user_lock_ 108 base/synchronization/condition_variable.h base::Lock* user_lock_; // Needed to adjust shadow lock state on wait. user_lock_ 52 base/synchronization/condition_variable_posix.cc user_lock_->CheckHeldAndUnmark(); user_lock_ 57 base/synchronization/condition_variable_posix.cc user_lock_->CheckUnheldAndMark(); user_lock_ 70 base/synchronization/condition_variable_posix.cc user_lock_->CheckHeldAndUnmark(); user_lock_ 108 base/synchronization/condition_variable_posix.cc user_lock_->CheckUnheldAndMark(); user_lock_ 83 base/synchronization/condition_variable_win.cc base::Lock& user_lock_; user_lock_ 88 base/synchronization/condition_variable_win.cc : user_lock_(*user_lock) { user_lock_ 100 base/synchronization/condition_variable_win.cc CRITICAL_SECTION* cs = user_lock_.lock_.native_handle(); user_lock_ 103 base/synchronization/condition_variable_win.cc user_lock_.CheckHeldAndUnmark(); user_lock_ 111 base/synchronization/condition_variable_win.cc user_lock_.CheckUnheldAndMark(); user_lock_ 194 base/synchronization/condition_variable_win.cc base::Lock& user_lock_; user_lock_ 208 base/synchronization/condition_variable_win.cc : user_lock_(*user_lock), user_lock_ 257 base/synchronization/condition_variable_win.cc AutoUnlock unlock(user_lock_); // Release caller's lock