xinput_available_ 113 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc if (xinput_available_ && GetXInputPadConnectivity(i, &pad)) { xinput_available_ 161 content/browser/gamepad/gamepad_platform_data_fetcher_win.cc if (!xinput_available_ && xinput_available_ 70 content/browser/gamepad/gamepad_platform_data_fetcher_win.h bool xinput_available_;