sampler_location_  631 cc/output/shader.cc     : sampler_location_(-1),
sampler_location_  649 cc/output/shader.cc   sampler_location_ = locations[0];
sampler_location_  654 cc/output/shader.cc     : sampler_location_(-1),
sampler_location_  676 cc/output/shader.cc   sampler_location_ = locations[0];
sampler_location_  683 cc/output/shader.cc     : sampler_location_(-1) {}
sampler_location_  699 cc/output/shader.cc   sampler_location_ = locations[0];
sampler_location_  787 cc/output/shader.cc   sampler_location_ = locations[0];
sampler_location_  788 cc/output/shader.cc   DCHECK_NE(sampler_location_, -1);
sampler_location_  881 cc/output/shader.cc     : sampler_location_(-1),
sampler_location_  899 cc/output/shader.cc   sampler_location_ = locations[0];
sampler_location_  923 cc/output/shader.cc     : sampler_location_(-1),
sampler_location_  943 cc/output/shader.cc   sampler_location_ = locations[0];
sampler_location_  996 cc/output/shader.cc     : sampler_location_(-1),
sampler_location_ 1019 cc/output/shader.cc   sampler_location_ = locations[0];
sampler_location_ 1048 cc/output/shader.cc     : sampler_location_(-1),
sampler_location_ 1072 cc/output/shader.cc   sampler_location_ = locations[0];
sampler_location_ 1107 cc/output/shader.cc         : sampler_location_(-1),
sampler_location_ 1135 cc/output/shader.cc   sampler_location_ = locations[0];
sampler_location_ 1179 cc/output/shader.cc         : sampler_location_(-1),
sampler_location_ 1202 cc/output/shader.cc   sampler_location_ = locations[0];
sampler_location_ 1236 cc/output/shader.cc         : sampler_location_(-1),
sampler_location_ 1262 cc/output/shader.cc   sampler_location_ = locations[0];
sampler_location_  292 cc/output/shader.h   int sampler_location() const { return sampler_location_; }
sampler_location_  295 cc/output/shader.h   int sampler_location_;
sampler_location_  312 cc/output/shader.h     int sampler_location() const { return sampler_location_; }
sampler_location_  315 cc/output/shader.h     int sampler_location_;
sampler_location_  331 cc/output/shader.h   int sampler_location() const { return sampler_location_; }
sampler_location_  334 cc/output/shader.h   int sampler_location_;
sampler_location_  347 cc/output/shader.h   int sampler_location() const { return sampler_location_; }
sampler_location_  351 cc/output/shader.h   int sampler_location_;
sampler_location_  432 cc/output/shader.h   int sampler_location() const { return sampler_location_; }
sampler_location_  435 cc/output/shader.h   int sampler_location_;
sampler_location_  449 cc/output/shader.h   int sampler_location() const { return sampler_location_; }
sampler_location_  455 cc/output/shader.h   int sampler_location_;
sampler_location_  487 cc/output/shader.h   int sampler_location() const { return sampler_location_; }
sampler_location_  497 cc/output/shader.h   int sampler_location_;
sampler_location_  516 cc/output/shader.h   int sampler_location() const { return sampler_location_; }
sampler_location_  526 cc/output/shader.h   int sampler_location_;
sampler_location_  545 cc/output/shader.h   int sampler_location() const { return sampler_location_; }
sampler_location_  557 cc/output/shader.h   int sampler_location_;
sampler_location_  576 cc/output/shader.h   int sampler_location() const { return sampler_location_; }
sampler_location_  581 cc/output/shader.h   int sampler_location_;
sampler_location_  597 cc/output/shader.h   int sampler_location() const { return sampler_location_; }
sampler_location_  609 cc/output/shader.h   int sampler_location_;