ExpandTo          288 cc/animation/transform_operation.cc   box->ExpandTo(point_rotated_to);
ExpandTo          362 cc/animation/transform_operation.cc     box->ExpandTo(rotated);
ExpandTo          405 cc/animation/transform_operation.cc       bounds->ExpandTo(to_box);
ExpandTo           53 ui/gfx/geometry/box_f.cc   ExpandTo(box);
ExpandTo           57 ui/gfx/geometry/box_f.cc   ExpandTo(point, point);
ExpandTo           61 ui/gfx/geometry/box_f.cc   ExpandTo(box.origin(), gfx::Point3F(box.right(), box.bottom(), box.front()));
ExpandTo          100 ui/gfx/geometry/box_f.h   void ExpandTo(const Point3F& point);
ExpandTo          105 ui/gfx/geometry/box_f.h   void ExpandTo(const BoxF& box);
ExpandTo          114 ui/gfx/geometry/box_f.h   void ExpandTo(const Point3F& min, const Point3F& max);
ExpandTo           81 ui/gfx/geometry/box_unittest.cc TEST(BoxTest, ExpandTo) {
ExpandTo           98 ui/gfx/geometry/box_unittest.cc   box1.ExpandTo(point1);
ExpandTo          100 ui/gfx/geometry/box_unittest.cc   box1.ExpandTo(point2);
ExpandTo          103 ui/gfx/geometry/box_unittest.cc   box2.ExpandTo(point1);
ExpandTo          105 ui/gfx/geometry/box_unittest.cc   box2.ExpandTo(point2);
ExpandTo          108 ui/gfx/geometry/box_unittest.cc   box3.ExpandTo(point1);
ExpandTo          110 ui/gfx/geometry/box_unittest.cc   box3.ExpandTo(point2);
ExpandTo          468 ui/gfx/transform.cc       bounds.ExpandTo(point);