DrawingFrame       60 cc/output/direct_renderer.cc DirectRenderer::DrawingFrame::DrawingFrame()
DrawingFrame       66 cc/output/direct_renderer.cc DirectRenderer::DrawingFrame::~DrawingFrame() {}
DrawingFrame       84 cc/output/direct_renderer.cc void DirectRenderer::InitializeViewport(DrawingFrame* frame,
DrawingFrame      213 cc/output/direct_renderer.cc   DrawingFrame frame;
DrawingFrame      258 cc/output/direct_renderer.cc     const DrawingFrame* frame) {
DrawingFrame      278 cc/output/direct_renderer.cc bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const {
DrawingFrame      285 cc/output/direct_renderer.cc gfx::Rect DirectRenderer::DeviceClipRectInWindowSpace(const DrawingFrame* frame)
DrawingFrame      294 cc/output/direct_renderer.cc void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame,
DrawingFrame      309 cc/output/direct_renderer.cc     const DrawingFrame* frame,
DrawingFrame      328 cc/output/direct_renderer.cc     const DrawingFrame* frame,
DrawingFrame      338 cc/output/direct_renderer.cc void DirectRenderer::DrawRenderPass(DrawingFrame* frame,
DrawingFrame      396 cc/output/direct_renderer.cc bool DirectRenderer::UseRenderPass(DrawingFrame* frame,
DrawingFrame       43 cc/output/direct_renderer.h   struct CC_EXPORT DrawingFrame {
DrawingFrame       44 cc/output/direct_renderer.h     DrawingFrame();
DrawingFrame       45 cc/output/direct_renderer.h     ~DrawingFrame();
DrawingFrame       77 cc/output/direct_renderer.h   void InitializeViewport(DrawingFrame* frame,
DrawingFrame       83 cc/output/direct_renderer.h   bool NeedDeviceClip(const DrawingFrame* frame) const;
DrawingFrame       84 cc/output/direct_renderer.h   gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const;
DrawingFrame       85 cc/output/direct_renderer.h   static gfx::RectF ComputeScissorRectForRenderPass(const DrawingFrame* frame);
DrawingFrame       86 cc/output/direct_renderer.h   void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad);
DrawingFrame       88 cc/output/direct_renderer.h       const DrawingFrame* frame,
DrawingFrame       92 cc/output/direct_renderer.h   void SetScissorTestRectInDrawSpace(const DrawingFrame* frame,
DrawingFrame       97 cc/output/direct_renderer.h   void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
DrawingFrame       98 cc/output/direct_renderer.h   bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass);
DrawingFrame      102 cc/output/direct_renderer.h   virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0;
DrawingFrame      103 cc/output/direct_renderer.h   virtual bool BindFramebufferToTexture(DrawingFrame* frame,
DrawingFrame      110 cc/output/direct_renderer.h   virtual void ClearFramebuffer(DrawingFrame* frame,
DrawingFrame      112 cc/output/direct_renderer.h   virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0;
DrawingFrame      113 cc/output/direct_renderer.h   virtual void BeginDrawingFrame(DrawingFrame* frame) = 0;
DrawingFrame      114 cc/output/direct_renderer.h   virtual void FinishDrawingFrame(DrawingFrame* frame) = 0;
DrawingFrame      123 cc/output/direct_renderer.h       DrawingFrame* frame,
DrawingFrame      318 cc/output/gl_renderer.cc void GLRenderer::ClearFramebuffer(DrawingFrame* frame,
DrawingFrame      346 cc/output/gl_renderer.cc void GLRenderer::BeginDrawingFrame(DrawingFrame* frame) {
DrawingFrame      361 cc/output/gl_renderer.cc void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
DrawingFrame      409 cc/output/gl_renderer.cc void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
DrawingFrame      452 cc/output/gl_renderer.cc void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
DrawingFrame      697 cc/output/gl_renderer.cc     DrawingFrame* frame,
DrawingFrame      835 cc/output/gl_renderer.cc void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
DrawingFrame     1335 cc/output/gl_renderer.cc void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
DrawingFrame     1430 cc/output/gl_renderer.cc void GLRenderer::DrawTileQuad(const DrawingFrame* frame,
DrawingFrame     1435 cc/output/gl_renderer.cc void GLRenderer::DrawContentQuad(const DrawingFrame* frame,
DrawingFrame     1608 cc/output/gl_renderer.cc void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame,
DrawingFrame     1709 cc/output/gl_renderer.cc void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame,
DrawingFrame     1747 cc/output/gl_renderer.cc void GLRenderer::DrawPictureQuad(const DrawingFrame* frame,
DrawingFrame     1893 cc/output/gl_renderer.cc void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame,
DrawingFrame     1958 cc/output/gl_renderer.cc void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame,
DrawingFrame     2004 cc/output/gl_renderer.cc void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) {
DrawingFrame     2037 cc/output/gl_renderer.cc     DrawingFrame* frame,
DrawingFrame     2099 cc/output/gl_renderer.cc void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame,
DrawingFrame     2112 cc/output/gl_renderer.cc void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame,
DrawingFrame     2542 cc/output/gl_renderer.cc bool GLRenderer::UseScopedTexture(DrawingFrame* frame,
DrawingFrame     2552 cc/output/gl_renderer.cc void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
DrawingFrame     2564 cc/output/gl_renderer.cc bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame,
DrawingFrame     3062 cc/output/gl_renderer.cc void GLRenderer::ScheduleOverlays(DrawingFrame* frame) {
DrawingFrame      109 cc/output/gl_renderer.h   virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE;
DrawingFrame      110 cc/output/gl_renderer.h   virtual bool BindFramebufferToTexture(DrawingFrame* frame,
