texture_id_for_unbind_   36 ui/gl/gl_image_android_native_buffer.cc   if (texture_id_for_unbind_) {
texture_id_for_unbind_   37 ui/gl/gl_image_android_native_buffer.cc     glDeleteTextures(1, &texture_id_for_unbind_);
texture_id_for_unbind_   38 ui/gl/gl_image_android_native_buffer.cc     texture_id_for_unbind_ = 0;
texture_id_for_unbind_   83 ui/gl/gl_image_android_native_buffer.cc     DCHECK_EQ(0u, texture_id_for_unbind_);
texture_id_for_unbind_   84 ui/gl/gl_image_android_native_buffer.cc     glGenTextures(1, &texture_id_for_unbind_);
texture_id_for_unbind_   87 ui/gl/gl_image_android_native_buffer.cc       ScopedTextureBinder texture_binder(GL_TEXTURE_2D, texture_id_for_unbind_);
texture_id_for_unbind_  104 ui/gl/gl_image_android_native_buffer.cc         reinterpret_cast<EGLClientBuffer>(texture_id_for_unbind_),
texture_id_for_unbind_   33 ui/gl/gl_image_android_native_buffer.h   GLuint texture_id_for_unbind_;