skips_draw_ 90 cc/layers/tiled_layer.cc skips_draw_(false), skips_draw_ 196 cc/layers/tiled_layer.cc tiled_layer->set_skips_draw(skips_draw_); skips_draw_ 301 cc/layers/tiled_layer.cc if (tiler_->is_empty() || content_rect.IsEmpty() || skips_draw_) skips_draw_ 646 cc/layers/tiled_layer.cc if (skips_draw_) skips_draw_ 654 cc/layers/tiled_layer.cc skips_draw_ = false; skips_draw_ 717 cc/layers/tiled_layer.cc DCHECK(!skips_draw_ && !failed_update_); // Did ResetUpdateState get skipped? skips_draw_ 763 cc/layers/tiled_layer.cc skips_draw_ = !UpdateTiles( skips_draw_ 765 cc/layers/tiled_layer.cc if (skips_draw_) skips_draw_ 767 cc/layers/tiled_layer.cc if (skips_draw_ || updated) skips_draw_ 69 cc/layers/tiled_layer.h bool SkipsDraw() const { return skips_draw_; } skips_draw_ 130 cc/layers/tiled_layer.h bool skips_draw_; skips_draw_ 127 cc/layers/tiled_layer_impl.cc tiled_layer->set_skips_draw(skips_draw_); skips_draw_ 177 cc/layers/tiled_layer_impl.cc if (skips_draw_ || !tile || !tile->resource_id()) { skips_draw_ 196 cc/layers/tiled_layer_impl.cc if (skips_draw_) skips_draw_ 296 cc/layers/tiled_layer_impl.cc if (skips_draw_) skips_draw_ 36 cc/layers/tiled_layer_impl.h void set_skips_draw(bool skips_draw) { skips_draw_ = skips_draw; } skips_draw_ 68 cc/layers/tiled_layer_impl.h bool skips_draw_;