DrawingFrame 60 cc/output/direct_renderer.cc DirectRenderer::DrawingFrame::DrawingFrame() DrawingFrame 66 cc/output/direct_renderer.cc DirectRenderer::DrawingFrame::~DrawingFrame() {} DrawingFrame 84 cc/output/direct_renderer.cc void DirectRenderer::InitializeViewport(DrawingFrame* frame, DrawingFrame 213 cc/output/direct_renderer.cc DrawingFrame frame; DrawingFrame 258 cc/output/direct_renderer.cc const DrawingFrame* frame) { DrawingFrame 278 cc/output/direct_renderer.cc bool DirectRenderer::NeedDeviceClip(const DrawingFrame* frame) const { DrawingFrame 285 cc/output/direct_renderer.cc gfx::Rect DirectRenderer::DeviceClipRectInWindowSpace(const DrawingFrame* frame) DrawingFrame 294 cc/output/direct_renderer.cc void DirectRenderer::SetScissorStateForQuad(const DrawingFrame* frame, DrawingFrame 309 cc/output/direct_renderer.cc const DrawingFrame* frame, DrawingFrame 328 cc/output/direct_renderer.cc const DrawingFrame* frame, DrawingFrame 338 cc/output/direct_renderer.cc void DirectRenderer::DrawRenderPass(DrawingFrame* frame, DrawingFrame 396 cc/output/direct_renderer.cc bool DirectRenderer::UseRenderPass(DrawingFrame* frame, DrawingFrame 43 cc/output/direct_renderer.h struct CC_EXPORT DrawingFrame { DrawingFrame 44 cc/output/direct_renderer.h DrawingFrame(); DrawingFrame 45 cc/output/direct_renderer.h ~DrawingFrame(); DrawingFrame 77 cc/output/direct_renderer.h void InitializeViewport(DrawingFrame* frame, DrawingFrame 83 cc/output/direct_renderer.h bool NeedDeviceClip(const DrawingFrame* frame) const; DrawingFrame 84 cc/output/direct_renderer.h gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const; DrawingFrame 85 cc/output/direct_renderer.h static gfx::RectF ComputeScissorRectForRenderPass(const DrawingFrame* frame); DrawingFrame 86 cc/output/direct_renderer.h void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad); DrawingFrame 88 cc/output/direct_renderer.h const DrawingFrame* frame, DrawingFrame 92 cc/output/direct_renderer.h void SetScissorTestRectInDrawSpace(const DrawingFrame* frame, DrawingFrame 97 cc/output/direct_renderer.h void DrawRenderPass(DrawingFrame* frame, const RenderPass* render_pass); DrawingFrame 98 cc/output/direct_renderer.h bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); DrawingFrame 102 cc/output/direct_renderer.h virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; DrawingFrame 103 cc/output/direct_renderer.h virtual bool BindFramebufferToTexture(DrawingFrame* frame, DrawingFrame 110 cc/output/direct_renderer.h virtual void ClearFramebuffer(DrawingFrame* frame, DrawingFrame 112 cc/output/direct_renderer.h virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0; DrawingFrame 113 cc/output/direct_renderer.h virtual void BeginDrawingFrame(DrawingFrame* frame) = 0; DrawingFrame 114 cc/output/direct_renderer.h virtual void FinishDrawingFrame(DrawingFrame* frame) = 0; DrawingFrame 123 cc/output/direct_renderer.h DrawingFrame* frame, DrawingFrame 318 cc/output/gl_renderer.cc void GLRenderer::ClearFramebuffer(DrawingFrame* frame, DrawingFrame 346 cc/output/gl_renderer.cc void GLRenderer::BeginDrawingFrame(DrawingFrame* frame) { DrawingFrame 361 cc/output/gl_renderer.cc void GLRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { DrawingFrame 409 cc/output/gl_renderer.cc void GLRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, DrawingFrame 452 cc/output/gl_renderer.cc void GLRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, DrawingFrame 697 cc/output/gl_renderer.cc DrawingFrame* frame, DrawingFrame 835 cc/output/gl_renderer.cc void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame, DrawingFrame 1335 cc/output/gl_renderer.cc