location_ 510 cc/output/shader.cc quad_location_ = locations[1]; quad_location_ 533 cc/output/shader.cc quad_location_(-1), quad_location_ 557 cc/output/shader.cc quad_location_ = locations[2]; quad_location_ 153 cc/output/shader.h int quad_location() const { return quad_location_; } quad_location_ 158 cc/output/shader.h int quad_location_; quad_location_ 174 cc/output/shader.h int quad_location() const { return quad_location_; } quad_location_ 180 cc/output/shader.h int quad_location_; quad_location_ 198 cc/output/shader.h int quad_location() const { return quad_location_; } quad_location_ 205 cc/output/shader.h int quad_location_; quad_location_ 223 cc/output/shader.h int quad_location() const { return quad_location_; } quad_location_ 231 cc/output/shader.h int quad_location_; quad_location_ 248 cc/output/shader.h int quad_location() const { return quad_location_; } quad_location_ 257 cc/output/shader.h int quad_location_;