unit_ 139 cc/resources/resource_provider.cc if (unit_ != GL_TEXTURE0) unit_ 140 cc/resources/resource_provider.cc GLC(gl_, gl_->ActiveTexture(unit_)); unit_ 145 cc/resources/resource_provider.cc if (unit_ != GL_TEXTURE0) unit_ 151 cc/resources/resource_provider.cc GLenum unit_; unit_ 1158 cc/resources/resource_provider.cc unit_(GL_TEXTURE0), unit_ 1159 cc/resources/resource_provider.cc target_(resource_provider->BindForSampling(resource_id, unit_, filter)) { unit_ 1168 cc/resources/resource_provider.cc unit_(unit), unit_ 1169 cc/resources/resource_provider.cc target_(resource_provider->BindForSampling(resource_id, unit_, filter)) { unit_ 245 cc/resources/resource_provider.h GLenum unit_;