ExpandTo 288 cc/animation/transform_operation.cc box->ExpandTo(point_rotated_to); ExpandTo 362 cc/animation/transform_operation.cc box->ExpandTo(rotated); ExpandTo 405 cc/animation/transform_operation.cc bounds->ExpandTo(to_box); ExpandTo 53 ui/gfx/geometry/box_f.cc ExpandTo(box); ExpandTo 57 ui/gfx/geometry/box_f.cc ExpandTo(point, point); ExpandTo 61 ui/gfx/geometry/box_f.cc ExpandTo(box.origin(), gfx::Point3F(box.right(), box.bottom(), box.front())); ExpandTo 100 ui/gfx/geometry/box_f.h void ExpandTo(const Point3F& point); ExpandTo 105 ui/gfx/geometry/box_f.h void ExpandTo(const BoxF& box); ExpandTo 114 ui/gfx/geometry/box_f.h void ExpandTo(const Point3F& min, const Point3F& max); ExpandTo 81 ui/gfx/geometry/box_unittest.cc TEST(BoxTest, ExpandTo) { ExpandTo 98 ui/gfx/geometry/box_unittest.cc box1.ExpandTo(point1); ExpandTo 100 ui/gfx/geometry/box_unittest.cc box1.ExpandTo(point2); ExpandTo 103 ui/gfx/geometry/box_unittest.cc box2.ExpandTo(point1); ExpandTo 105 ui/gfx/geometry/box_unittest.cc box2.ExpandTo(point2); ExpandTo 108 ui/gfx/geometry/box_unittest.cc box3.ExpandTo(point1); ExpandTo 110 ui/gfx/geometry/box_unittest.cc box3.ExpandTo(point2); ExpandTo 468 ui/gfx/transform.cc bounds.ExpandTo(point);