user_lock_        108 base/synchronization/condition_variable.h   base::Lock* user_lock_;     // Needed to adjust shadow lock state on wait.
user_lock_         52 base/synchronization/condition_variable_posix.cc   user_lock_->CheckHeldAndUnmark();
user_lock_         57 base/synchronization/condition_variable_posix.cc   user_lock_->CheckUnheldAndMark();
user_lock_         70 base/synchronization/condition_variable_posix.cc   user_lock_->CheckHeldAndUnmark();
user_lock_        108 base/synchronization/condition_variable_posix.cc   user_lock_->CheckUnheldAndMark();
user_lock_         83 base/synchronization/condition_variable_win.cc   base::Lock& user_lock_;
user_lock_         88 base/synchronization/condition_variable_win.cc     : user_lock_(*user_lock) {
user_lock_        100 base/synchronization/condition_variable_win.cc   CRITICAL_SECTION* cs = user_lock_.lock_.native_handle();
user_lock_        103 base/synchronization/condition_variable_win.cc   user_lock_.CheckHeldAndUnmark();
user_lock_        111 base/synchronization/condition_variable_win.cc   user_lock_.CheckUnheldAndMark();
user_lock_        194 base/synchronization/condition_variable_win.cc   base::Lock& user_lock_;
user_lock_        208 base/synchronization/condition_variable_win.cc     : user_lock_(*user_lock),
user_lock_        257 base/synchronization/condition_variable_win.cc     AutoUnlock unlock(user_lock_);  // Release caller's lock