AddToSignature 119 gpu/command_buffer/service/framebuffer_manager.cc renderbuffer_->AddToSignature(signature); AddToSignature 245 gpu/command_buffer/service/framebuffer_manager.cc texture_manager->AddToSignature( AddToSignature 468 gpu/command_buffer/service/framebuffer_manager.cc attachment->AddToSignature(texture_manager, &signature); AddToSignature 50 gpu/command_buffer/service/framebuffer_manager.h virtual void AddToSignature( AddToSignature 72 gpu/command_buffer/service/renderbuffer_manager.h void AddToSignature(std::string* signature) const; AddToSignature 240 gpu/command_buffer/service/renderbuffer_manager_unittest.cc TEST_F(RenderbufferManagerTest, AddToSignature) { AddToSignature 254 gpu/command_buffer/service/renderbuffer_manager_unittest.cc renderbuffer1->AddToSignature(&signature1); AddToSignature 262 gpu/command_buffer/service/renderbuffer_manager_unittest.cc renderbuffer1->AddToSignature(&signature2); AddToSignature 268 gpu/command_buffer/service/renderbuffer_manager_unittest.cc renderbuffer1->AddToSignature(&signature2); AddToSignature 274 gpu/command_buffer/service/renderbuffer_manager_unittest.cc renderbuffer1->AddToSignature(&signature2); AddToSignature 280 gpu/command_buffer/service/renderbuffer_manager_unittest.cc renderbuffer1->AddToSignature(&signature2); AddToSignature 286 gpu/command_buffer/service/renderbuffer_manager_unittest.cc renderbuffer1->AddToSignature(&signature2); AddToSignature 1296 gpu/command_buffer/service/texture_manager.cc ref->texture()->AddToSignature(feature_info_.get(), target, level, signature); AddToSignature 299 gpu/command_buffer/service/texture_manager.h void AddToSignature( AddToSignature 677 gpu/command_buffer/service/texture_manager.h void AddToSignature( AddToSignature 1604 gpu/command_buffer/service/texture_manager_unittest.cc TEST_F(TextureTest, AddToSignature) { AddToSignature 1619 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature1); AddToSignature 1636 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1652 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1668 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1684 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1699 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1714 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1729 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1744 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1760 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1767 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1777 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1785 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1792 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2); AddToSignature 1798 gpu/command_buffer/service/texture_manager_unittest.cc manager_->AddToSignature(texture_ref_.get(), GL_TEXTURE_2D, 1, &signature2);