void GLRenderer::DrawSolidColorQuad(const DrawingFrame* frame, DrawingFrame 1430 cc/output/gl_renderer.cc void GLRenderer::DrawTileQuad(const DrawingFrame* frame, DrawingFrame 1435 cc/output/gl_renderer.cc void GLRenderer::DrawContentQuad(const DrawingFrame* frame, DrawingFrame 1608 cc/output/gl_renderer.cc void GLRenderer::DrawYUVVideoQuad(const DrawingFrame* frame, DrawingFrame 1709 cc/output/gl_renderer.cc void GLRenderer::DrawStreamVideoQuad(const DrawingFrame* frame, DrawingFrame 1747 cc/output/gl_renderer.cc void GLRenderer::DrawPictureQuad(const DrawingFrame* frame, DrawingFrame 1893 cc/output/gl_renderer.cc void GLRenderer::EnqueueTextureQuad(const DrawingFrame* frame, DrawingFrame 1958 cc/output/gl_renderer.cc void GLRenderer::DrawIOSurfaceQuad(const DrawingFrame* frame, DrawingFrame 2004 cc/output/gl_renderer.cc void GLRenderer::FinishDrawingFrame(DrawingFrame* frame) { DrawingFrame 2037 cc/output/gl_renderer.cc DrawingFrame* frame, DrawingFrame 2099 cc/output/gl_renderer.cc void GLRenderer::DrawQuadGeometry(const DrawingFrame* frame, DrawingFrame 2112 cc/output/gl_renderer.cc void GLRenderer::CopyTextureToFramebuffer(const DrawingFrame* frame, DrawingFrame 2542 cc/output/gl_renderer.cc bool GLRenderer::UseScopedTexture(DrawingFrame* frame, DrawingFrame 2552 cc/output/gl_renderer.cc void GLRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) { DrawingFrame 2564 cc/output/gl_renderer.cc bool GLRenderer::BindFramebufferToTexture(DrawingFrame* frame, DrawingFrame 3062 cc/output/gl_renderer.cc void GLRenderer::ScheduleOverlays(DrawingFrame* frame) { DrawingFrame 109 cc/output/gl_renderer.h virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE; DrawingFrame 110 cc/output/gl_renderer.h virtual bool BindFramebufferToTexture(DrawingFrame* frame, DrawingFrame 117 cc/output/gl_renderer.h virtual void ClearFramebuffer(DrawingFrame* frame, DrawingFrame 119 cc/output/gl_renderer.h virtual void DoDrawQuad(DrawingFrame* frame, const class DrawQuad*) OVERRIDE; DrawingFrame 120 cc/output/gl_renderer.h virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE; DrawingFrame 121 cc/output/gl_renderer.h virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE; DrawingFrame 126 cc/output/gl_renderer.h DrawingFrame* frame, DrawingFrame 147 cc/output/gl_renderer.h void DrawCheckerboardQuad(const DrawingFrame* frame, DrawingFrame 149 cc/output/gl_renderer.h void DrawDebugBorderQuad(const DrawingFrame* frame, DrawingFrame 152 cc/output/gl_renderer.h DrawingFrame* frame, DrawingFrame 157 cc/output/gl_renderer.h void DrawRenderPassQuad(DrawingFrame* frame, const RenderPassDrawQuad* quad); DrawingFrame 158 cc/output/gl_renderer.h void DrawSolidColorQuad(const DrawingFrame* frame, DrawingFrame 160 cc/output/gl_renderer.h void DrawStreamVideoQuad(const DrawingFrame* frame, DrawingFrame 162 cc/output/gl_renderer.h void EnqueueTextureQuad(const DrawingFrame* frame, DrawingFrame 165 cc/output/gl_renderer.h void DrawIOSurfaceQuad(const DrawingFrame* frame, DrawingFrame 167 cc/output/gl_renderer.h void DrawTileQuad(const DrawingFrame* frame, const TileDrawQuad* quad); DrawingFrame 168 cc/output/gl_renderer.h void DrawContentQuad(const DrawingFrame* frame, DrawingFrame 171 cc/output/gl_renderer.h void DrawYUVVideoQuad(const DrawingFrame* frame, DrawingFrame 173 cc/output/gl_renderer.h void DrawPictureQuad(const DrawingFrame* frame, DrawingFrame 178 cc/output/gl_renderer.h void DrawQuadGeometry(const DrawingFrame* frame, DrawingFrame 184 cc/output/gl_renderer.h void CopyTextureToFramebuffer(const DrawingFrame* frame, DrawingFrame 190 cc/output/gl_renderer.h bool UseScopedTexture(DrawingFrame* frame, DrawingFrame 