texture_id_for_unbind_ 36 ui/gl/gl_image_android_native_buffer.cc if (texture_id_for_unbind_) { texture_id_for_unbind_ 37 ui/gl/gl_image_android_native_buffer.cc glDeleteTextures(1, &texture_id_for_unbind_); texture_id_for_unbind_ 38 ui/gl/gl_image_android_native_buffer.cc texture_id_for_unbind_ = 0; texture_id_for_unbind_ 83 ui/gl/gl_image_android_native_buffer.cc DCHECK_EQ(0u, texture_id_for_unbind_); texture_id_for_unbind_ 84 ui/gl/gl_image_android_native_buffer.cc glGenTextures(1, &texture_id_for_unbind_); texture_id_for_unbind_ 87 ui/gl/gl_image_android_native_buffer.cc ScopedTextureBinder texture_binder(GL_TEXTURE_2D, texture_id_for_unbind_); texture_id_for_unbind_ 104 ui/gl/gl_image_android_native_buffer.cc reinterpret_cast<EGLClientBuffer>(texture_id_for_unbind_), texture_id_for_unbind_ 33 ui/gl/gl_image_android_native_buffer.h GLuint texture_id_for_unbind_;