shelf_bounds_in_screen 1014 ash/shelf/shelf_layout_manager.cc gfx::Rect shelf_bounds_in_screen = shelf_->GetWindowBoundsInScreen(); shelf_bounds_in_screen 1016 ash/shelf/shelf_layout_manager.cc gfx::Vector2d(0, shelf_bounds_in_screen.height()), shelf_bounds_in_screen 1018 ash/shelf/shelf_layout_manager.cc gfx::Vector2d(shelf_bounds_in_screen.width(), 0), shelf_bounds_in_screen 1021 ash/shelf/shelf_layout_manager.cc gfx::Rect show_shelf_region_in_screen = shelf_bounds_in_screen; shelf_bounds_in_screen 1698 ash/shelf/shelf_layout_manager_unittest.cc gfx::Rect shelf_bounds_in_screen = shelf_bounds_in_screen 1700 ash/shelf/shelf_layout_manager_unittest.cc gfx::Point start(shelf_bounds_in_screen.CenterPoint()); shelf_bounds_in_screen 1701 ash/shelf/shelf_layout_manager_unittest.cc gfx::Point end(start.x(), shelf_bounds_in_screen.bottom()); shelf_bounds_in_screen 1065 ash/wm/dock/docked_window_layout_manager.cc work_area.Subtract(shelf_observer_->shelf_bounds_in_screen()); shelf_bounds_in_screen 1244 ash/wm/dock/docked_window_layout_manager.cc background_bounds.Subtract(shelf_observer_->shelf_bounds_in_screen());