DrawingFrame      117 cc/output/gl_renderer.h   virtual void ClearFramebuffer(DrawingFrame* frame,
DrawingFrame      119 cc/output/gl_renderer.h   virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE;
DrawingFrame      120 cc/output/gl_renderer.h   virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE;
DrawingFrame      121 cc/output/gl_renderer.h   virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE;
DrawingFrame      126 cc/output/gl_renderer.h       DrawingFrame* frame,
DrawingFrame      147 cc/output/gl_renderer.h   void DrawCheckerboardQuad(const DrawingFrame* frame,
DrawingFrame      149 cc/output/gl_renderer.h   void DrawDebugBorderQuad(const DrawingFrame* frame,
DrawingFrame      152 cc/output/gl_renderer.h       DrawingFrame* frame,
DrawingFrame      157 cc/output/gl_renderer.h   void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad);
DrawingFrame      158 cc/output/gl_renderer.h   void DrawSolidColorQuad(const DrawingFrame* frame,
DrawingFrame      160 cc/output/gl_renderer.h   void DrawStreamVideoQuad(const DrawingFrame* frame,
DrawingFrame      162 cc/output/gl_renderer.h   void EnqueueTextureQuad(const DrawingFrame* frame,
DrawingFrame      165 cc/output/gl_renderer.h   void DrawIOSurfaceQuad(const DrawingFrame* frame,
DrawingFrame      167 cc/output/gl_renderer.h   void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad);
DrawingFrame      168 cc/output/gl_renderer.h   void DrawContentQuad(const DrawingFrame* frame,
DrawingFrame      171 cc/output/gl_renderer.h   void DrawYUVVideoQuad(const DrawingFrame* frame,
DrawingFrame      173 cc/output/gl_renderer.h   void DrawPictureQuad(const DrawingFrame* frame,
DrawingFrame      178 cc/output/gl_renderer.h   void DrawQuadGeometry(const DrawingFrame* frame,
DrawingFrame      184 cc/output/gl_renderer.h   void CopyTextureToFramebuffer(const DrawingFrame* frame,
DrawingFrame      190 cc/output/gl_renderer.h   bool UseScopedTexture(DrawingFrame* frame,
DrawingFrame      223 cc/output/gl_renderer.h   void ScheduleOverlays(DrawingFrame* frame);
DrawingFrame      468 cc/output/overlay_unittest.cc   MOCK_METHOD2(DoDrawQuad, void(DrawingFrame* frame, const DrawQuad* quad));
DrawingFrame      470 cc/output/overlay_unittest.cc   virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE {
DrawingFrame      657 cc/output/overlay_unittest.cc   DirectRenderer::DrawingFrame frame1;
DrawingFrame      663 cc/output/overlay_unittest.cc   DirectRenderer::DrawingFrame frame2;
DrawingFrame      694 cc/output/overlay_unittest.cc   DirectRenderer::DrawingFrame frame3;
DrawingFrame      144 cc/output/software_renderer.cc void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) {
DrawingFrame      150 cc/output/software_renderer.cc void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) {
DrawingFrame      193 cc/output/software_renderer.cc void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) {
DrawingFrame      200 cc/output/software_renderer.cc     DrawingFrame* frame,
DrawingFrame      241 cc/output/software_renderer.cc void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame,
DrawingFrame      272 cc/output/software_renderer.cc void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) {
DrawingFrame      343 cc/output/software_renderer.cc void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame,
DrawingFrame      353 cc/output/software_renderer.cc void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame,
DrawingFrame      372 cc/output/software_renderer.cc void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame,
DrawingFrame      404 cc/output/software_renderer.cc void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame,
DrawingFrame      414 cc/output/software_renderer.cc void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame,
DrawingFrame      475 cc/output/software_renderer.cc void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame,
DrawingFrame      500 cc/output/software_renderer.cc void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame,
DrawingFrame      598 cc/output/software_renderer.cc void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame,
DrawingFrame      611 cc/output/software_renderer.cc     DrawingFrame* frame,
DrawingFrame       53 cc/output/software_renderer.h   virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE;
DrawingFrame       55 cc/output/software_renderer.h       DrawingFrame* frame,
DrawingFrame       62 cc/output/software_renderer.h   virtual void ClearFramebuffer(DrawingFrame* frame,
DrawingFrame       64 cc/output/software_renderer.h   virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) OVERRIDE;
DrawingFrame       65 cc/output/software_renderer.h   virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE;
DrawingFrame       66 cc/output/software_renderer.h   virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE;
DrawingFrame       71 cc/output/software_renderer.h       DrawingFrame* frame,
DrawingFrame       84 cc/output/software_renderer.h   void DrawCheckerboardQuad(const DrawingFrame* frame,
DrawingFrame       86 cc/output/software_renderer.h   void DrawDebugBorderQuad(const DrawingFrame* frame,
DrawingFrame       88 cc/output/software_renderer.h   void DrawPictureQuad(const DrawingFrame* frame,
DrawingFrame       90 cc/output/software_renderer.h   void DrawRenderPassQuad(const DrawingFrame* frame,
DrawingFrame       92 cc/output/software_renderer.h   void DrawSolidColorQuad(const DrawingFrame* frame,
DrawingFrame       94 cc/output/software_renderer.h   void DrawTextureQuad(const DrawingFrame* frame,
DrawingFrame       96 cc/output/software_renderer.h   void DrawTileQuad(const DrawingFrame* frame,
DrawingFrame       98 cc/output/software_renderer.h   void DrawUnsupportedQuad(const DrawingFrame* frame,