uniform_map        87 gpu/command_buffer/service/memory_program_cache.cc   StoreShaderInfo(UNIFORM_MAP, proto, shader->uniform_map());
uniform_map       258 gpu/command_buffer/service/memory_program_cache.cc                                    shader_a->uniform_map(),
uniform_map       262 gpu/command_buffer/service/memory_program_cache.cc                                    shader_b->uniform_map(),
uniform_map       272 gpu/command_buffer/service/memory_program_cache_unittest.cc   VariableMap vertex_uniform_map = vertex_shader_->uniform_map();
uniform_map       275 gpu/command_buffer/service/memory_program_cache_unittest.cc   VariableMap fragment_uniform_map = fragment_shader_->uniform_map();
uniform_map       301 gpu/command_buffer/service/memory_program_cache_unittest.cc   EXPECT_EQ(vertex_uniform_map, vertex_shader_->uniform_map());
uniform_map       304 gpu/command_buffer/service/memory_program_cache_unittest.cc   EXPECT_EQ(fragment_uniform_map, fragment_shader_->uniform_map());
uniform_map       327 gpu/command_buffer/service/memory_program_cache_unittest.cc   VariableMap vertex_uniform_map = vertex_shader_->uniform_map();
uniform_map       330 gpu/command_buffer/service/memory_program_cache_unittest.cc   VariableMap fragment_uniform_map = fragment_shader_->uniform_map();
uniform_map       359 gpu/command_buffer/service/memory_program_cache_unittest.cc   EXPECT_EQ(vertex_uniform_map, vertex_shader_->uniform_map());
uniform_map       362 gpu/command_buffer/service/memory_program_cache_unittest.cc   EXPECT_EQ(fragment_uniform_map, fragment_shader_->uniform_map());
uniform_map        92 gpu/command_buffer/service/mocks.h   MOCK_CONST_METHOD0(uniform_map, const VariableMap&());
uniform_map      1077 gpu/command_buffer/service/program_manager.cc   UniformMap uniform_map;
uniform_map      1080 gpu/command_buffer/service/program_manager.cc         attached_shaders_[ii]->uniform_map();
uniform_map      1086 gpu/command_buffer/service/program_manager.cc       UniformMap::iterator map_entry = uniform_map.find(name);
uniform_map      1087 gpu/command_buffer/service/program_manager.cc       if (map_entry == uniform_map.end()) {
uniform_map      1088 gpu/command_buffer/service/program_manager.cc         uniform_map[name] = type;
uniform_map      1145 gpu/command_buffer/service/program_manager.cc   uniforms[0] = &(attached_shaders_[0]->uniform_map());
uniform_map      1146 gpu/command_buffer/service/program_manager.cc   uniforms[1] = &(attached_shaders_[1]->uniform_map());
uniform_map       333 gpu/command_buffer/service/program_manager_unittest.cc     EXPECT_CALL(vertex_shader_translator, uniform_map())
uniform_map       369 gpu/command_buffer/service/program_manager_unittest.cc     EXPECT_CALL(frag_shader_translator, uniform_map())
uniform_map       813 gpu/command_buffer/service/program_manager_unittest.cc   ShaderTranslator::VariableMap uniform_map;
uniform_map       824 gpu/command_buffer/service/program_manager_unittest.cc   uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
uniform_map       827 gpu/command_buffer/service/program_manager_unittest.cc   uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
uniform_map       830 gpu/command_buffer/service/program_manager_unittest.cc   uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo(
uniform_map       835 gpu/command_buffer/service/program_manager_unittest.cc   EXPECT_CALL(shader_translator, uniform_map())
uniform_map       836 gpu/command_buffer/service/program_manager_unittest.cc       .WillRepeatedly(ReturnRef(uniform_map));
uniform_map       917 gpu/command_buffer/service/program_manager_unittest.cc     ShaderTranslator::VariableMap::const_iterator it = uniform_map.find(
uniform_map       919 gpu/command_buffer/service/program_manager_unittest.cc     ASSERT_TRUE(it != uniform_map.end());
uniform_map      1141 gpu/command_buffer/service/program_manager_unittest.cc   ShaderTranslator::VariableMap uniform_map;
uniform_map      1145 gpu/command_buffer/service/program_manager_unittest.cc   EXPECT_CALL(shader_translator, uniform_map())
