CloneAndInitialize  214 cc/animation/animation.cc   return CloneAndInitialize(run_state_, start_time_);
CloneAndInitialize  122 cc/animation/animation.h   scoped_ptr<Animation> CloneAndInitialize(RunState initial_run_state,
CloneAndInitialize  527 cc/animation/layer_animation_controller.cc     scoped_ptr<Animation> to_add(active_animations_[i]->CloneAndInitialize(