xinput_available_  113 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc     if (xinput_available_ && GetXInputPadConnectivity(i, &pad)) {
xinput_available_  161 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc   if (!xinput_available_ &&
xinput_available_   70 content/browser/gamepad/gamepad_platform_data_fetcher_win.h   bool xinput_available_;