unit_             139 cc/resources/resource_provider.cc     if (unit_ != GL_TEXTURE0)
unit_             140 cc/resources/resource_provider.cc       GLC(gl_, gl_->ActiveTexture(unit_));
unit_             145 cc/resources/resource_provider.cc     if (unit_ != GL_TEXTURE0)
unit_             151 cc/resources/resource_provider.cc   GLenum unit_;
unit_            1158 cc/resources/resource_provider.cc       unit_(GL_TEXTURE0),
unit_            1159 cc/resources/resource_provider.cc       target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
unit_            1168 cc/resources/resource_provider.cc       unit_(unit),
unit_            1169 cc/resources/resource_provider.cc       target_(resource_provider->BindForSampling(resource_id, unit_, filter)) {
unit_             245 cc/resources/resource_provider.h     GLenum unit_;