CrossProduct 318 cc/animation/transform_operation.cc gfx::Vector3dF v2 = gfx::CrossProduct(normal, v1); CrossProduct 235 cc/trees/layer_sorter.cc layer_normal = gfx::CrossProduct(c13, c12); CrossProduct 318 third_party/re2/re2/prefilter.cc CrossProduct(a->exact_, b->exact_, &ab->exact_); CrossProduct 213 ui/gfx/geometry/matrix3_f.cc Vector3dF e1 = CrossProduct(matrix_b.get_column(0), CrossProduct 215 ui/gfx/geometry/matrix3_f.cc Vector3dF e2 = CrossProduct(matrix_b.get_column(1), CrossProduct 217 ui/gfx/geometry/matrix3_f.cc Vector3dF e3 = CrossProduct(matrix_b.get_column(2), CrossProduct 94 ui/gfx/geometry/vector2d_f.h GFX_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs); CrossProduct 101 ui/gfx/geometry/vector3d_f.h inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { CrossProduct 204 ui/gfx/geometry/vector3d_unittest.cc TEST(Vector3dTest, CrossProduct) { CrossProduct 227 ui/gfx/geometry/vector3d_unittest.cc Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2);