CreateAnimation    26 cc/animation/animation_unittest.cc   return CreateAnimation(iterations, 1);
CreateAnimation    30 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(0));
CreateAnimation    37 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation    45 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(-1));
CreateAnimation    53 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(-1));
CreateAnimation    62 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation    72 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation    82 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation    92 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation   104 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation   116 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(0, 0));
CreateAnimation   124 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1, 5.0));
CreateAnimation   141 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1, 5.0));
CreateAnimation   159 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(0));
CreateAnimation   167 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation   176 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(-1));
CreateAnimation   185 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation   199 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation   210 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(0));
CreateAnimation   224 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation   238 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation   252 cc/animation/animation_unittest.cc   scoped_ptr<Animation> anim(CreateAnimation(1));
CreateAnimation   355 cc/animation/layer_animation_controller_unittest.cc   scoped_ptr<Animation> to_add(CreateAnimation(
CreateAnimation   384 cc/animation/layer_animation_controller_unittest.cc   scoped_ptr<Animation> to_add(CreateAnimation(
CreateAnimation   807 cc/animation/layer_animation_controller_unittest.cc   scoped_ptr<Animation> to_add(CreateAnimation(
CreateAnimation   859 cc/animation/layer_animation_controller_unittest.cc   scoped_ptr<Animation> to_add(CreateAnimation(
CreateAnimation   899 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation   903 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation   931 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation   940 cc/animation/layer_animation_controller_unittest.cc   scoped_ptr<Animation> to_add(CreateAnimation(
CreateAnimation   970 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation   974 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation   978 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1010 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1014 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1018 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1055 cc/animation/layer_animation_controller_unittest.cc   scoped_ptr<Animation> to_add(CreateAnimation(
CreateAnimation  1103 cc/animation/layer_animation_controller_unittest.cc   scoped_ptr<Animation> to_add(CreateAnimation(
CreateAnimation  1149 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1195 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1199 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1203 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1243 cc/animation/layer_animation_controller_unittest.cc   scoped_ptr<Animation> to_add(CreateAnimation(
CreateAnimation  1274 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1282 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1321 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(scoped_ptr<AnimationCurve>(
CreateAnimation  1453 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1457 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1461 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1465 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1469 cc/animation/layer_animation_controller_unittest.cc   controller->AddAnimation(CreateAnimation(
CreateAnimation  1597 cc/animation/layer_animation_controller_unittest.cc   controller_impl->AddAnimation(CreateAnimation(
CreateAnimation  1601 cc/animation/layer_animation_controller_unittest.cc   controller_impl->AddAnimation(CreateAnimation(
CreateAnimation  1648 cc/animation/layer_animation_controller_unittest.cc   controller_impl->AddAnimation(CreateAnimation(
CreateAnimation  1652 cc/animation/layer_animation_controller_unittest.cc   controller_impl->AddAnimation(CreateAnimation(
CreateAnimation  1686 cc/animation/layer_animation_controller_unittest.cc   controller_impl->AddAnimation(CreateAnimation(
CreateAnimation  1741 cc/animation/layer_animation_controller_unittest.cc   controller_impl->AddAnimation(CreateAnimation(
CreateAnimation    64 ui/views/animation/bounds_animator.cc   data.animation = CreateAnimation();
CreateAnimation   109 ui/views/animation/bounds_animator.h   virtual gfx::SlideAnimation* CreateAnimation();
CreateAnimation    26 ui/views/animation/bounds_animator_unittest.cc     SlideAnimation* animation = BoundsAnimator::CreateAnimation();