skips_draw_        90 cc/layers/tiled_layer.cc       skips_draw_(false),
skips_draw_       196 cc/layers/tiled_layer.cc   tiled_layer->set_skips_draw(skips_draw_);
skips_draw_       301 cc/layers/tiled_layer.cc   if (tiler_->is_empty() || content_rect.IsEmpty() || skips_draw_)
skips_draw_       646 cc/layers/tiled_layer.cc   if (skips_draw_)
skips_draw_       654 cc/layers/tiled_layer.cc   skips_draw_ = false;
skips_draw_       717 cc/layers/tiled_layer.cc   DCHECK(!skips_draw_ && !failed_update_);  // Did ResetUpdateState get skipped?
skips_draw_       763 cc/layers/tiled_layer.cc   skips_draw_ = !UpdateTiles(
skips_draw_       765 cc/layers/tiled_layer.cc   if (skips_draw_)
skips_draw_       767 cc/layers/tiled_layer.cc   if (skips_draw_ || updated)
skips_draw_        69 cc/layers/tiled_layer.h   bool SkipsDraw() const { return skips_draw_; }
skips_draw_       130 cc/layers/tiled_layer.h   bool skips_draw_;
skips_draw_       127 cc/layers/tiled_layer_impl.cc   tiled_layer->set_skips_draw(skips_draw_);
skips_draw_       177 cc/layers/tiled_layer_impl.cc         if (skips_draw_ || !tile || !tile->resource_id()) {
skips_draw_       196 cc/layers/tiled_layer_impl.cc   if (skips_draw_)
skips_draw_       296 cc/layers/tiled_layer_impl.cc   if (skips_draw_)
skips_draw_        36 cc/layers/tiled_layer_impl.h   void set_skips_draw(bool skips_draw) { skips_draw_ = skips_draw; }
skips_draw_        68 cc/layers/tiled_layer_impl.h   bool skips_draw_;