CrossProduct      318 cc/animation/transform_operation.cc     gfx::Vector3dF v2 = gfx::CrossProduct(normal, v1);
CrossProduct      235 cc/trees/layer_sorter.cc   layer_normal = gfx::CrossProduct(c13, c12);
CrossProduct      318 third_party/re2/re2/prefilter.cc   CrossProduct(a->exact_, b->exact_, &ab->exact_);
CrossProduct      213 ui/gfx/geometry/matrix3_f.cc       Vector3dF e1 = CrossProduct(matrix_b.get_column(0),
CrossProduct      215 ui/gfx/geometry/matrix3_f.cc       Vector3dF e2 = CrossProduct(matrix_b.get_column(1),
CrossProduct      217 ui/gfx/geometry/matrix3_f.cc       Vector3dF e3 = CrossProduct(matrix_b.get_column(2),
CrossProduct       94 ui/gfx/geometry/vector2d_f.h GFX_EXPORT double CrossProduct(const Vector2dF& lhs, const Vector2dF& rhs);
CrossProduct      101 ui/gfx/geometry/vector3d_f.h inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) {
CrossProduct      204 ui/gfx/geometry/vector3d_unittest.cc TEST(Vector3dTest, CrossProduct) {
CrossProduct      227 ui/gfx/geometry/vector3d_unittest.cc     Vector3dF actual = gfx::CrossProduct(tests[i].input1, tests[i].input2);