shelf_bounds_in_screen 1014 ash/shelf/shelf_layout_manager.cc   gfx::Rect shelf_bounds_in_screen = shelf_->GetWindowBoundsInScreen();
shelf_bounds_in_screen 1016 ash/shelf/shelf_layout_manager.cc       gfx::Vector2d(0, shelf_bounds_in_screen.height()),
shelf_bounds_in_screen 1018 ash/shelf/shelf_layout_manager.cc       gfx::Vector2d(shelf_bounds_in_screen.width(), 0),
shelf_bounds_in_screen 1021 ash/shelf/shelf_layout_manager.cc   gfx::Rect show_shelf_region_in_screen = shelf_bounds_in_screen;
shelf_bounds_in_screen 1698 ash/shelf/shelf_layout_manager_unittest.cc     gfx::Rect shelf_bounds_in_screen =
shelf_bounds_in_screen 1700 ash/shelf/shelf_layout_manager_unittest.cc     gfx::Point start(shelf_bounds_in_screen.CenterPoint());
shelf_bounds_in_screen 1701 ash/shelf/shelf_layout_manager_unittest.cc     gfx::Point end(start.x(), shelf_bounds_in_screen.bottom());
shelf_bounds_in_screen 1065 ash/wm/dock/docked_window_layout_manager.cc     work_area.Subtract(shelf_observer_->shelf_bounds_in_screen());
shelf_bounds_in_screen 1244 ash/wm/dock/docked_window_layout_manager.cc     background_bounds.Subtract(shelf_observer_->shelf_bounds_in_screen());