CheckApproximatelyEqual   44 ui/compositor/layer_animation_element_unittest.cc     CheckApproximatelyEqual(start_transform,
CheckApproximatelyEqual   60 ui/compositor/layer_animation_element_unittest.cc     CheckApproximatelyEqual(target_transform,
CheckApproximatelyEqual   66 ui/compositor/layer_animation_element_unittest.cc   CheckApproximatelyEqual(target_transform, target_value.transform);
CheckApproximatelyEqual  151 ui/compositor/layer_animation_element_unittest.cc     CheckApproximatelyEqual(start, delegate.GetBoundsForAnimation());
CheckApproximatelyEqual  153 ui/compositor/layer_animation_element_unittest.cc     CheckApproximatelyEqual(middle, delegate.GetBoundsForAnimation());
CheckApproximatelyEqual  160 ui/compositor/layer_animation_element_unittest.cc     CheckApproximatelyEqual(target, delegate.GetBoundsForAnimation());
CheckApproximatelyEqual  165 ui/compositor/layer_animation_element_unittest.cc   CheckApproximatelyEqual(target, target_value.bounds);
CheckApproximatelyEqual  343 ui/compositor/layer_animation_element_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
CheckApproximatelyEqual  345 ui/compositor/layer_animation_element_unittest.cc   CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
CheckApproximatelyEqual  414 ui/compositor/layer_animation_element_unittest.cc   CheckApproximatelyEqual(start_transform, delegate.GetTransformForAnimation());
CheckApproximatelyEqual  430 ui/compositor/layer_animation_element_unittest.cc   CheckApproximatelyEqual(target_transform,
CheckApproximatelyEqual  170 ui/compositor/layer_animation_sequence_unittest.cc     CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
CheckApproximatelyEqual  172 ui/compositor/layer_animation_sequence_unittest.cc     CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
CheckApproximatelyEqual  178 ui/compositor/layer_animation_sequence_unittest.cc     CheckApproximatelyEqual(start_transform,
CheckApproximatelyEqual  193 ui/compositor/layer_animation_sequence_unittest.cc     CheckApproximatelyEqual(target_transform,
CheckApproximatelyEqual  239 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
CheckApproximatelyEqual  258 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
CheckApproximatelyEqual  281 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(initial_bounds, delegate.GetBoundsForAnimation());
CheckApproximatelyEqual  406 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
CheckApproximatelyEqual  414 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), middle_bounds);
CheckApproximatelyEqual  420 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
CheckApproximatelyEqual  460 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
CheckApproximatelyEqual  481 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), middle_bounds);
CheckApproximatelyEqual  487 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
CheckApproximatelyEqual  588 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
CheckApproximatelyEqual  596 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
CheckApproximatelyEqual  602 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
CheckApproximatelyEqual  608 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
CheckApproximatelyEqual  614 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
CheckApproximatelyEqual  620 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
CheckApproximatelyEqual  661 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
CheckApproximatelyEqual  669 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), start_bounds);
CheckApproximatelyEqual  675 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
CheckApproximatelyEqual 2134 ui/compositor/layer_animator_unittest.cc   CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), target_bounds);
CheckApproximatelyEqual   15 ui/compositor/test/test_utils.h void CheckApproximatelyEqual(const gfx::Transform& lhs,
CheckApproximatelyEqual   17 ui/compositor/test/test_utils.h void CheckApproximatelyEqual(const gfx::Rect& lhs, const gfx::Rect& rhs);
CheckApproximatelyEqual   51 ui/compositor/transform_animation_curve_adapter_unittest.cc     CheckApproximatelyEqual(effective_child_transform,
CheckApproximatelyEqual   33 ui/gfx/interpolated_transform_unittest.cc     CheckApproximatelyEqual(rotation, interpolated);
CheckApproximatelyEqual   35 ui/gfx/interpolated_transform_unittest.cc     CheckApproximatelyEqual(rotation, interpolated);
CheckApproximatelyEqual   49 ui/gfx/interpolated_transform_unittest.cc     CheckApproximatelyEqual(scale, interpolated);
CheckApproximatelyEqual   51 ui/gfx/interpolated_transform_unittest.cc     CheckApproximatelyEqual(scale, interpolated);
CheckApproximatelyEqual   66 ui/gfx/interpolated_transform_unittest.cc     CheckApproximatelyEqual(xform, interpolated);
CheckApproximatelyEqual   68 ui/gfx/interpolated_transform_unittest.cc     CheckApproximatelyEqual(xform, interpolated);
CheckApproximatelyEqual   80 ui/gfx/interpolated_transform_unittest.cc   CheckApproximatelyEqual(gfx::Transform(), result);
CheckApproximatelyEqual   97 ui/gfx/interpolated_transform_unittest.cc   CheckApproximatelyEqual(gfx::Transform(), result);