223 cc/output/gl_renderer.h void ScheduleOverlays(DrawingFrame* frame); DrawingFrame 468 cc/output/overlay_unittest.cc MOCK_METHOD2(DoDrawQuad, void(DrawingFrame* frame, const DrawQuad* quad)); DrawingFrame 470 cc/output/overlay_unittest.cc virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE { DrawingFrame 657 cc/output/overlay_unittest.cc DirectRenderer::DrawingFrame frame1; DrawingFrame 663 cc/output/overlay_unittest.cc DirectRenderer::DrawingFrame frame2; DrawingFrame 694 cc/output/overlay_unittest.cc DirectRenderer::DrawingFrame frame3; DrawingFrame 144 cc/output/software_renderer.cc void SoftwareRenderer::BeginDrawingFrame(DrawingFrame* frame) { DrawingFrame 150 cc/output/software_renderer.cc void SoftwareRenderer::FinishDrawingFrame(DrawingFrame* frame) { DrawingFrame 193 cc/output/software_renderer.cc void SoftwareRenderer::BindFramebufferToOutputSurface(DrawingFrame* frame) { DrawingFrame 200 cc/output/software_renderer.cc DrawingFrame* frame, DrawingFrame 241 cc/output/software_renderer.cc void SoftwareRenderer::ClearFramebuffer(DrawingFrame* frame, DrawingFrame 272 cc/output/software_renderer.cc void SoftwareRenderer::DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) { DrawingFrame 343 cc/output/software_renderer.cc void SoftwareRenderer::DrawCheckerboardQuad(const DrawingFrame* frame, DrawingFrame 353 cc/output/software_renderer.cc void SoftwareRenderer::DrawDebugBorderQuad(const DrawingFrame* frame, DrawingFrame 372 cc/output/software_renderer.cc void SoftwareRenderer::DrawPictureQuad(const DrawingFrame* frame, DrawingFrame 404 cc/output/software_renderer.cc void SoftwareRenderer::DrawSolidColorQuad(const DrawingFrame* frame, DrawingFrame 414 cc/output/software_renderer.cc void SoftwareRenderer::DrawTextureQuad(const DrawingFrame* frame, DrawingFrame 475 cc/output/software_renderer.cc void SoftwareRenderer::DrawTileQuad(const DrawingFrame* frame, DrawingFrame 500 cc/output/software_renderer.cc void SoftwareRenderer::DrawRenderPassQuad(const DrawingFrame* frame, DrawingFrame 598 cc/output/software_renderer.cc void SoftwareRenderer::DrawUnsupportedQuad(const DrawingFrame* frame, DrawingFrame 611 cc/output/software_renderer.cc DrawingFrame* frame, DrawingFrame 53 cc/output/software_renderer.h virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) OVERRIDE; DrawingFrame 55 cc/output/software_renderer.h DrawingFrame* frame, DrawingFrame 62 cc/output/software_renderer.h virtual void ClearFramebuffer(DrawingFrame* frame, DrawingFrame 64 cc/output/software_renderer.h virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) OVERRIDE; DrawingFrame 65 cc/output/software_renderer.h virtual void BeginDrawingFrame(DrawingFrame* frame) OVERRIDE; DrawingFrame 66 cc/output/software_renderer.h virtual void FinishDrawingFrame(DrawingFrame* frame) OVERRIDE; DrawingFrame 71 cc/output/software_renderer.h DrawingFrame* frame, DrawingFrame 84 cc/output/software_renderer.h void DrawCheckerboardQuad(const DrawingFrame* frame, DrawingFrame 86 cc/output/software_renderer.h void DrawDebugBorderQuad(const DrawingFrame* frame, DrawingFrame 88 cc/output/software_renderer.h void DrawPictureQuad(const DrawingFrame* frame, DrawingFrame 90 cc/output/software_renderer.h void DrawRenderPassQuad(const DrawingFrame* frame, DrawingFrame 92 cc/output/software_renderer.h void DrawSolidColorQuad(const DrawingFrame* frame, DrawingFrame 94 cc/output/software_renderer.h void DrawTextureQuad(const DrawingFrame* frame, DrawingFrame 96 cc/output/software_renderer.h void DrawTileQuad(const DrawingFrame* frame, DrawingFrame 98 cc/output/software_renderer.h void DrawUnsupportedQuad(const DrawingFrame* frame,