CloneAndInitialize 214 cc/animation/animation.cc return CloneAndInitialize(run_state_, start_time_); CloneAndInitialize 122 cc/animation/animation.h scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state, CloneAndInitialize 527 cc/animation/layer_animation_controller.cc scoped_ptr<Animation> to_add(active_animations_[i]->CloneAndInitialize(