uniform_map      1146 gpu/command_buffer/service/program_manager_unittest.cc       .WillRepeatedly(ReturnRef(uniform_map));
uniform_map      1220 gpu/command_buffer/service/program_manager_unittest.cc   EXPECT_CALL(vertex_shader_translator, uniform_map())
uniform_map      1236 gpu/command_buffer/service/program_manager_unittest.cc   EXPECT_CALL(frag_shader_translator, uniform_map())
uniform_map        45 gpu/command_buffer/service/shader_manager.cc     uniform_map_ = translator->uniform_map();
uniform_map        96 gpu/command_buffer/service/shader_manager.h   const ShaderTranslator::VariableMap& uniform_map() const {
uniform_map       112 gpu/command_buffer/service/shader_manager.h   void set_uniform_map(const ShaderTranslator::VariableMap& uniform_map) {
uniform_map       114 gpu/command_buffer/service/shader_manager.h     uniform_map_ = ShaderTranslator::VariableMap(uniform_map);
uniform_map       163 gpu/command_buffer/service/shader_manager_unittest.cc   ShaderTranslator::VariableMap uniform_map;
uniform_map       164 gpu/command_buffer/service/shader_manager_unittest.cc   uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
uniform_map       167 gpu/command_buffer/service/shader_manager_unittest.cc   uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
uniform_map       172 gpu/command_buffer/service/shader_manager_unittest.cc   EXPECT_CALL(shader_translator, uniform_map())
uniform_map       173 gpu/command_buffer/service/shader_manager_unittest.cc       .WillRepeatedly(ReturnRef(uniform_map));
uniform_map       199 gpu/command_buffer/service/shader_manager_unittest.cc   for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin();
uniform_map       200 gpu/command_buffer/service/shader_manager_unittest.cc        it != uniform_map.end(); ++it) {
uniform_map       219 gpu/command_buffer/service/shader_manager_unittest.cc   for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin();
uniform_map       220 gpu/command_buffer/service/shader_manager_unittest.cc        it != uniform_map.end(); ++it) {
uniform_map        87 gpu/command_buffer/service/shader_translator.h   virtual const VariableMap& uniform_map() const = 0;
uniform_map       134 gpu/command_buffer/service/shader_translator.h   virtual const VariableMap& uniform_map() const OVERRIDE;
uniform_map        42 gpu/command_buffer/service/shader_translator_unittest.cc     EXPECT_TRUE(vertex_translator_->uniform_map().empty());
uniform_map        47 gpu/command_buffer/service/shader_translator_unittest.cc     EXPECT_TRUE(fragment_translator_->uniform_map().empty());
uniform_map        73 gpu/command_buffer/service/shader_translator_unittest.cc   EXPECT_TRUE(vertex_translator_->uniform_map().empty());
uniform_map        92 gpu/command_buffer/service/shader_translator_unittest.cc   EXPECT_TRUE(vertex_translator_->uniform_map().empty());
uniform_map       116 gpu/command_buffer/service/shader_translator_unittest.cc   EXPECT_TRUE(fragment_translator_->uniform_map().empty());
uniform_map       131 gpu/command_buffer/service/shader_translator_unittest.cc   EXPECT_TRUE(fragment_translator_->uniform_map().empty());
uniform_map       148 gpu/command_buffer/service/shader_translator_unittest.cc   EXPECT_TRUE(vertex_translator_->uniform_map().empty());
uniform_map       187 gpu/command_buffer/service/shader_translator_unittest.cc   const ShaderTranslator::VariableMap& uniform_map =
uniform_map       188 gpu/command_buffer/service/shader_translator_unittest.cc       fragment_translator_->uniform_map();
uniform_map       189 gpu/command_buffer/service/shader_translator_unittest.cc   EXPECT_EQ(2u, uniform_map.size());
uniform_map       192 gpu/command_buffer/service/shader_translator_unittest.cc       uniform_map.find("bar[0].foo.color[0]");
uniform_map       193 gpu/command_buffer/service/shader_translator_unittest.cc   EXPECT_TRUE(iter != uniform_map.end());
uniform_map       198 gpu/command_buffer/service/shader_translator_unittest.cc   iter = uniform_map.find("bar[1].foo.color[0]");
uniform_map       199 gpu/command_buffer/service/shader_translator_unittest.cc   EXPECT_TRUE(iter != uniform_map.end());